Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our players didnt even realise setting that i set fps_max to 75 @ tick 66. I was just curious if they would realise and they did not...
Eric Greer schrieb: > I was reading about 'if its really worth it' today. > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add 1ms > delay. Also, 2000 FPS adds only .5ms. > > Considering it takes the human being 300ms to blink his eye, and i can do > that while typing accurately... talking about anything over 350fps literally > becomes trivial. Include in tick rates deprecating this math and you're > literally down to nothing more than the CPU calculating the same crap over > and over and over. > > The most important thing is tick rate. In my opinion, if a blind study was > done NOBODY would be able to accurately tell the difference between a 100 > tick 350fps server compared to anything higher - ever. > > But that never stopped people from selling what the public wants to pay for > :-). Plus, the amount of placebo effect involved with 'pro' PC gamers is so > intense I have a hard time comprehending it. Simply telling them they've > switched to a 1000 FPS server should make them rave about how great it is. > The only REAL difference is what number comes up in tests. > > I'm sure gamers will never believe this and you'll find lines of people > waiting to tell you that they can see the difference between 350, 500, 1000 > and 2000 FPS servers. *sigh* > > Eric > > > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson > <[email protected]>wrote: > > >> It´s very true that many do not see the difference from different >> ticrates. Mainly because thare are no big difference (Especialy from 66 >> to 100). Now several of you will protest. But the most important is the >> following >> >> 1. The fps must in must be stable. >> >> 2. The box must have an stabile networking to avoid changes in packages >> sent and recived. This part i have noticed on my own when playing >> online. Playing on a server for 5-10 min... hitting nothing. Take an >> look at the in and out on the netgraph and voila. They drop from 60 to >> 40, up to 50 and so on. >> >> Swithces to an more stable server and suddenly i hit everything, almost. >> But the funny part imo is that is it unstable for everyone or youst me >> because of my isp peering to that server isp or is it the same for >> everyone on that server. If it is the latest part. Why does some hit on >> those servers at all. >> >> >> //Daniel >> >> >> >> Ulrich Block skrev: >> >>> Same here. The most players can not even notice if they are playing on >>> tick 33, 66 or even 100. >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the >>> players out there do not know to alter this cvars, so that they can not >>> notice the tick >>> I run some public Servers at tick 33 with fps_max 300 and nobody ever >>> complained about bad hit registration. >>> The 1000fps thing is only for the wannabe pro players that are not able >>> to say its their fault they died. Besides there are no real 1000fps >>> only values close to that number like 950-990 fps. But again nobody will >>> notice the difference between 500 and 1000fps Servers. >>> Maybe some players from 250 to 500... >>> What i noticed is the fact, that the ping is slightly reduced when >>> running at higher fps. >>> >>> Ferenc Kovacs schrieb: >>> >>> >>>> If you was fine before you heard about the 1000fps thing, I think you >>>> shouldnt bother. >>>> The difference between stable ~250 and 1000 fps is almost zero from >>>> the players perspective, but requires higher cpu cost, so you can have >>>> fewer server on the same box. >>>> just my 2c >>>> >>>> Tyrael >>>> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]> wrote: >>>> >>>> >>>> >>>>> Very insteresting thread! >>>>> >>>>> I run a lot of servers in the same box with stock debian kernel. >>>>> Wich optimization is suitable for me? >>>>> >>>>> >>>>> Thank you all! >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >> please visit: >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> __________ Information from ESET NOD32 Antivirus, version of virus >>> >> signature database 4402 (20090907) __________ >> >>> The message was checked by ESET NOD32 Antivirus. >>> >>> http://www.eset.com >>> >>> >>> >>> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> signature database 4403 (20090907) __________ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

