surely there'd be no benefit for valve to develop this until at least a
large portion of their player base actually has an IPv6 connection

On Thu, Aug 27, 2009 at 7:29 AM, Romain Pierre <[email protected]> wrote:

> You can't use address translation?
> I don't know very well IPv6 but I think you can use IPv4 locally and IPv6
> on
> the cloud.
> You can watch in this way.
>
> Best regards,
> Romain Pierre
>
>
> 2009/8/26 [Don] - Luigi <[email protected]>
>
> > Hi Romain,
> >
> > Problem here is that hoster will be forced to use pure IPv6 networks. I
> > know this did not happened in the next 1 or 2 years, but the switch to
> > IPv6 will come and Valve should be prepared.
> > And IPv6 could be faster, because of faster routing :)
> >
> > Mfg
> > Luigi
> >
> > -----Original Message-----
> > From: Romain Pierre [mailto:[email protected]]
> > Sent: Mittwoch, 26. August 2009 23:01
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] IPv6 in Source
> >
> > Hi Luigi,
> >
> > I don't think, and never!
> > Actually, there is no plan to support 64bit, so IPv6...
> >
> > Best regards,
> > Romain Pierre
> >
> >
> > 2009/8/26 [Don] - Luigi <[email protected]>
> >
> > > Hi all,
> > >
> > >
> > >
> > > I wonder, if there is IPv6 support in Source, or will this implemented
> > > in the near future? Did someone heard anything about this?
> > >
> > >
> > >
> > > Mfg
> > >
> > > Luigi
> > >
> > >
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> >
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