Same here. The most players can not even notice if they are playing on 
tick 33, 66 or even 100.
Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the 
players out there do not know to alter this cvars, so that they can not 
notice the tick
I run some public Servers at tick 33 with fps_max 300 and nobody ever 
complained about bad hit registration.
The 1000fps thing is only for the wannabe pro players that are not able 
to say its their fault they died. Besides there are no real 1000fps
only values close to that number like 950-990 fps. But again nobody will 
notice the difference between 500 and 1000fps Servers.
Maybe some players from 250 to 500...
What i noticed is the fact, that the ping is slightly reduced when 
running at higher fps.

Ferenc Kovacs schrieb:
> If you was fine before you heard about the 1000fps thing, I think you
> shouldnt bother.
> The difference between stable ~250 and 1000 fps is almost zero from
> the players perspective, but requires higher cpu cost, so you can have
> fewer server on the same box.
> just my 2c
>
> Tyrael
>
> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]> wrote:
>   
>> Very insteresting thread!
>>
>> I run a lot of servers in the same box with stock debian kernel.
>> Wich optimization is suitable for me?
>>
>>
>> Thank you all!
>>
>>
>>
>> _______________________________________________
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>>
>>     
>
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