I recently had a guy complain about ping from Chicago to Montreal. His ping was 30 and he proclaimed his internet was 'badass' and he pings 80 to china so my servers had a problem.
I explained exactly how the internet works but he insisted my server had issues. I further explained it takes 300ms to blink your eye. They named their clan '300ms or FAIL' and dedicated it to hating me :-) I feel honored :-) Eric On Tue, Sep 8, 2009 at 7:55 PM, Gregg Hanpeter<[email protected]> wrote: > On a side note, whenever anyone complains about bad registration I usually > ask them for a traceroute and most often that player is shitty at the > moment. But anyways, with the many seasons I have spent in cal and cevo, I > know a cruddy server when I join it, especially when the ip begins with an 8 > (hehe). > > On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter <[email protected]> wrote: > >> Yes, I probably would if there were 9 other players in the server.. But you >> have to keep in mind that I am on comcast and they blow. More often than not >> I blame the isp or anyone that is located in giganet. >> >> >> >> >> On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer <[email protected]> wrote: >> >>> I think servers above 350 FPS are just one of those "What the customer >>> wants, the customer gets" things. >>> >>> Do you think you would notice a difference with tick rate at 100 and >>> FPS over 350 Gregg? >>> >>> Eric >>> >>> >>> >>> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<[email protected]> >>> wrote: >>> > I would be complaining. I hate cruddy registry. If you take this >>> discussion >>> > to CEVO forums you would get a lot of negative opinions to low fps >>> rates. >>> > Sure the average joe won't notice but I sure would. >>> > >>> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <[email protected]> wrote: >>> > >>> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no >>> our >>> >> players didnt even realise setting that i set fps_max to 75 @ tick 66. >>> >> I was just curious if they would realise and they did not... >>> >> >>> >> Eric Greer schrieb: >>> >> > I was reading about 'if its really worth it' today. >>> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers >>> add >>> >> 1ms >>> >> > delay. Also, 2000 FPS adds only .5ms. >>> >> > >>> >> > Considering it takes the human being 300ms to blink his eye, and i >>> can do >>> >> > that while typing accurately... talking about anything over 350fps >>> >> literally >>> >> > becomes trivial. Include in tick rates deprecating this math and >>> you're >>> >> > literally down to nothing more than the CPU calculating the same crap >>> >> over >>> >> > and over and over. >>> >> > >>> >> > The most important thing is tick rate. In my opinion, if a blind >>> study >>> >> was >>> >> > done NOBODY would be able to accurately tell the difference between a >>> 100 >>> >> > tick 350fps server compared to anything higher - ever. >>> >> > >>> >> > But that never stopped people from selling what the public wants to >>> pay >>> >> for >>> >> > :-). Plus, the amount of placebo effect involved with 'pro' PC >>> gamers is >>> >> so >>> >> > intense I have a hard time comprehending it. Simply telling them >>> >> they've >>> >> > switched to a 1000 FPS server should make them rave about how great >>> it >>> >> is. >>> >> > The only REAL difference is what number comes up in tests. >>> >> > >>> >> > I'm sure gamers will never believe this and you'll find lines of >>> people >>> >> > waiting to tell you that they can see the difference between 350, >>> 500, >>> >> 1000 >>> >> > and 2000 FPS servers. *sigh* >>> >> > >>> >> > Eric >>> >> > >>> >> > >>> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson < >>> [email protected] >>> >> >wrote: >>> >> > >>> >> > >>> >> >> It´s very true that many do not see the difference from different >>> >> >> ticrates. Mainly because thare are no big difference (Especialy from >>> 66 >>> >> >> to 100). Now several of you will protest. But the most important is >>> the >>> >> >> following >>> >> >> >>> >> >> 1. The fps must in must be stable. >>> >> >> >>> >> >> 2. The box must have an stabile networking to avoid changes in >>> packages >>> >> >> sent and recived. This part i have noticed on my own when playing >>> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an >>> >> >> look at the in and out on the netgraph and voila. They drop from 60 >>> to >>> >> >> 40, up to 50 and so on. >>> >> >> >>> >> >> Swithces to an more stable server and suddenly i hit everything, >>> almost. >>> >> >> But the funny part imo is that is it unstable for everyone or youst >>> me >>> >> >> because of my isp peering to that server isp or is it the same for >>> >> >> everyone on that server. If it is the latest part. Why does some hit >>> on >>> >> >> those servers at all. >>> >> >> >>> >> >> >>> >> >> //Daniel >>> >> >> >>> >> >> >>> >> >> >>> >> >> Ulrich Block skrev: >>> >> >> >>> >> >>> Same here. The most players can not even notice if they are playing >>> on >>> >> >>> tick 33, 66 or even 100. >>> >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of >>> the >>> >> >>> players out there do not know to alter this cvars, so that they can >>> not >>> >> >>> notice the tick >>> >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody >>> ever >>> >> >>> complained about bad hit registration. >>> >> >>> The 1000fps thing is only for the wannabe pro players that are not >>> able >>> >> >>> to say its their fault they died. Besides there are no real 1000fps >>> >> >>> only values close to that number like 950-990 fps. But again nobody >>> >> will >>> >> >>> notice the difference between 500 and 1000fps Servers. >>> >> >>> Maybe some players from 250 to 500... >>> >> >>> What i noticed is the fact, that the ping is slightly reduced when >>> >> >>> running at higher fps. >>> >> >>> >>> >> >>> Ferenc Kovacs schrieb: >>> >> >>> >>> >> >>> >>> >> >>>> If you was fine before you heard about the 1000fps thing, I think >>> you >>> >> >>>> shouldnt bother. >>> >> >>>> The difference between stable ~250 and 1000 fps is almost zero >>> from >>> >> >>>> the players perspective, but requires higher cpu cost, so you can >>> have >>> >> >>>> fewer server on the same box. >>> >> >>>> just my 2c >>> >> >>>> >>> >> >>>> Tyrael >>> >> >>>> >>> >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]> >>> wrote: >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>>> Very insteresting thread! >>> >> >>>>> >>> >> >>>>> I run a lot of servers in the same box with stock debian kernel. >>> >> >>>>> Wich optimization is suitable for me? >>> >> >>>>> >>> >> >>>>> >>> >> >>>>> Thank you all! >>> >> >>>>> >>> >> >>>>> >>> >> >>>>> >>> >> >>>>> _______________________________________________ >>> >> >>>>> To unsubscribe, edit your list preferences, or view the list >>> >> archives, >>> >> >>>>> >>> >> >> please visit: >>> >> >> >>> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>>>> >>> >> >>>>> >>> >> >>>>> >>> >> >>>>> >>> >> >>>> _______________________________________________ >>> >> >>>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >>>> >>> >> >> please visit: >>> >> >> >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>>> >>> >> >>> _______________________________________________ >>> >> >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >>> >>> >> >> please visit: >>> >> >> >>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> __________ Information from ESET NOD32 Antivirus, version of virus >>> >> >>> >>> >> >> signature database 4402 (20090907) __________ >>> >> >> >>> >> >>> The message was checked by ESET NOD32 Antivirus. >>> >> >>> >>> >> >>> http://www.eset.com >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >> >>> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >>> >> >> signature database 4403 (20090907) __________ >>> >> >> >>> >> >> The message was checked by ESET NOD32 Antivirus. >>> >> >> >>> >> >> http://www.eset.com >>> >> >> >>> >> >> >>> >> >> >>> >> >> _______________________________________________ >>> >> >> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> >> please visit: >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >>> >> >> >>> >> > _______________________________________________ >>> >> > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> please visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> > >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

