Hello,

I have downloaded the DOD Source files all real new.
My Server send all the time to 69.28.145.171 UDP Packets.
I started my server with ./srcds_i486 -game dod +sv_lan 1 -nomaster -map 
dod_kalt.
The server do show the steamid in a lan mode.

Habe somebody one idear. Thanks a lot.

Gruß SOJ  :)


soj schrieb:
> Hallo Shane,
>
> Thanks for answer.
> "Does the server console show any attempt to connect to master 
> servers?" > No
>
> I have put my log file to this email and my server.cfg.
> My Server is linux machine with a  2.6.26-2-686-bigmem #1 SMP Sun Jun 
> 21 05:40:38 UTC 2009 i686 GNU/Linux Kernel.
>
> The failure is since a steam update. The config file and the startup 
> script is very old.
>
> Gruß SOJ :)
>
>
> --- log file ----------------------------------------------------
> ./dodsourcestart.sh                            Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Day of Defeat"
> Particles: Missing 'particles/error.pcf'
> Particles: Missing 'particles/fire_01.pcf'
> Particles: Missing 'particles/burning_fx.pcf'
> maxplayers set to 32
> maxplayers set to 32
> Unknown command "r"
> Unknown command "ren"
> Unknown command "ter"
> Unknown command "r"
> Unknown command "sv_unlag"
> Unknown command "sv_accelerate"
> Unknown command "sv_airaccelerate"
> Unknown command "sv_bounce"
> Unknown command "sv_stepsize"
> Unknown command "sv_maxspeed"
> Unknown command "sv_wateraccelerate"
> Unknown command "sv_waterfriction"
> Server logging enabled.
> Server logging data to file logs/L0717005.log
> L 07/17/2009 - 19:44:54: Log file started (file "logs/L0717005.log") 
> (game "/home/game/data/steam-source/dods/orangebox/dod") (version "3902")
> L 07/17/2009 - 19:44:54: server_cvar: "sv_contact" "SOJ"
> Unknown command "mat_bloom_scalefactor_scalar"
> Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> Unknown command "sv_rollangle"
> Unknown command "mp_facefronttime"
> L 07/17/2009 - 19:44:54: server_cvar: "sv_stopspeed" "50"
> L 07/17/2009 - 19:44:54: server_cvar: "sv_friction" "8"
> Unknown command "sv_unlag_fixstuck"
> L 07/17/2009 - 19:44:54: Log file closed
> Server logging data to file logs/L0717006.log
> L 07/17/2009 - 19:44:54: Log file started (file "logs/L0717006.log") 
> (game "/home/game/data/steam-source/dods/orangebox/dod") (version "3902")
> L 07/17/2009 - 19:44:54: Loading map "dod_kalt"
> L 07/17/2009 - 19:44:54: server cvars start
> L 07/17/2009 - 19:44:54: "mp_winlimit" = "0"
> L 07/17/2009 - 19:44:54: "sv_alltalk" = "1"
> L 07/17/2009 - 19:44:54: "mp_timelimit" = "30"
> L 07/17/2009 - 19:44:54: "nextlevel" = ""
> L 07/17/2009 - 19:44:54: "sv_gravity" = "800"
> L 07/17/2009 - 19:44:54: "sv_stopspeed" = "50"
> L 07/17/2009 - 19:44:54: "sv_noclipaccelerate" = "5"
> L 07/17/2009 - 19:44:54: "sv_noclipspeed" = "5"
> L 07/17/2009 - 19:44:54: "sv_specaccelerate" = "5"
> L 07/17/2009 - 19:44:54: "sv_specspeed" = "3"
> L 07/17/2009 - 19:44:54: "sv_specnoclip" = "1"
> L 07/17/2009 - 19:44:54: "sv_maxspeed" = "320"
> L 07/17/2009 - 19:44:54: "sv_accelerate" = "10"
> L 07/17/2009 - 19:44:54: "sv_airaccelerate" = "10"
> L 07/17/2009 - 19:44:54: "sv_wateraccelerate" = "10"
> L 07/17/2009 - 19:44:54: "sv_waterfriction" = "1"
> L 07/17/2009 - 19:44:54: "sv_footsteps" = "1"
> L 07/17/2009 - 19:44:54: "sv_rollspeed" = "200"
> L 07/17/2009 - 19:44:54: "sv_rollangle" = "0"
> L 07/17/2009 - 19:44:54: "sv_friction" = "8"
> L 07/17/2009 - 19:44:54: "sv_bounce" = "0"
> L 07/17/2009 - 19:44:54: "sv_stepsize" = "18"
> L 07/17/2009 - 19:44:54: "r_VehicleViewDampen" = "1"
> L 07/17/2009 - 19:44:54: "r_JeepViewDampenFreq" = "7.0"
> L 07/17/2009 - 19:44:54: "r_JeepViewDampenDamp" = "1.0"
> L 07/17/2009 - 19:44:54: "r_JeepViewZHeight" = "10.0"
> L 07/17/2009 - 19:44:54: "r_AirboatViewDampenFreq" = "7.0"
> L 07/17/2009 - 19:44:54: "r_AirboatViewDampenDamp" = "1.0"
> L 07/17/2009 - 19:44:54: "r_AirboatViewZHeight" = "0.0"
> L 07/17/2009 - 19:44:54: "mp_friendlyfire" = "1"
> L 07/17/2009 - 19:44:54: "mp_fadetoblack" = "0"
> L 07/17/2009 - 19:44:54: "mp_teamplay" = "0"
> L 07/17/2009 - 19:44:54: "mp_fraglimit" = "0"
> L 07/17/2009 - 19:44:54: "mp_falldamage" = "1"
> L 07/17/2009 - 19:44:54: "mp_weaponstay" = "0"
> L 07/17/2009 - 19:44:54: "mp_forcerespawn" = "1"
> L 07/17/2009 - 19:44:54: "mp_footsteps" = "1"
> L 07/17/2009 - 19:44:54: "mp_flashlight" = "1"
> L 07/17/2009 - 19:44:54: "mp_autocrosshair" = "1"
> L 07/17/2009 - 19:44:54: "decalfrequency" = "20"
> L 07/17/2009 - 19:44:54: "mp_teamlist" = "hgrunt;scientist"
> L 07/17/2009 - 19:44:54: "mp_allowNPCs" = "1"
> L 07/17/2009 - 19:44:54: "deathmatch" = "1"
> L 07/17/2009 - 19:44:54: "coop" = "0"
> L 07/17/2009 - 19:44:54: "tv_password" = ""
> L 07/17/2009 - 19:44:54: "tv_relaypassword" = ""
> L 07/17/2009 - 19:44:54: "sv_password" = ""
> L 07/17/2009 - 19:44:54: "sv_tags" = ""
> L 07/17/2009 - 19:44:54: "sv_cheats" = "0"
> L 07/17/2009 - 19:44:54: "sv_pausable" = "0"
> L 07/17/2009 - 19:44:54: "sv_contact" = "SOJ"
> L 07/17/2009 - 19:44:54: "sv_voiceenable" = "1"
> L 07/17/2009 - 19:44:54: "tv_enable" = "0"
> L 07/17/2009 - 19:44:54: server cvars end
> L 07/17/2009 - 19:44:55: Started map "dod_kalt" (CRC "11500521")
> ConVarRef room_type doesn't point to an existing ConVar
> ConVarRef sk_suitcharger doesn't point to an existing ConVar
> Executing dedicated server config file
> Error reading weapon data file for: weapon_ifm_steadycam
> [S_API FAIL] SteamAPI_Init() failed; unable to update local 
> steamclient. Continuing with current version anyway.
> Unknown command "r"
> Unknown command "ren"
> Unknown command "ter"
> Unknown command "r"
> Unknown command "sv_unlag"
> Unknown command "sv_accelerate"
> Unknown command "sv_airaccelerate"
> L 07/17/2009 - 19:44:56: server_cvar: "sv_friction" "4"
> Unknown command "sv_bounce"
> Unknown command "sv_stepsize"
> L 07/17/2009 - 19:44:56: server_cvar: "sv_stopspeed" "100"
> Unknown command "sv_maxspeed"
> Unknown command "sv_wateraccelerate"
> Unknown command "sv_waterfriction"
> Server logging enabled.
> L 07/17/2009 - 19:44:56: Log file closed
> Server logging data to file logs/L0717007.log
> L 07/17/2009 - 19:44:56: Log file started (file "logs/L0717007.log") 
> (game "/home/game/data/steam-source/dods/orangebox/dod") (version "3902")
> exec: couldn't exec dod_kalt.cfg
> Master server communication disabled.
>   VAC secure mode disabled.
> L 07/17/2009 - 19:46:15: "SOJ<2><STEAM_0:0:xxx><>" connected, address 
> "192.168.1.151:27005"
> Client "SOJ" connected (192.168.1.151:27005).
> L 07/17/2009 - 19:46:16: "SOJ<2><STEAM_0:0:xxx><>" STEAM USERID validated
> L 07/17/2009 - 19:46:24: "SOJ<2><STEAM_0:0:xxx><>" entered the game
> L 07/17/2009 - 19:46:31: "SOJ<2><STEAM_0:0:xxx><Unassigned>" joined 
> team "Allies"
> L 07/17/2009 - 19:46:32: "SOJ<2><STEAM_0:0:xxx><Allies>" changed role 
> to "#class_allied_garand"
> L 07/17/2009 - 19:46:34: "SOJ<2><STEAM_0:0:xxx><Allies>" disconnected 
> (reason "Disconnect by user.")
> Dropped SOJ from server (Disconnect by user.)
> L 07/17/2009 - 19:46:37: World triggered "Round_Start"
>
> ---------------------------------------------------------------------------------
>  
>
> server.cfg
>
> //Name des Servers
> hostname "Lan Server"
>
> //die Datei die benutzt werden soll fr den Mapcycle
> mapcyclefile "maplist.txt"
>
> //rcon passwort...is irgendwie eindeutig oda?
> rcon_password "password"
>
> //Server Passwort, falls man es brauch
> //sv_password " "
>
> //Zeit bis zum Mapchange
> mp_timelimit 30
>
> //Tks an oda aus
> mp_friendlyfire 1
>
> //ob man im Dunkeln leuchten kann?
> mp_flashlight 1
>
> //Teambegrenzung
> mp_limitteams 1
>
> //kann man zuschauen?
> mp_allowspectators 1
>
> //Herunterfall Schaden erzeugen
> mp_falldamage 1
>
> //das man den gegner auch mit socken hen kann
> mp_footsteps 1
>
> //kann jeder mit jedem quatschen?
> sv_alltalk 1
>
> //pausierbar?
> sv_pausable 0
>
> //mein lieblingscvar
> sv_cheats 0
>
> //Rest, den ich spter erklr
> sv_consistency 1
> sv_allowupload 1
> sv_allowdownload 1
> sv_timeout 90
> sv_voiceenable 1
>
> //des untere sollte bei jedem Server anders eingestellt werden
> //kommt immer auf die Slotanzahl,Bandbreite und Cpu Power drauf an
> // bandwidth rates/settings
>
>
> //sv_maxupdaterate "101"
> //sv_minupdaterate "30"
>
> //sv_maxrate "20000"
> //sv_minrate "2500"
> //max_fps 1000
>
>
> decalfrequency "20"
> sv_lan "1"
> sv_unlag "1"
> sv_accelerate "10"
> sv_airaccelerate "10"
> // orignal 6
> sv_friction "4"
> sv_gravity "800"
> sv_bounce "1"
> sv_pausable "0"
> sv_stepsize "18"
> sv_stopspeed "100"
> sv_maxspeed "500"
> sv_wateraccelerate "10"
> sv_waterfriction "1"
>
> // Serverlogs
> // sind immer gut, um mal was nachzusehen
> log on
> sv_logbans 1
> sv_logecho 1
> sv_logfile 1
> sv_log_onefile 0
>
> //dass der Server in Europa gelistet wird
> //sv_region 3
>
> //wollt ihr euch nerven lassen?
> sv_contact SOJ
>
> //hasenjagd an/aus
> dod_bonusround 0
>
> //Waffen Restriktionen
> mp_limit_allies_assault 3
> mp_limit_allies_mg 1
> mp_limit_allies_rifleman 3
> mp_limit_allies_rocket 1
> mp_limit_allies_sniper 1
> mp_limit_allies_support 2
> mp_limit_axis_assault 3
> mp_limit_axis_mg 1
> mp_limit_axis_rifleman 3
> mp_limit_axis_rocket 1
> mp_limit_axis_sniper 1
> mp_limit_axis_support 2
>
>
>
> // Karten schneller runterladen lassen
> sv_downloadurl "http://10.0.0.20/steam-source/dod/";
>
> // motd.txt
> motdfile "motd.txt"
>
>
> --------------------------
>
>
> Shane Arnold schrieb:
>> Out of interest,
>>
>> Does the server console show any attempt to connect to master 
>> servers? I know you have included nomaster but I've not dealt with 
>> DOD:S so I don't know how it behaves. Your startup line looks correct 
>> though so I am confused, you are right in saying it should show a 
>> steam id of <LAN>. Maybe try firewalling all srcds ports off from the 
>> internet?
>>
>> _______________________________________________________
>>
>> Shane Arnold        -    [email protected]
>>
>> "For want of a nail, the horseshoe was lost. For want of a horseshoe, 
>> the horse was lost. For want of a horse, the messenger was lost. For 
>> want of a messenger, the message was not delivered. For want of an 
>> undelivered message the war was lost."
>>
>>
>>
>> soj wrote:
>>> Hey menfolk,
>>>
>>> the trouble is not fixed. Have someboby a bright idea?
>>> I have downloaded the dod source files now and the problem is not 
>>> fixed.
>>>
>>> SOJ :)
>>>
>>>
>>> ---------------
>>>
>>> soj schrieb:
>>>  
>>>> No, it did not work.
>>>>
>>>> I have check my starting script on my Linux Server. The script is 1 
>>>> year old and had good working for a long time.
>>>>
>>>> ./srcds_run -console -game dod -nomaster +sv_lan 1 -insecure 
>>>> +maxplayers 32 +map dod_kalt -tickrate 100 -noipx +exec server.cfg
>>>>
>>>> SOJ :)
>>>>
>>>>
>>>> AusNet Servers Server Administrators schrieb:
>>>>   
>>>>> +nomaster and +sv_lan 1 should do it.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of soj
>>>>> Sent: Saturday, 28 March 2009 10:28 PM
>>>>> To: Arg!; [email protected]
>>>>> Subject: Re: [hlds_linux] Lan-Server show SteamID
>>>>>
>>>>> Yes, I have the parameters set sv_lan 1. I have testing both 
>>>>> options last weekend.
>>>>> My CStrike:Source and Half-Life:Source Server work fine in Lan Mod 
>>>>> with sv_lan 1.
>>>>>
>>>>> SOJ :)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Arg! schrieb:
>>>>>  
>>>>>     
>>>>>> have u got sv_lan in the parameters for starting the server, or 
>>>>>> in the server.cfg file?
>>>>>>
>>>>>> On Sat, Mar 28, 2009 at 10:14 PM, soj <[email protected] 
>>>>>> <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>     No. I will not hiden the steam ids of connected players.
>>>>>>
>>>>>>     If my Server have no connection to the internet and the Lan Game
>>>>>>     Server show the SteamID it will kick the players after 3 -5 
>>>>>> minutes.
>>>>>>     The message from the server is "Kick reason: Invalid Steam ID"
>>>>>>
>>>>>>     I have somebody found with the same problem:
>>>>>>     http://forums.steampowered.com/forums/showthread.php?t=810363
>>>>>>
>>>>>>     SOJ :)
>>>>>>
>>>>>>
>>>>>>
>>>>>>     Arg! schrieb:
>>>>>>
>>>>>>         Is there a particular reason you wish to hide the steam 
>>>>>> ids of
>>>>>>         connected players? If i even read that right.
>>>>>>
>>>>>>         On Sat, Mar 28, 2009 at 7:35 PM, soj <[email protected]
>>>>>>         <mailto:[email protected]> <mailto:[email protected]
>>>>>>         <mailto:[email protected]>>> wrote:
>>>>>>
>>>>>>            Hello,
>>>>>>
>>>>>>            My DOD:Source Lan Game Server show the SteamID of the
>>>>>>         conneted Gamers.
>>>>>>            I have downloaded the DOD:Source new and it show the
>>>>>>         SteamID again.
>>>>>>            I start my Lan Game Server with +sv_lan 1.
>>>>>>            My CStrike:Source and Half-Life2 Lan Server work fine 
>>>>>> and show
>>>>>>            not the SteamID of the Players.
>>>>>>            Any ideas what is wrong? Thanks for Help.
>>>>>>
>>>>>>            SOJ :)
>>>>>>
>>>>>>            _______________________________________________
>>>>>>            To unsubscribe, edit your list preferences, or view 
>>>>>> the list
>>>>>>            archives, please visit:
>>>>>>            http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>>
>>>>>         
>>>>
>>>>     
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>   
>>
>>
>>
>
>


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