I don't get why you wouldn't share with the community.  You're using an Open
Source operating system that is completely all about sharing, your asking
for answers on a community half-life dedicated server list (that is all
based upon sharing information) and getting answers, and yet when the
community asks for some questions you're unwilling to help?  No offense but
you're not being considerate of everyone's time spent (and I'm certain there
was also 'much much time spent') to get your answers.  You should reconsider
your willingness to help those who have clearly been willing to help you
with the expectation of nothing in return.

If you are not willing to give back to the community then you shouldn't take
from the community.

Morgan Humes


On Fri, Aug 21, 2009 at 8:29 AM,
<hlds_linux-requ...@list.valvesoftware.com>wrote:

>
> Date: Fri, 21 Aug 2009 14:00:53 +0200
> From: Philipp Reddigau <phil...@gkserver.de>
> Subject: Re: [hlds_linux] [english 100%] Re: [english 100%] Re: Kernel
>        and Perfomance
> To: Half-Life dedicated Linux server mailing list
>        <hlds_linux@list.valvesoftware.com>
> Message-ID: <4a8e8c75.6010...@gkserver.de>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi,
> They are stable. But i don't need 1000fps stable... i need 300.
> I will try 500hz now. Maybe it helps a bit and we get lower loads.
>
> about the kernel config:
> Sry guys i spend much much time to get our gameservers stable.. so i
> will not share.
> Please understand this.
>
> Thanks for all answers.
>
> Adam Nowacki schrieb:
> > Philipp Reddigau wrote:
> >
> >> We can get 1000fps stable on 6 gamservers.
> >>
> >
> > You can think its stable but it really isn't. If a server with fps_max
> > and ticrate 33 is using more than ~5% cpu time (of single core) then the
> > fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and
> > ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two
> > values at the bottom: sv - server fps must obviously show 1000, var -
> > frame time variability (max time - min time over some period of time)
> > must be less than 1ms.
> >
> > _______________________________________________
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>
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