I was reading about 'if its really worth it' today.
Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add 1ms
delay.  Also, 2000 FPS adds only .5ms.

Considering it takes the human being 300ms to blink his eye, and i can do
that while typing accurately... talking about anything over 350fps literally
becomes trivial.  Include in tick rates deprecating this math and you're
literally down to nothing more than the CPU calculating the same crap over
and over and over.

The most important thing is tick rate.  In my opinion, if a blind study was
done NOBODY would be able to accurately tell the difference between a 100
tick 350fps server compared to anything higher - ever.

But that never stopped people from selling what the public wants to pay for
:-).  Plus, the amount of placebo effect involved with 'pro' PC gamers is so
intense I have a hard time comprehending it.   Simply telling them they've
switched to a 1000 FPS server should make them rave about how great it is.
 The only REAL difference is what number comes up in tests.

I'm sure gamers will never believe this and you'll find lines of people
waiting to tell you that they can see the difference between 350, 500, 1000
and 2000 FPS servers.  *sigh*

Eric


On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <[email protected]>wrote:

> It´s very true that many do not see the difference from different
> ticrates. Mainly because thare are no big difference (Especialy from 66
> to 100). Now several of you will protest. But the most important is the
> following
>
> 1. The fps must in must be stable.
>
> 2. The box must have an stabile networking to avoid changes in packages
> sent and recived. This part i have noticed on my own when playing
> online. Playing on a server for 5-10 min... hitting nothing. Take an
> look at the in and out on the netgraph and voila. They drop from 60 to
> 40, up to 50 and so on.
>
> Swithces to an more stable server and suddenly i hit everything, almost.
> But the funny part imo is that is it unstable for everyone or youst me
> because of my isp peering to that server isp or is it the same for
> everyone on that server. If it is the latest part. Why does some hit on
> those servers at all.
>
>
> //Daniel
>
>
>
> Ulrich Block skrev:
> > Same here. The most players can not even notice if they are playing on
> > tick 33, 66 or even 100.
> > Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
> > players out there do not know to alter this cvars, so that they can not
> > notice the tick
> > I run some public Servers at tick 33 with fps_max 300 and nobody ever
> > complained about bad hit registration.
> > The 1000fps thing is only for the wannabe pro players that are not able
> > to say its their fault they died. Besides there are no real 1000fps
> > only values close to that number like 950-990 fps. But again nobody will
> > notice the difference between 500 and 1000fps Servers.
> > Maybe some players from 250 to 500...
> > What i noticed is the fact, that the ping is slightly reduced when
> > running at higher fps.
> >
> > Ferenc Kovacs schrieb:
> >
> >> If you was fine before you heard about the 1000fps thing, I think you
> >> shouldnt bother.
> >> The difference between stable ~250 and 1000 fps is almost zero from
> >> the players perspective, but requires higher cpu cost, so you can have
> >> fewer server on the same box.
> >> just my 2c
> >>
> >> Tyrael
> >>
> >> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]> wrote:
> >>
> >>
> >>> Very insteresting thread!
> >>>
> >>> I run a lot of servers in the same box with stock debian kernel.
> >>> Wich optimization is suitable for me?
> >>>
> >>>
> >>> Thank you all!
> >>>
> >>>
> >>>
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