I would be complaining. I hate cruddy registry. If you take this discussion
to CEVO forums you would get a lot of negative opinions to low fps rates.
Sure the average joe won't notice but I sure would.

On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <[email protected]> wrote:

> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our
> players didnt even realise setting that i set fps_max to 75 @ tick 66.
> I was just curious if they would realise and they did not...
>
> Eric Greer schrieb:
> > I was reading about 'if its really worth it' today.
> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add
> 1ms
> > delay.  Also, 2000 FPS adds only .5ms.
> >
> > Considering it takes the human being 300ms to blink his eye, and i can do
> > that while typing accurately... talking about anything over 350fps
> literally
> > becomes trivial.  Include in tick rates deprecating this math and you're
> > literally down to nothing more than the CPU calculating the same crap
> over
> > and over and over.
> >
> > The most important thing is tick rate.  In my opinion, if a blind study
> was
> > done NOBODY would be able to accurately tell the difference between a 100
> > tick 350fps server compared to anything higher - ever.
> >
> > But that never stopped people from selling what the public wants to pay
> for
> > :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers is
> so
> > intense I have a hard time comprehending it.   Simply telling them
> they've
> > switched to a 1000 FPS server should make them rave about how great it
> is.
> >  The only REAL difference is what number comes up in tests.
> >
> > I'm sure gamers will never believe this and you'll find lines of people
> > waiting to tell you that they can see the difference between 350, 500,
> 1000
> > and 2000 FPS servers.  *sigh*
> >
> > Eric
> >
> >
> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <[email protected]
> >wrote:
> >
> >
> >> It´s very true that many do not see the difference from different
> >> ticrates. Mainly because thare are no big difference (Especialy from 66
> >> to 100). Now several of you will protest. But the most important is the
> >> following
> >>
> >> 1. The fps must in must be stable.
> >>
> >> 2. The box must have an stabile networking to avoid changes in packages
> >> sent and recived. This part i have noticed on my own when playing
> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
> >> look at the in and out on the netgraph and voila. They drop from 60 to
> >> 40, up to 50 and so on.
> >>
> >> Swithces to an more stable server and suddenly i hit everything, almost.
> >> But the funny part imo is that is it unstable for everyone or youst me
> >> because of my isp peering to that server isp or is it the same for
> >> everyone on that server. If it is the latest part. Why does some hit on
> >> those servers at all.
> >>
> >>
> >> //Daniel
> >>
> >>
> >>
> >> Ulrich Block skrev:
> >>
> >>> Same here. The most players can not even notice if they are playing on
> >>> tick 33, 66 or even 100.
> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
> >>> players out there do not know to alter this cvars, so that they can not
> >>> notice the tick
> >>> I run some public Servers at tick 33 with fps_max 300 and nobody ever
> >>> complained about bad hit registration.
> >>> The 1000fps thing is only for the wannabe pro players that are not able
> >>> to say its their fault they died. Besides there are no real 1000fps
> >>> only values close to that number like 950-990 fps. But again nobody
> will
> >>> notice the difference between 500 and 1000fps Servers.
> >>> Maybe some players from 250 to 500...
> >>> What i noticed is the fact, that the ping is slightly reduced when
> >>> running at higher fps.
> >>>
> >>> Ferenc Kovacs schrieb:
> >>>
> >>>
> >>>> If you was fine before you heard about the 1000fps thing, I think you
> >>>> shouldnt bother.
> >>>> The difference between stable ~250 and 1000 fps is almost zero from
> >>>> the players perspective, but requires higher cpu cost, so you can have
> >>>> fewer server on the same box.
> >>>> just my 2c
> >>>>
> >>>> Tyrael
> >>>>
> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]> wrote:
> >>>>
> >>>>
> >>>>
> >>>>> Very insteresting thread!
> >>>>>
> >>>>> I run a lot of servers in the same box with stock debian kernel.
> >>>>> Wich optimization is suitable for me?
> >>>>>
> >>>>>
> >>>>> Thank you all!
> >>>>>
> >>>>>
> >>>>>
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