Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our 
players didnt even realise setting that i set fps_max to 75 @ tick 66.
I was just curious if they would realise and they did not...

Eric Greer schrieb:
> I was reading about 'if its really worth it' today.
> Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add 1ms
> delay.  Also, 2000 FPS adds only .5ms.
>
> Considering it takes the human being 300ms to blink his eye, and i can do
> that while typing accurately... talking about anything over 350fps literally
> becomes trivial.  Include in tick rates deprecating this math and you're
> literally down to nothing more than the CPU calculating the same crap over
> and over and over.
>
> The most important thing is tick rate.  In my opinion, if a blind study was
> done NOBODY would be able to accurately tell the difference between a 100
> tick 350fps server compared to anything higher - ever.
>
> But that never stopped people from selling what the public wants to pay for
> :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers is so
> intense I have a hard time comprehending it.   Simply telling them they've
> switched to a 1000 FPS server should make them rave about how great it is.
>  The only REAL difference is what number comes up in tests.
>
> I'm sure gamers will never believe this and you'll find lines of people
> waiting to tell you that they can see the difference between 350, 500, 1000
> and 2000 FPS servers.  *sigh*
>
> Eric
>
>
> On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson 
> <[email protected]>wrote:
>
>   
>> It´s very true that many do not see the difference from different
>> ticrates. Mainly because thare are no big difference (Especialy from 66
>> to 100). Now several of you will protest. But the most important is the
>> following
>>
>> 1. The fps must in must be stable.
>>
>> 2. The box must have an stabile networking to avoid changes in packages
>> sent and recived. This part i have noticed on my own when playing
>> online. Playing on a server for 5-10 min... hitting nothing. Take an
>> look at the in and out on the netgraph and voila. They drop from 60 to
>> 40, up to 50 and so on.
>>
>> Swithces to an more stable server and suddenly i hit everything, almost.
>> But the funny part imo is that is it unstable for everyone or youst me
>> because of my isp peering to that server isp or is it the same for
>> everyone on that server. If it is the latest part. Why does some hit on
>> those servers at all.
>>
>>
>> //Daniel
>>
>>
>>
>> Ulrich Block skrev:
>>     
>>> Same here. The most players can not even notice if they are playing on
>>> tick 33, 66 or even 100.
>>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
>>> players out there do not know to alter this cvars, so that they can not
>>> notice the tick
>>> I run some public Servers at tick 33 with fps_max 300 and nobody ever
>>> complained about bad hit registration.
>>> The 1000fps thing is only for the wannabe pro players that are not able
>>> to say its their fault they died. Besides there are no real 1000fps
>>> only values close to that number like 950-990 fps. But again nobody will
>>> notice the difference between 500 and 1000fps Servers.
>>> Maybe some players from 250 to 500...
>>> What i noticed is the fact, that the ping is slightly reduced when
>>> running at higher fps.
>>>
>>> Ferenc Kovacs schrieb:
>>>
>>>       
>>>> If you was fine before you heard about the 1000fps thing, I think you
>>>> shouldnt bother.
>>>> The difference between stable ~250 and 1000 fps is almost zero from
>>>> the players perspective, but requires higher cpu cost, so you can have
>>>> fewer server on the same box.
>>>> just my 2c
>>>>
>>>> Tyrael
>>>>
>>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]> wrote:
>>>>
>>>>
>>>>         
>>>>> Very insteresting thread!
>>>>>
>>>>> I run a lot of servers in the same box with stock debian kernel.
>>>>> Wich optimization is suitable for me?
>>>>>
>>>>>
>>>>> Thank you all!
>>>>>
>>>>>
>>>>>
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