Hello, I have downloaded the DOD Source files all real new. My Server send all the time to 69.28.145.171 UDP Packets. I started my server with ./srcds_i486 -game dod +sv_lan 1 -nomaster -map dod_kalt. The server do show the steamid in a lan mode.
Habe somebody one idear. Thanks a lot. Gruß SOJ :) soj schrieb: > Hallo Shane, > > Thanks for answer. > "Does the server console show any attempt to connect to master > servers?" > No > > I have put my log file to this email and my server.cfg. > My Server is linux machine with a 2.6.26-2-686-bigmem #1 SMP Sun Jun > 21 05:40:38 UTC 2009 i686 GNU/Linux Kernel. > > The failure is since a steam update. The config file and the startup > script is very old. > > Gruß SOJ :) > > > --- log file ---------------------------------------------------- > ./dodsourcestart.sh Auto detecting CPU > Using AMD Optimised binary. > Enabling debug mode > Server will auto-restart if there is a crash. > > Console initialized. > Game.dll loaded for "Day of Defeat" > Particles: Missing 'particles/error.pcf' > Particles: Missing 'particles/fire_01.pcf' > Particles: Missing 'particles/burning_fx.pcf' > maxplayers set to 32 > maxplayers set to 32 > Unknown command "r" > Unknown command "ren" > Unknown command "ter" > Unknown command "r" > Unknown command "sv_unlag" > Unknown command "sv_accelerate" > Unknown command "sv_airaccelerate" > Unknown command "sv_bounce" > Unknown command "sv_stepsize" > Unknown command "sv_maxspeed" > Unknown command "sv_wateraccelerate" > Unknown command "sv_waterfriction" > Server logging enabled. > Server logging data to file logs/L0717005.log > L 07/17/2009 - 19:44:54: Log file started (file "logs/L0717005.log") > (game "/home/game/data/steam-source/dods/orangebox/dod") (version "3902") > L 07/17/2009 - 19:44:54: server_cvar: "sv_contact" "SOJ" > Unknown command "mat_bloom_scalefactor_scalar" > Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL > Unknown command "sv_rollangle" > Unknown command "mp_facefronttime" > L 07/17/2009 - 19:44:54: server_cvar: "sv_stopspeed" "50" > L 07/17/2009 - 19:44:54: server_cvar: "sv_friction" "8" > Unknown command "sv_unlag_fixstuck" > L 07/17/2009 - 19:44:54: Log file closed > Server logging data to file logs/L0717006.log > L 07/17/2009 - 19:44:54: Log file started (file "logs/L0717006.log") > (game "/home/game/data/steam-source/dods/orangebox/dod") (version "3902") > L 07/17/2009 - 19:44:54: Loading map "dod_kalt" > L 07/17/2009 - 19:44:54: server cvars start > L 07/17/2009 - 19:44:54: "mp_winlimit" = "0" > L 07/17/2009 - 19:44:54: "sv_alltalk" = "1" > L 07/17/2009 - 19:44:54: "mp_timelimit" = "30" > L 07/17/2009 - 19:44:54: "nextlevel" = "" > L 07/17/2009 - 19:44:54: "sv_gravity" = "800" > L 07/17/2009 - 19:44:54: "sv_stopspeed" = "50" > L 07/17/2009 - 19:44:54: "sv_noclipaccelerate" = "5" > L 07/17/2009 - 19:44:54: "sv_noclipspeed" = "5" > L 07/17/2009 - 19:44:54: "sv_specaccelerate" = "5" > L 07/17/2009 - 19:44:54: "sv_specspeed" = "3" > L 07/17/2009 - 19:44:54: "sv_specnoclip" = "1" > L 07/17/2009 - 19:44:54: "sv_maxspeed" = "320" > L 07/17/2009 - 19:44:54: "sv_accelerate" = "10" > L 07/17/2009 - 19:44:54: "sv_airaccelerate" = "10" > L 07/17/2009 - 19:44:54: "sv_wateraccelerate" = "10" > L 07/17/2009 - 19:44:54: "sv_waterfriction" = "1" > L 07/17/2009 - 19:44:54: "sv_footsteps" = "1" > L 07/17/2009 - 19:44:54: "sv_rollspeed" = "200" > L 07/17/2009 - 19:44:54: "sv_rollangle" = "0" > L 07/17/2009 - 19:44:54: "sv_friction" = "8" > L 07/17/2009 - 19:44:54: "sv_bounce" = "0" > L 07/17/2009 - 19:44:54: "sv_stepsize" = "18" > L 07/17/2009 - 19:44:54: "r_VehicleViewDampen" = "1" > L 07/17/2009 - 19:44:54: "r_JeepViewDampenFreq" = "7.0" > L 07/17/2009 - 19:44:54: "r_JeepViewDampenDamp" = "1.0" > L 07/17/2009 - 19:44:54: "r_JeepViewZHeight" = "10.0" > L 07/17/2009 - 19:44:54: "r_AirboatViewDampenFreq" = "7.0" > L 07/17/2009 - 19:44:54: "r_AirboatViewDampenDamp" = "1.0" > L 07/17/2009 - 19:44:54: "r_AirboatViewZHeight" = "0.0" > L 07/17/2009 - 19:44:54: "mp_friendlyfire" = "1" > L 07/17/2009 - 19:44:54: "mp_fadetoblack" = "0" > L 07/17/2009 - 19:44:54: "mp_teamplay" = "0" > L 07/17/2009 - 19:44:54: "mp_fraglimit" = "0" > L 07/17/2009 - 19:44:54: "mp_falldamage" = "1" > L 07/17/2009 - 19:44:54: "mp_weaponstay" = "0" > L 07/17/2009 - 19:44:54: "mp_forcerespawn" = "1" > L 07/17/2009 - 19:44:54: "mp_footsteps" = "1" > L 07/17/2009 - 19:44:54: "mp_flashlight" = "1" > L 07/17/2009 - 19:44:54: "mp_autocrosshair" = "1" > L 07/17/2009 - 19:44:54: "decalfrequency" = "20" > L 07/17/2009 - 19:44:54: "mp_teamlist" = "hgrunt;scientist" > L 07/17/2009 - 19:44:54: "mp_allowNPCs" = "1" > L 07/17/2009 - 19:44:54: "deathmatch" = "1" > L 07/17/2009 - 19:44:54: "coop" = "0" > L 07/17/2009 - 19:44:54: "tv_password" = "" > L 07/17/2009 - 19:44:54: "tv_relaypassword" = "" > L 07/17/2009 - 19:44:54: "sv_password" = "" > L 07/17/2009 - 19:44:54: "sv_tags" = "" > L 07/17/2009 - 19:44:54: "sv_cheats" = "0" > L 07/17/2009 - 19:44:54: "sv_pausable" = "0" > L 07/17/2009 - 19:44:54: "sv_contact" = "SOJ" > L 07/17/2009 - 19:44:54: "sv_voiceenable" = "1" > L 07/17/2009 - 19:44:54: "tv_enable" = "0" > L 07/17/2009 - 19:44:54: server cvars end > L 07/17/2009 - 19:44:55: Started map "dod_kalt" (CRC "11500521") > ConVarRef room_type doesn't point to an existing ConVar > ConVarRef sk_suitcharger doesn't point to an existing ConVar > Executing dedicated server config file > Error reading weapon data file for: weapon_ifm_steadycam > [S_API FAIL] SteamAPI_Init() failed; unable to update local > steamclient. Continuing with current version anyway. > Unknown command "r" > Unknown command "ren" > Unknown command "ter" > Unknown command "r" > Unknown command "sv_unlag" > Unknown command "sv_accelerate" > Unknown command "sv_airaccelerate" > L 07/17/2009 - 19:44:56: server_cvar: "sv_friction" "4" > Unknown command "sv_bounce" > Unknown command "sv_stepsize" > L 07/17/2009 - 19:44:56: server_cvar: "sv_stopspeed" "100" > Unknown command "sv_maxspeed" > Unknown command "sv_wateraccelerate" > Unknown command "sv_waterfriction" > Server logging enabled. > L 07/17/2009 - 19:44:56: Log file closed > Server logging data to file logs/L0717007.log > L 07/17/2009 - 19:44:56: Log file started (file "logs/L0717007.log") > (game "/home/game/data/steam-source/dods/orangebox/dod") (version "3902") > exec: couldn't exec dod_kalt.cfg > Master server communication disabled. > VAC secure mode disabled. > L 07/17/2009 - 19:46:15: "SOJ<2><STEAM_0:0:xxx><>" connected, address > "192.168.1.151:27005" > Client "SOJ" connected (192.168.1.151:27005). > L 07/17/2009 - 19:46:16: "SOJ<2><STEAM_0:0:xxx><>" STEAM USERID validated > L 07/17/2009 - 19:46:24: "SOJ<2><STEAM_0:0:xxx><>" entered the game > L 07/17/2009 - 19:46:31: "SOJ<2><STEAM_0:0:xxx><Unassigned>" joined > team "Allies" > L 07/17/2009 - 19:46:32: "SOJ<2><STEAM_0:0:xxx><Allies>" changed role > to "#class_allied_garand" > L 07/17/2009 - 19:46:34: "SOJ<2><STEAM_0:0:xxx><Allies>" disconnected > (reason "Disconnect by user.") > Dropped SOJ from server (Disconnect by user.) > L 07/17/2009 - 19:46:37: World triggered "Round_Start" > > --------------------------------------------------------------------------------- > > > server.cfg > > //Name des Servers > hostname "Lan Server" > > //die Datei die benutzt werden soll fr den Mapcycle > mapcyclefile "maplist.txt" > > //rcon passwort...is irgendwie eindeutig oda? > rcon_password "password" > > //Server Passwort, falls man es brauch > //sv_password " " > > //Zeit bis zum Mapchange > mp_timelimit 30 > > //Tks an oda aus > mp_friendlyfire 1 > > //ob man im Dunkeln leuchten kann? > mp_flashlight 1 > > //Teambegrenzung > mp_limitteams 1 > > //kann man zuschauen? > mp_allowspectators 1 > > //Herunterfall Schaden erzeugen > mp_falldamage 1 > > //das man den gegner auch mit socken hen kann > mp_footsteps 1 > > //kann jeder mit jedem quatschen? > sv_alltalk 1 > > //pausierbar? > sv_pausable 0 > > //mein lieblingscvar > sv_cheats 0 > > //Rest, den ich spter erklr > sv_consistency 1 > sv_allowupload 1 > sv_allowdownload 1 > sv_timeout 90 > sv_voiceenable 1 > > //des untere sollte bei jedem Server anders eingestellt werden > //kommt immer auf die Slotanzahl,Bandbreite und Cpu Power drauf an > // bandwidth rates/settings > > > //sv_maxupdaterate "101" > //sv_minupdaterate "30" > > //sv_maxrate "20000" > //sv_minrate "2500" > //max_fps 1000 > > > decalfrequency "20" > sv_lan "1" > sv_unlag "1" > sv_accelerate "10" > sv_airaccelerate "10" > // orignal 6 > sv_friction "4" > sv_gravity "800" > sv_bounce "1" > sv_pausable "0" > sv_stepsize "18" > sv_stopspeed "100" > sv_maxspeed "500" > sv_wateraccelerate "10" > sv_waterfriction "1" > > // Serverlogs > // sind immer gut, um mal was nachzusehen > log on > sv_logbans 1 > sv_logecho 1 > sv_logfile 1 > sv_log_onefile 0 > > //dass der Server in Europa gelistet wird > //sv_region 3 > > //wollt ihr euch nerven lassen? > sv_contact SOJ > > //hasenjagd an/aus > dod_bonusround 0 > > //Waffen Restriktionen > mp_limit_allies_assault 3 > mp_limit_allies_mg 1 > mp_limit_allies_rifleman 3 > mp_limit_allies_rocket 1 > mp_limit_allies_sniper 1 > mp_limit_allies_support 2 > mp_limit_axis_assault 3 > mp_limit_axis_mg 1 > mp_limit_axis_rifleman 3 > mp_limit_axis_rocket 1 > mp_limit_axis_sniper 1 > mp_limit_axis_support 2 > > > > // Karten schneller runterladen lassen > sv_downloadurl "http://10.0.0.20/steam-source/dod/" > > // motd.txt > motdfile "motd.txt" > > > -------------------------- > > > Shane Arnold schrieb: >> Out of interest, >> >> Does the server console show any attempt to connect to master >> servers? I know you have included nomaster but I've not dealt with >> DOD:S so I don't know how it behaves. Your startup line looks correct >> though so I am confused, you are right in saying it should show a >> steam id of <LAN>. Maybe try firewalling all srcds ports off from the >> internet? >> >> _______________________________________________________ >> >> Shane Arnold - [email protected] >> >> "For want of a nail, the horseshoe was lost. For want of a horseshoe, >> the horse was lost. For want of a horse, the messenger was lost. For >> want of a messenger, the message was not delivered. For want of an >> undelivered message the war was lost." >> >> >> >> soj wrote: >>> Hey menfolk, >>> >>> the trouble is not fixed. Have someboby a bright idea? >>> I have downloaded the dod source files now and the problem is not >>> fixed. >>> >>> SOJ :) >>> >>> >>> --------------- >>> >>> soj schrieb: >>> >>>> No, it did not work. >>>> >>>> I have check my starting script on my Linux Server. The script is 1 >>>> year old and had good working for a long time. >>>> >>>> ./srcds_run -console -game dod -nomaster +sv_lan 1 -insecure >>>> +maxplayers 32 +map dod_kalt -tickrate 100 -noipx +exec server.cfg >>>> >>>> SOJ :) >>>> >>>> >>>> AusNet Servers Server Administrators schrieb: >>>> >>>>> +nomaster and +sv_lan 1 should do it. >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of soj >>>>> Sent: Saturday, 28 March 2009 10:28 PM >>>>> To: Arg!; [email protected] >>>>> Subject: Re: [hlds_linux] Lan-Server show SteamID >>>>> >>>>> Yes, I have the parameters set sv_lan 1. I have testing both >>>>> options last weekend. >>>>> My CStrike:Source and Half-Life:Source Server work fine in Lan Mod >>>>> with sv_lan 1. >>>>> >>>>> SOJ :) >>>>> >>>>> >>>>> >>>>> >>>>> Arg! schrieb: >>>>> >>>>> >>>>>> have u got sv_lan in the parameters for starting the server, or >>>>>> in the server.cfg file? >>>>>> >>>>>> On Sat, Mar 28, 2009 at 10:14 PM, soj <[email protected] >>>>>> <mailto:[email protected]>> wrote: >>>>>> >>>>>> No. I will not hiden the steam ids of connected players. >>>>>> >>>>>> If my Server have no connection to the internet and the Lan Game >>>>>> Server show the SteamID it will kick the players after 3 -5 >>>>>> minutes. >>>>>> The message from the server is "Kick reason: Invalid Steam ID" >>>>>> >>>>>> I have somebody found with the same problem: >>>>>> http://forums.steampowered.com/forums/showthread.php?t=810363 >>>>>> >>>>>> SOJ :) >>>>>> >>>>>> >>>>>> >>>>>> Arg! schrieb: >>>>>> >>>>>> Is there a particular reason you wish to hide the steam >>>>>> ids of >>>>>> connected players? If i even read that right. >>>>>> >>>>>> On Sat, Mar 28, 2009 at 7:35 PM, soj <[email protected] >>>>>> <mailto:[email protected]> <mailto:[email protected] >>>>>> <mailto:[email protected]>>> wrote: >>>>>> >>>>>> Hello, >>>>>> >>>>>> My DOD:Source Lan Game Server show the SteamID of the >>>>>> conneted Gamers. >>>>>> I have downloaded the DOD:Source new and it show the >>>>>> SteamID again. >>>>>> I start my Lan Game Server with +sv_lan 1. >>>>>> My CStrike:Source and Half-Life2 Lan Server work fine >>>>>> and show >>>>>> not the SteamID of the Players. >>>>>> Any ideas what is wrong? Thanks for Help. >>>>>> >>>>>> SOJ :) >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view >>>>>> the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

