On a side note, whenever anyone complains about bad registration I usually
ask them for a traceroute and most often that player is shitty at the
moment. But anyways, with the many seasons I have spent in cal and cevo, I
know a cruddy server when I join it, especially when the ip begins with an 8
(hehe).

On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter <[email protected]> wrote:

> Yes, I probably would if there were 9 other players in the server.. But you
> have to keep in mind that I am on comcast and they blow. More often than not
> I blame the isp or anyone that is located in giganet.
>
>
>
>
> On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer <[email protected]> wrote:
>
>> I think servers above 350 FPS are just one of those "What the customer
>> wants, the customer gets" things.
>>
>> Do you think you would notice a difference with tick rate at 100 and
>> FPS over 350 Gregg?
>>
>> Eric
>>
>>
>>
>> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<[email protected]>
>> wrote:
>> > I would be complaining. I hate cruddy registry. If you take this
>> discussion
>> > to CEVO forums you would get a lot of negative opinions to low fps
>> rates.
>> > Sure the average joe won't notice but I sure would.
>> >
>> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <[email protected]> wrote:
>> >
>> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no
>> our
>> >> players didnt even realise setting that i set fps_max to 75 @ tick 66.
>> >> I was just curious if they would realise and they did not...
>> >>
>> >> Eric Greer schrieb:
>> >> > I was reading about 'if its really worth it' today.
>> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers
>> add
>> >> 1ms
>> >> > delay.  Also, 2000 FPS adds only .5ms.
>> >> >
>> >> > Considering it takes the human being 300ms to blink his eye, and i
>> can do
>> >> > that while typing accurately... talking about anything over 350fps
>> >> literally
>> >> > becomes trivial.  Include in tick rates deprecating this math and
>> you're
>> >> > literally down to nothing more than the CPU calculating the same crap
>> >> over
>> >> > and over and over.
>> >> >
>> >> > The most important thing is tick rate.  In my opinion, if a blind
>> study
>> >> was
>> >> > done NOBODY would be able to accurately tell the difference between a
>> 100
>> >> > tick 350fps server compared to anything higher - ever.
>> >> >
>> >> > But that never stopped people from selling what the public wants to
>> pay
>> >> for
>> >> > :-).  Plus, the amount of placebo effect involved with 'pro' PC
>> gamers is
>> >> so
>> >> > intense I have a hard time comprehending it.   Simply telling them
>> >> they've
>> >> > switched to a 1000 FPS server should make them rave about how great
>> it
>> >> is.
>> >> >  The only REAL difference is what number comes up in tests.
>> >> >
>> >> > I'm sure gamers will never believe this and you'll find lines of
>> people
>> >> > waiting to tell you that they can see the difference between 350,
>> 500,
>> >> 1000
>> >> > and 2000 FPS servers.  *sigh*
>> >> >
>> >> > Eric
>> >> >
>> >> >
>> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <
>> [email protected]
>> >> >wrote:
>> >> >
>> >> >
>> >> >> It´s very true that many do not see the difference from different
>> >> >> ticrates. Mainly because thare are no big difference (Especialy from
>> 66
>> >> >> to 100). Now several of you will protest. But the most important is
>> the
>> >> >> following
>> >> >>
>> >> >> 1. The fps must in must be stable.
>> >> >>
>> >> >> 2. The box must have an stabile networking to avoid changes in
>> packages
>> >> >> sent and recived. This part i have noticed on my own when playing
>> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
>> >> >> look at the in and out on the netgraph and voila. They drop from 60
>> to
>> >> >> 40, up to 50 and so on.
>> >> >>
>> >> >> Swithces to an more stable server and suddenly i hit everything,
>> almost.
>> >> >> But the funny part imo is that is it unstable for everyone or youst
>> me
>> >> >> because of my isp peering to that server isp or is it the same for
>> >> >> everyone on that server. If it is the latest part. Why does some hit
>> on
>> >> >> those servers at all.
>> >> >>
>> >> >>
>> >> >> //Daniel
>> >> >>
>> >> >>
>> >> >>
>> >> >> Ulrich Block skrev:
>> >> >>
>> >> >>> Same here. The most players can not even notice if they are playing
>> on
>> >> >>> tick 33, 66 or even 100.
>> >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of
>> the
>> >> >>> players out there do not know to alter this cvars, so that they can
>> not
>> >> >>> notice the tick
>> >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody
>> ever
>> >> >>> complained about bad hit registration.
>> >> >>> The 1000fps thing is only for the wannabe pro players that are not
>> able
>> >> >>> to say its their fault they died. Besides there are no real 1000fps
>> >> >>> only values close to that number like 950-990 fps. But again nobody
>> >> will
>> >> >>> notice the difference between 500 and 1000fps Servers.
>> >> >>> Maybe some players from 250 to 500...
>> >> >>> What i noticed is the fact, that the ping is slightly reduced when
>> >> >>> running at higher fps.
>> >> >>>
>> >> >>> Ferenc Kovacs schrieb:
>> >> >>>
>> >> >>>
>> >> >>>> If you was fine before you heard about the 1000fps thing, I think
>> you
>> >> >>>> shouldnt bother.
>> >> >>>> The difference between stable ~250 and 1000 fps is almost zero
>> from
>> >> >>>> the players perspective, but requires higher cpu cost, so you can
>> have
>> >> >>>> fewer server on the same box.
>> >> >>>> just my 2c
>> >> >>>>
>> >> >>>> Tyrael
>> >> >>>>
>> >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]>
>> wrote:
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>>>> Very insteresting thread!
>> >> >>>>>
>> >> >>>>> I run a lot of servers in the same box with stock debian kernel.
>> >> >>>>> Wich optimization is suitable for me?
>> >> >>>>>
>> >> >>>>>
>> >> >>>>> Thank you all!
>> >> >>>>>
>> >> >>>>>
>> >> >>>>>
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>> >> >>>>
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