On a side note, whenever anyone complains about bad registration I usually ask them for a traceroute and most often that player is shitty at the moment. But anyways, with the many seasons I have spent in cal and cevo, I know a cruddy server when I join it, especially when the ip begins with an 8 (hehe).
On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter <[email protected]> wrote: > Yes, I probably would if there were 9 other players in the server.. But you > have to keep in mind that I am on comcast and they blow. More often than not > I blame the isp or anyone that is located in giganet. > > > > > On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer <[email protected]> wrote: > >> I think servers above 350 FPS are just one of those "What the customer >> wants, the customer gets" things. >> >> Do you think you would notice a difference with tick rate at 100 and >> FPS over 350 Gregg? >> >> Eric >> >> >> >> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<[email protected]> >> wrote: >> > I would be complaining. I hate cruddy registry. If you take this >> discussion >> > to CEVO forums you would get a lot of negative opinions to low fps >> rates. >> > Sure the average joe won't notice but I sure would. >> > >> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <[email protected]> wrote: >> > >> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no >> our >> >> players didnt even realise setting that i set fps_max to 75 @ tick 66. >> >> I was just curious if they would realise and they did not... >> >> >> >> Eric Greer schrieb: >> >> > I was reading about 'if its really worth it' today. >> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers >> add >> >> 1ms >> >> > delay. Also, 2000 FPS adds only .5ms. >> >> > >> >> > Considering it takes the human being 300ms to blink his eye, and i >> can do >> >> > that while typing accurately... talking about anything over 350fps >> >> literally >> >> > becomes trivial. Include in tick rates deprecating this math and >> you're >> >> > literally down to nothing more than the CPU calculating the same crap >> >> over >> >> > and over and over. >> >> > >> >> > The most important thing is tick rate. In my opinion, if a blind >> study >> >> was >> >> > done NOBODY would be able to accurately tell the difference between a >> 100 >> >> > tick 350fps server compared to anything higher - ever. >> >> > >> >> > But that never stopped people from selling what the public wants to >> pay >> >> for >> >> > :-). Plus, the amount of placebo effect involved with 'pro' PC >> gamers is >> >> so >> >> > intense I have a hard time comprehending it. Simply telling them >> >> they've >> >> > switched to a 1000 FPS server should make them rave about how great >> it >> >> is. >> >> > The only REAL difference is what number comes up in tests. >> >> > >> >> > I'm sure gamers will never believe this and you'll find lines of >> people >> >> > waiting to tell you that they can see the difference between 350, >> 500, >> >> 1000 >> >> > and 2000 FPS servers. *sigh* >> >> > >> >> > Eric >> >> > >> >> > >> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson < >> [email protected] >> >> >wrote: >> >> > >> >> > >> >> >> It´s very true that many do not see the difference from different >> >> >> ticrates. Mainly because thare are no big difference (Especialy from >> 66 >> >> >> to 100). Now several of you will protest. But the most important is >> the >> >> >> following >> >> >> >> >> >> 1. The fps must in must be stable. >> >> >> >> >> >> 2. The box must have an stabile networking to avoid changes in >> packages >> >> >> sent and recived. This part i have noticed on my own when playing >> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an >> >> >> look at the in and out on the netgraph and voila. They drop from 60 >> to >> >> >> 40, up to 50 and so on. >> >> >> >> >> >> Swithces to an more stable server and suddenly i hit everything, >> almost. >> >> >> But the funny part imo is that is it unstable for everyone or youst >> me >> >> >> because of my isp peering to that server isp or is it the same for >> >> >> everyone on that server. If it is the latest part. Why does some hit >> on >> >> >> those servers at all. >> >> >> >> >> >> >> >> >> //Daniel >> >> >> >> >> >> >> >> >> >> >> >> Ulrich Block skrev: >> >> >> >> >> >>> Same here. The most players can not even notice if they are playing >> on >> >> >>> tick 33, 66 or even 100. >> >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of >> the >> >> >>> players out there do not know to alter this cvars, so that they can >> not >> >> >>> notice the tick >> >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody >> ever >> >> >>> complained about bad hit registration. >> >> >>> The 1000fps thing is only for the wannabe pro players that are not >> able >> >> >>> to say its their fault they died. Besides there are no real 1000fps >> >> >>> only values close to that number like 950-990 fps. But again nobody >> >> will >> >> >>> notice the difference between 500 and 1000fps Servers. >> >> >>> Maybe some players from 250 to 500... >> >> >>> What i noticed is the fact, that the ping is slightly reduced when >> >> >>> running at higher fps. >> >> >>> >> >> >>> Ferenc Kovacs schrieb: >> >> >>> >> >> >>> >> >> >>>> If you was fine before you heard about the 1000fps thing, I think >> you >> >> >>>> shouldnt bother. >> >> >>>> The difference between stable ~250 and 1000 fps is almost zero >> from >> >> >>>> the players perspective, but requires higher cpu cost, so you can >> have >> >> >>>> fewer server on the same box. >> >> >>>> just my 2c >> >> >>>> >> >> >>>> Tyrael >> >> >>>> >> >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]> >> wrote: >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>>> Very insteresting thread! >> >> >>>>> >> >> >>>>> I run a lot of servers in the same box with stock debian kernel. >> >> >>>>> Wich optimization is suitable for me? >> >> >>>>> >> >> >>>>> >> >> >>>>> Thank you all! >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>>> _______________________________________________ >> >> >>>>> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> >>>>> >> >> >> please visit: >> >> >> >> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>> _______________________________________________ >> >> >>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >>>> >> >> >> please visit: >> >> >> >> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>> _______________________________________________ >> >> >>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >>> >> >> >> please visit: >> >> >> >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >>> >> >> >>> >> >> >>> >> >> >>> __________ Information from ESET NOD32 Antivirus, version of virus >> >> >>> >> >> >> signature database 4402 (20090907) __________ >> >> >> >> >> >>> The message was checked by ESET NOD32 Antivirus. >> >> >>> >> >> >>> http://www.eset.com >> >> >>> >> >> >>> >> >> >>> >> >> >>> >> >> >> >> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> >> >> signature database 4403 (20090907) __________ >> >> >> >> >> >> The message was checked by ESET NOD32 Antivirus. >> >> >> >> >> >> http://www.eset.com >> >> >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> >> please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> >> >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

