Ill run a few disk diagnostics, doubt its server hardware because L4D runs fine on the same machine as does COD4.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Guy Watkins Sent: Friday, 17 July 2009 3:45 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds] TF2 Server lag If the 2 servers are the same, swap the hard disks and see if the problem stays with the disk or the server. Sounds like a hardware issue if the disks are clones and the hardware is the same. } -----Original Message----- } From: [email protected] [mailto:hlds_linux- } [email protected]] On Behalf Of [email protected] } Sent: Thursday, July 16, 2009 9:32 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] [hlds] TF2 Server lag } } Tried it all, with and without sourcemod /metamod. Had a few linux devs } look } over the kernel etc. } } TF2 Servers are holding perfect 990fps and 0.2ms VAR, cpu usage basically } nothing. 100mbit link using only ~10%. Last night I played with } net_maxcleartime, net_splitrate and net_splitpacket_maxrate managed to } tweak } it so we get 0 choke yet no difference -.- } } I also tried stock fps 300, made no difference. I also expermimented with } ping boosts. } } I can run left 4 dead on the box without any issues. The issue seems to be } TF2 only :/ } } } On my other machine, no issues what so ever the machine is literally } sitting } one row above in the datacenter. The machines are running cloned setups. } Had } memory replaced, tried different cpus / cores etc. } } } } } -----Original Message----- } From: [email protected] } [mailto:[email protected]] On Behalf Of Shane } Arnold } Sent: Friday, 17 July 2009 11:07 AM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] [hlds] TF2 Server lag } } } I vaguely remember having this issue on an old CSS box. } } It ended up being caused by a dodgy SM plugin or something to do with } it's configs. I'm sorry I can't be more detailed but I've not } experienced this for many years. Obviously being from BestGN I won't say } you don't know what you are doing, but have you tried a barebones } install, then just ran the server using ./srcds_run -console -game } cstrike +map de_dust2 and see if that still fails? } } _______________________________________________________ } } Shane Arnold - [email protected] } } "For want of a nail, the horseshoe was lost. For want of a horseshoe, the } horse was lost. For want of a horse, the messenger was lost. For want of a } messenger, the message was not delivered. For want of an undelivered } message } the war was lost." } } } } [email protected] wrote: } > Yes I get the same, Debian etch and a half, dual quad box with pretty } much } > nothing on it. } > } > Any ideas? I tried pretty much everything I could think off } > } > - New kernel } > - Higher / Lower FPS } > - New Installs } > - Seperate users for each install } > - Insane max rates } > - Nice / Renice } > - Affinity } > } > Removed pretty much every unused process including ntp. } > } > } > Any fresh suggestions would be great } > } > } > -----Original Message----- } > From: [email protected] } > [mailto:[email protected]] On Behalf Of Hutch } > Sent: Thursday, 16 July 2009 1:14 PM } > To: [email protected] } > Subject: Re: [hlds] TF2 Server lag } > } > } > Are you folks having server lag issues? Remember a few months back } > there was an update, I think it was one of the ones right before the } > sniper update. Any hoo... The update back then caused a "Time Warp" } > type lag where you where running, then you would freeze and then it } > will quit and you would be 298475 feet away from where you where when } > the freeze or lag ended. I am getting that again... } > } > I get it under the following conditions, both boxes at The Planet: } > } > Windows 2003 Server / Linux Slak } > Meta/Sourcemod Stable latest release / No Admin mods whatsoever } > With plugins / Without plugins } > } > Maybe a Steam network issue? } > } > And there is still a server crash out there for the kiddies. Had this } > guy (http://steamcommunity.com/profiles/76561198010232177) get on } > last night 3am'ish and say server was going down in one minute and } > sure enough it did. } > } > And yes, I tried the following noted below and it didn't help with } > the Time Warp Lag: } > } > It's just a jump to the left } > And then a step to the right } > With your hands on your hips } > You bring your knees in tight } > But it's the pelvic thrust that really drives you insane, } > Let's do the Time Warp again! } > } > Hutch } > } > } > At 06:53 PM 7/15/2009, you wrote: } > } >> Send hlds mailing list submissions to } >> [email protected] } >> } >> To subscribe or unsubscribe via the World Wide Web, visit } >> http://list.valvesoftware.com/mailman/listinfo/hlds } >> or, via email, send a message with subject or body 'help' to } >> [email protected] } >> } >> You can reach the person managing the list at } >> [email protected] } >> } >> When replying, please edit your Subject line so it is more specific } >> than "Re: Contents of hlds digest..." } >> } >> } >> Today's Topics: } >> } >> 1. Re: Counter-Strike 1.6 Update Available (Saul Rennison) } >> 2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann) } >> 3. Re: Counter-Strike 1.6 Update Available (Saul Rennison) } >> 4. Re: Problems with the server lists? ([email protected]) } >> 5. Re: L4D search_key server good for only 1 use? (Robert Whelan) } >> 6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen) } >> 7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e) } >> } >> } >> ---------------------------------------------------------------------- } >> } >> Message: 1 } >> Date: Wed, 15 Jul 2009 20:15:37 +0100 } >> From: Saul Rennison <[email protected]> } >> Subject: Re: [hlds] Counter-Strike 1.6 Update Available } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Message-ID: } >> <[email protected]> } >> Content-Type: text/plain; charset=ISO-8859-1 } >> } >> Nice update Jason! } >> } >> I'm sure the Goldsrc'ers will be happy :D } >> } >> P.S. Update on my email from last week? } >> } >> Thanks, } >> - Saul. } >> } >> } >> 2009/7/15 Jason Ruymen <[email protected]> } >> } >> } >>> An optional update for Counter-Strike/Condition Zero is now available. } >>> Please run hldsupdatetool to receive. This update was } >>> } >> previously available } >> } >>> as a beta. The specific changes are: } >>> } >>> Half-Life Engine } >>> - Added -sys_ticrate command line option to allowed forced override of } >>> ticrate } >>> - Prevent more cases of server redirection } >>> } >>> CS/CZ } >>> - Added -nobots option to allow forced override of bots on servers } >>> } >>> Jason } >>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>> } >>> } >> ------------------------------ } >> } >> Message: 2 } >> Date: Wed, 15 Jul 2009 14:22:52 -0500 } >> From: Mike Zimmermann <[email protected]> } >> Subject: Re: [hlds] Counter-Strike 1.6 Update Available } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Message-ID: } >> <[email protected]> } >> Content-Type: text/plain; charset=ISO-8859-1 } >> } >> Wait, is this now? I feel like I've been traveling back and forth in } HLDS } >> time over the day. Lost style. } >> } >> -Mike } >> } >> } >> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison } >> } > <[email protected]>wrote: } > } >>> Nice update Jason! } >>> } >>> I'm sure the Goldsrc'ers will be happy :D } >>> } >>> P.S. Update on my email from last week? } >>> } >>> Thanks, } >>> - Saul. } >>> } >>> } >>> 2009/7/15 Jason Ruymen <[email protected]> } >>> } >>> } >>>> An optional update for Counter-Strike/Condition Zero is now } available. } >>>> Please run hldsupdatetool to receive. This update was previously } >>>> } >>> available } >>> } >>>> as a beta. The specific changes are: } >>>> } >>>> Half-Life Engine } >>>> - Added -sys_ticrate command line option to allowed forced override } of } >>>> ticrate } >>>> - Prevent more cases of server redirection } >>>> } >>>> CS/CZ } >>>> - Added -nobots option to allow forced override of bots on servers } >>>> } >>>> Jason } >>>> } >>>> _______________________________________________ } >>>> To unsubscribe, edit your list preferences, or view the list } archives, } >>>> please visit: } >>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>> } >>>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>> } >>> } >> ------------------------------ } >> } >> Message: 3 } >> Date: Wed, 15 Jul 2009 20:26:10 +0100 } >> From: Saul Rennison <[email protected]> } >> Subject: Re: [hlds] Counter-Strike 1.6 Update Available } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Message-ID: } >> <[email protected]> } >> Content-Type: text/plain; charset=ISO-8859-1 } >> } >> Hehe yes this is now ;) } >> } >> Thanks, } >> - Saul. } >> } >> } >> 2009/7/15 Mike Zimmermann <[email protected]> } >> } >> } >>> Wait, is this now? I feel like I've been traveling back and forth in } >>> } > HLDS } > } >>> time over the day. Lost style. } >>> } >>> -Mike } >>> } >>> } >>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison } <[email protected] } >>> } >>>> wrote: } >>>> } >>>> Nice update Jason! } >>>> } >>>> I'm sure the Goldsrc'ers will be happy :D } >>>> } >>>> P.S. Update on my email from last week? } >>>> } >>>> Thanks, } >>>> - Saul. } >>>> } >>>> } >>>> 2009/7/15 Jason Ruymen <[email protected]> } >>>> } >>>> } >>>>> An optional update for Counter-Strike/Condition Zero is now } >>>>> } > available. } > } >>>>> Please run hldsupdatetool to receive. This update was previously } >>>>> } >>>> available } >>>> } >>>>> as a beta. The specific changes are: } >>>>> } >>>>> Half-Life Engine } >>>>> - Added -sys_ticrate command line option to allowed forced override } >>>>> } > of } > } >>>>> ticrate } >>>>> - Prevent more cases of server redirection } >>>>> } >>>>> CS/CZ } >>>>> - Added -nobots option to allow forced override of bots on servers } >>>>> } >>>>> Jason } >>>>> } >>>>> _______________________________________________ } >>>>> To unsubscribe, edit your list preferences, or view the list } >>>>> } > archives, } > } >>>>> please visit: } >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>> } >>>>> } >>>> _______________________________________________ } >>>> To unsubscribe, edit your list preferences, or view the list } archives, } >>>> please visit: } >>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>> } >>>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>> } >>> } >> ------------------------------ } >> } >> Message: 4 } >> Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC) } >> From: [email protected] } >> Subject: Re: [hlds] Problems with the server lists? } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Message-ID: } >> } >> } <553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.c } o } >> } > mcast.net> } > } >> Content-Type: text/plain; charset=utf-8 } >> } >> Just add a line to the server.cfg that says "heartbeat"? } >> } >> ----- Original Message ----- } >> From: "Olly" <[email protected]> } >> To: "Half-Life dedicated Win32 server mailing list" } >> <[email protected]> } >> Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern } >> Subject: Re: [hlds] Problems with the server lists? } >> } >> Try typing 'heartbeat' in the server console (without quotes) - If it } shows } >> up (after a little wait) in the server browser, add heartbeat in the } >> autoexec.cfg } >> } >> } >> } >> } >> ------------------------------ } >> } >> Message: 5 } >> Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT) } >> From: Robert Whelan <[email protected]> } >> Subject: Re: [hlds] L4D search_key server good for only 1 use? } >> To: Zoid Kirsch <[email protected]>, Half-Life dedicated } Win32 } >> server mailing list <[email protected]> } >> Message-ID: <[email protected]> } >> Content-Type: text/plain; charset=iso-8859-1 } >> } >> Hello Zoid, } >> } >> Thx for the reply, seems to be working so far. All 6 of our servers } >> appear in the steam group and have survived 3 search key queries. } >> There is one problem though, this is new as of today. I have 1 } >> server which runs as +mp_gamemode survival +map l4d_sv_lighthouse. } >> Its listed in the steam group with the other 5 though the "join } >> game" option isn't available in the steam group area so connecting } >> to it isn't possible in that window. I can however join directly or } >> thru the serverbrowser etc. If I switch the problem?server over to } >> coop/versus all is fine again. } >> } >> In the steam group server window it shows the server and ping?though } >> doesn't show player counts 0/4 or what modes running ie: normal, } >> versus or survival. Hope that's not to confusing, lemme know if I } >> can help further. } >> } >> Thx } >> } >> } >> } >> ________________________________ } >> From: Robert Whelan <[email protected]> } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Sent: Wednesday, July 15, 2009 12:33:47 PM } >> Subject: Re: [hlds] L4D search_key server good for only 1 use? } >> } >> } >> Dude... } >> } >> If this is true... you rock! Kudos, restarting now... } >> } >> Bob } >> } >> } >> } >> } >> ________________________________ } >> From: Zoid Kirsch <[email protected]> } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Sent: Wednesday, July 15, 2009 1:03:09 AM } >> Subject: Re: [hlds] L4D search_key server good for only 1 use? } >> } >> Hi Robert. } >> } >> We updated the master servers today to specifically correct this } >> issue.? If you haven't restarted your server today, please do so and } >> it should correctly work with sv_search_key and steam groups. } >> } >> There is a minor issue on Linux servers when using sv_search_key } >> that they won't show up for joining again until they heartbeat at } >> least once after the last player left which make take a few } >> minutes.? I'll be addressing this in a future update. } >> } >> -- } >> /// Zoid. } >> } >> } >> -----Original Message----- } >> From: [email protected] } >> [mailto:[email protected]] On Behalf Of Robert Whelan } >> Sent: Saturday, July 11, 2009 12:52 PM } >> To: Half-Life dedicated Win32 server mailing list } >> Subject: Re: [hlds] L4D search_key server good for only 1 use? } >> } >> It sucks royally... having?steam group servers has been useless } recently } >> } >> related topic: [hlds] L4D Steam Group Servers } >> } >> } >> } >> } >> ________________________________ } >> From: MjrNuT <[email protected]> } >> To: [email protected] } >> Sent: Saturday, July 11, 2009 2:19:25 PM } >> Subject: Re: [hlds] L4D search_key server good for only 1 use? } >> } >> I go the urge to play recently b/c of a new Addon pak to play. } >> } >> I report the same problem. } >> } >> 2 L4D servers } >> Win2K3x64 } >> Connects fine, then have to reboot servers to connect again. } >> } >> What's up with that? } >> } >> } >> } >> [FLASH] MjrNuT } >> Arise from Flames and Ash, Behold Immortality } >> } >> www.flamesandash.com } >> } >> } >> } >> } >>> ________________________________ } >>> From: Jonah Hirsch <[email protected]> } >>> To: Half-Life dedicated Win32 server mailing list < } >>> [email protected]> } >>> Sent: Thursday, July 2, 2009 1:53:33 AM } >>> Subject: Re: [hlds] L4D search_key server good for only 1 use? } >>> } >>> Well, I'm still having this issue. } >>> } >>> I can reboot my servers, find a server once using the search key, then } >>> } > no } > } >>> more. } >>> } >>> } >>> } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list } >> archives, please visit: } >> http://list.valvesoftware.com/mailman/listinfo/hlds } >> } >> } >> } >> ? ? ? } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list } >> archives, please visit: } >> http://list.valvesoftware.com/mailman/listinfo/hlds } >> } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list } >> archives, please visit: } >> http://list.valvesoftware.com/mailman/listinfo/hlds } >> } >> } >> } >> } >> ------------------------------ } >> } >> Message: 6 } >> Date: Wed, 15 Jul 2009 19:14:11 -0400 } >> From: "Mike O'Laughlen" <[email protected]> } >> Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Message-ID: } >> <[email protected]> } >> Content-Type: text/plain; charset=ISO-8859-1 } >> } >> Thanks Zoid. } >> I looked at Diput's mission file and that was causing the issue. } >> } >> Even excellent mappers don't RTFA: } >> } >> // version. You must increment this to the next integer (whole } >> } >>> numbers)every } >>> } >> // time you release an update. } >> } >> "Version" "6.1" } >> } >> } >> } >> On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <[email protected]> } >> } > wrote: } > } >>> This is unfortunate. There is a "Version" field specifically in the } >>> mission file used to describe the campaign to matchmaking. Note that } >>> } > this } > } >>> version field is an integer (as documented explicitly in the mission } >>> } > file } > } >>> example). If he listed the version as "6.0" and "6.1" in the mission } >>> } > file, } > } >>> the integer parser will both treat them as version 6. } >>> } >>> If you have the authors email, let him know that using a different } >>> } > integer } > } >>> value in the version field will correctly prevent cross version } >>> } >> joining. It } >> } >>> will also prompt users with the old version to upgrade to the new one } >>> } > when } > } >>> seeing friends playing on the new version. } >>> } >>> Future versions of Left 4 Dead will warn about invalid characters in } the } >>> version field. } >>> } >>> -- } >>> /// Zoid. } >>> } >>> } >>> -----Original Message----- } >>> From: [email protected] [mailto: } >>> [email protected]] On Behalf Of Mike O'Laughlen } >>> Sent: Sunday, July 12, 2009 8:45 AM } >>> To: Half-Life dedicated Win32 server mailing list } >>> Subject: [hlds] L4D Custom Campaigns + Versioning Issue } >>> } >>> I've finally had a chance to play the Death Aboard custom campaign. } It's } >>> } > an } > } >>> excellent offering, but ran into a few issues regarding the 6.0 and } the } >>> } > 6.1 } > } >>> releases (possibly other versions may have had the same issue } described } >>> below). } >>> } >>> } >>> } > } http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid= } 2& } > packageId=156 } > } >>> In Death Aboard, the author of a campaign (Diputs) has released a few } >>> different versions of the campaign with different names for the VPK } >>> (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated } campaign } >>> name which includes the version number (Death Aboard 6.1). } >>> } >>> Just from observing my friends, users with both versions installed are } >>> } > able } > } >>> to click the Join button to enter the lobby, but the lobby system } >>> } > somehow } > } >>> gets confused and boots them. Once my friends removed the old version } >>> } > of } > } >>> the campaign then everything worked as expected. } >>> } >>> Anyone else encounter this issue? } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>> } >>> } >> ------------------------------ } >> } >> Message: 7 } >> Date: Wed, 15 Jul 2009 19:52:57 -0400 } >> From: k e <[email protected]> } >> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server } >> Update } >> To: Half-Life dedicated Win32 server mailing list } >> <[email protected]> } >> Message-ID: } >> <[email protected]> } >> Content-Type: text/plain; charset=windows-1252 } >> } >> this latest update...I've had to totally delete one server.dll and run } the } >> update for the 4th time to get it to work... } >> } >> On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <[email protected]> } wrote: } >> } >> } >>> Sam, } >>> The intertubes have been clogged. Ted tried to warn us! :P } >>> } >>> On Wed, Jul 15, 2009 at 10:39 AM, Olly <[email protected]> wrote: } >>> } >>> } >>>> Michiel, you seem to have a bug with your mail client. You seem to } >>>> } > only } > } >>> be } >>> } >>>> recieving the first message of each thread. } >>>> If you recieved (read) any other emails, you wouldn't have shown } >>>> } > yourself } > } >>>> up } >>>> by sending that email ;) } >>>> } >>>> 2009/7/15 Michael Krasnow <[email protected]> } >>>> } >>>> } >>>>> I just want to say HOLY CRAP! release 1 update not 10! oh and please } >>>>> } >>>> change } >>>> } >>>>> your clock 0.o seriously 07 } >>>>> } >>>>> On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <[email protected]> wrote: } >>>>> } >>>>> } >>>>>> Poor Jason, he was probably tired. } >>>>>> } >>>>>> -Matt } >>>>>> } >>>>>> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove < } >>>>>> } >>>>> [email protected] } >>>>> } >>>>>>> wrote: } >>>>>>> } >>>>>>> Glad to see I'm not the only one getting mail from 2007. I was } >>>>>>> thinking maybe I was going crazy. } >>>>>>> } >>>>>>> On Wed, Jul 15, 2009 at 1:59 PM, AJ } >>>>>>> } > King<[email protected]> } > } >>>>> wrote: } >>>>> } >>>>>>>> Hahaha I Agree :D } >>>>>>>> } >>>>>>>> Thanks, } >>>>>>>> } >>>>>>>> Alex King } >>>>>>>> } >>>>>>>> } >>>>>>>> } >>>>>>>> } >>>>>>>> } >>>>>>>> } >>>>>>>>> From: [email protected] } >>>>>>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000 } >>>>>>>>> To: [email protected] } >>>>>>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated } >>>>>>>>> } >>>> Server } >>>> } >>>>>>> Update } >>>>>>> } >>>>>>>>> I like how the original send dates remain the same } >>>>>>>>> } > (2007-10-26, } > } >>>>>> received } >>>>>> } >>>>>>> 50 } >>>>>>> } >>>>>>>>> minutes ago) } >>>>>>>>> } >>>>>>>>> - Sam } >>>>>>>>> } >>>>>>>>> 2009/7/15 Alec Sanger <[email protected]> } >>>>>>>>> } >>>>>>>>> } >>>>>>>>>> accidentally spooling out every update ever released to } >>>>>>>>>> } > tf2? } > } >>>>>>>>>> Thank you, } >>>>>>>>>> Alec Sanger } >>>>>>>>>> P: 248.941.3813 } >>>>>>>>>> F: 313.286.8945 } >>>>>>>>>> } >>>>>>>>>> } >>>>>>>>>> } >>>>>>>>>> } >>>>>>>>>>> From: [email protected] } >>>>>>>>>>> To: [email protected]; } >>>>>>>>>>> } >>>>>> [email protected]; } >>>>>> } >>>>>>>>>> [email protected] } >>>>>>>>>> } >>>>>>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700 } >>>>>>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated } >>>>>>>>>>> } >>>> Server } >>>> } >>>>>>> Update } >>>>>>> } >>>>>>>>>>> Required updates for Team Fortress 2 and it's dedicated } >>>>>>>>>>> } >>>> servers } >>>> } >>>>>> are } >>>>>> } >>>>>>> now } >>>>>>> } >>>>>>>>>>> available. Please run hldsupdatetool to update. The } >>>>>>>>>>> } >>> specific } >>> } >>>>>>> changes } >>>>>>> } >>>>>>>>>>> include: } >>>>>>>>>>> } >>>>>>>>>>> - Improved compatibility for direct sound } >>>>>>>>>>> - Deathcam screenshots now move the player id panel to } >>>>>>>>>>> } > the } > } >>>> lower } >>>> } >>>>>>> right, } >>>>>>> } >>>>>>>>>>> and hide other hud elements until the freezecam fades } >>>>>>>>>>> - Improved autobalance calculation code when determining } >>>>>>>>>>> } > who } > } >>>> to } >>>> } >>>>>>> switch } >>>>>>> } >>>>>>>>>>> - Improved networking compatibility for some routers } >>>>>>>>>>> - Fixed a crash during level init related to model } >>>>>>>>>>> } > loading } > } >>>>>>>>>>> - Fixed issues on Dustbowl and Hydro that could occur } >>>>>>>>>>> } > when a } > } >>>>>> server } >>>>>> } >>>>>>>>>>> emptied in the middle of a round } >>>>>>>>>>> - Fixed a bug in the clientside player avoidance code, } >>>>>>>>>>> } > and } > } >>>>>> smoothed } >>>>>> } >>>>>>> it a } >>>>>>> } >>>>>>>>>>> little more } >>>>>>>>>>> - Further crash fixes related to paged pool memory usage } >>>>>>>>>>> - Fixed scoreboard team scores label getting cut off } >>>>>>>>>>> - Engineer buildings now explode when the Engineer dies } >>>>>>>>>>> } >>> during } >>> } >>>>>>> sudden } >>>>>>> } >>>>>>>>>>> death } >>>>>>>>>>> - Fixed a spy backstab exploit where you could stab a } >>>>>>>>>>> } > player } > } >>>> who } >>>> } >>>>>> was } >>>>>> } >>>>>>> not } >>>>>>> } >>>>>>>>>>> facing away from you } >>>>>>>>>>> - Fixed flailing at the low end of the cloak meter when } >>>>>>>>>>> } > the } > } >>>>> player } >>>>> } >>>>>>> gets } >>>>>>> } >>>>>>>>>>> uncloaked automatically } >>>>>>>>>>> - Fixed texture detail level setting "Very high" not } >>>>>>>>>>> } > being } > } >>>>>> preserved } >>>>>> } >>>>>>>>>>> - Improved various error messages, and added links to } >>>>>>>>>>> } >>>>> steampowered } >>>>> } >>>>>>>>>>> support pages } >>>>>>>>>>> - Fixed scoring problem where destroying a buildable } >>>>>>>>>>> } > added a } > } >>>>>> phantom } >>>>>> } >>>>>>>>>>> point, not attributed to any scoring bucket but still } >>>>>>>>>>> } >>> included } >>> } >>>>> in } >>>>> } >>>>>>> total } >>>>>>> } >>>>>>>>>>> score } >>>>>>>>>>> - Fixed honeypot server problems } >>>>>>>>>>> - Fixed a rare crash caused by a medigun losing its owner } >>>>>>>>>>> - Fixed an exploit that allowed disconnected medics to } >>>>>>>>>>> } >>>> continue } >>>> } >>>>>>>>>>> ubercharging their target until they timed out } >>>>>>>>>>> - TeamMenu now disables the spectate button if } >>>>>>>>>>> } >>>>> mp_allowspectators } >>>>> } >>>>>> is } >>>>>> } >>>>>>>>>>> zero } >>>>>>>>>>> - Added a missing "cannot_be_spectator" localization } >>>>>>>>>>> } > string } > } >>>>>>>>>>> - Re-added class count numbers above class buttons for } >>>>>>>>>>> } >>>> non-zero } >>>> } >>>>>>> classes, } >>>>>>> } >>>>>>>>>>> in addition to the class images } >>>>>>>>>>> - Removed prefixes (tc_, ctf_, etc.) from map names in } >>>>>>>>>>> } >>> various } >>> } >>>>>>> places } >>>>>>> } >>>>>>>>>>> where they're printed } >>>>>>>>>>> - Fixed some edge cases where grenades could go through } >>>>>>>>>>> } >>> player } >>> } >>>>> or } >>>>> } >>>>>>>>>>> buildings } >>>>>>>>>>> - Fixed rocket/grenade explosions being able to impart } >>>>>>>>>>> } >>> damage } >>> } >>>>>>> through } >>>>>>> } >>>>>>>>>>> thin ceilings } >>>>>>>>>>> - The Engineer's "build X" commands will now behave } >>>>>>>>>>> } > properly } > } >>>>> when } >>>>> } >>>>>>> bound } >>>>>>> } >>>>>>>>>>> directly to keys } >>>>>>>>>>> } >>>>>>>>>>> Jason } >>>>>>>>>>> } >>>>>>>>>>> } >>>>>>>>>>> _______________________________________________ } >>>>>>>>>>> hlds_announce mailing list } >>>>>>>>>>> [email protected] } >>>>>>>>>>> } >>>>>>>>>>> } >>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce } >>> } >>>>>>>>>>> _______________________________________________ } >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the } >>>>>>>>>>> } > list } > } >>>>>>> archives, } >>>>>>> } >>>>>>>>>> please visit: } >>>>>>>>>> } >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>>>>>>>> } >>>>>>>>>> } >>>> _________________________________________________________________ } >>>> } >>>>>>>>>> Hotmail? has ever-growing storage! Don?t worry about } >>>>>>>>>> } > storage } > } >>>>> limits. } >>>>> } >>>>>>>>>> } > } http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutor } ia } > l_Storage_062009 } > } >>>>>>>>>> _______________________________________________ } >>>>>>>>>> To unsubscribe, edit your list preferences, or view the } >>>>>>>>>> } > list } > } >>>>>> archives, } >>>>>> } >>>>>>>>>> please visit: } >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>>>>>>> } >>>>>>>>>> } >>>>>>>>> _______________________________________________ } >>>>>>>>> To unsubscribe, edit your list preferences, or view the list } >>>>>>>>> } >>>>> archives, } >>>>> } >>>>>>> please visit: } >>>>>>> } >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>>>>>> } >>>>>>>> } > _________________________________________________________________ } > } >>>>>>>> Get the best of MSN on your mobile } >>>>>>>> http://clk.atdmt.com/UKM/go/147991039/direct/01/ } >>>>>>>> _______________________________________________ } >>>>>>>> To unsubscribe, edit your list preferences, or view the list } >>>>>>>> } >>>>> archives, } >>>>> } >>>>>>> please visit: } >>>>>>> } >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>>>>> } >>>>>>>> } >>>>>>> _______________________________________________ } >>>>>>> To unsubscribe, edit your list preferences, or view the list } >>>>>>> } >>>> archives, } >>>> } >>>>>>> please visit: } >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>>>> } >>>>>>> } >>>>>> _______________________________________________ } >>>>>> To unsubscribe, edit your list preferences, or view the list } >>>>>> } >>> archives, } >>> } >>>>>> please visit: } >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>>> } >>>>>> } >>>>> _______________________________________________ } >>>>> To unsubscribe, edit your list preferences, or view the list } >>>>> } > archives, } > } >>>>> please visit: } >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>>> } >>>>> } >>>> } >>>> -- } >>>> Sent from Olly's SEGA Game Gear } >>>> _______________________________________________ } >>>> To unsubscribe, edit your list preferences, or view the list } archives, } >>>> please visit: } >>>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>>> } >>>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds } >>> } >>> } >> ------------------------------ } >> } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list } >> archives, please visit: } >> http://list.valvesoftware.com/mailman/listinfo/hlds } >> } >> } >> } >> End of hlds Digest, Vol 17, Issue 49 } >> ************************************ } >> } > } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > } > } } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

