I recently had a guy complain about ping from Chicago to Montreal.
His ping was 30 and he proclaimed his internet was 'badass' and he
pings 80 to china so my servers had a problem.

I explained exactly how the internet works but he insisted my server
had issues.  I further explained it takes 300ms to blink your eye.
They named their clan '300ms or FAIL' and dedicated it to hating me
:-)

I feel honored :-)

Eric



On Tue, Sep 8, 2009 at 7:55 PM, Gregg Hanpeter<[email protected]> wrote:
> On a side note, whenever anyone complains about bad registration I usually
> ask them for a traceroute and most often that player is shitty at the
> moment. But anyways, with the many seasons I have spent in cal and cevo, I
> know a cruddy server when I join it, especially when the ip begins with an 8
> (hehe).
>
> On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter <[email protected]> wrote:
>
>> Yes, I probably would if there were 9 other players in the server.. But you
>> have to keep in mind that I am on comcast and they blow. More often than not
>> I blame the isp or anyone that is located in giganet.
>>
>>
>>
>>
>> On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer <[email protected]> wrote:
>>
>>> I think servers above 350 FPS are just one of those "What the customer
>>> wants, the customer gets" things.
>>>
>>> Do you think you would notice a difference with tick rate at 100 and
>>> FPS over 350 Gregg?
>>>
>>> Eric
>>>
>>>
>>>
>>> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<[email protected]>
>>> wrote:
>>> > I would be complaining. I hate cruddy registry. If you take this
>>> discussion
>>> > to CEVO forums you would get a lot of negative opinions to low fps
>>> rates.
>>> > Sure the average joe won't notice but I sure would.
>>> >
>>> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <[email protected]> wrote:
>>> >
>>> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no
>>> our
>>> >> players didnt even realise setting that i set fps_max to 75 @ tick 66.
>>> >> I was just curious if they would realise and they did not...
>>> >>
>>> >> Eric Greer schrieb:
>>> >> > I was reading about 'if its really worth it' today.
>>> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers
>>> add
>>> >> 1ms
>>> >> > delay.  Also, 2000 FPS adds only .5ms.
>>> >> >
>>> >> > Considering it takes the human being 300ms to blink his eye, and i
>>> can do
>>> >> > that while typing accurately... talking about anything over 350fps
>>> >> literally
>>> >> > becomes trivial.  Include in tick rates deprecating this math and
>>> you're
>>> >> > literally down to nothing more than the CPU calculating the same crap
>>> >> over
>>> >> > and over and over.
>>> >> >
>>> >> > The most important thing is tick rate.  In my opinion, if a blind
>>> study
>>> >> was
>>> >> > done NOBODY would be able to accurately tell the difference between a
>>> 100
>>> >> > tick 350fps server compared to anything higher - ever.
>>> >> >
>>> >> > But that never stopped people from selling what the public wants to
>>> pay
>>> >> for
>>> >> > :-).  Plus, the amount of placebo effect involved with 'pro' PC
>>> gamers is
>>> >> so
>>> >> > intense I have a hard time comprehending it.   Simply telling them
>>> >> they've
>>> >> > switched to a 1000 FPS server should make them rave about how great
>>> it
>>> >> is.
>>> >> >  The only REAL difference is what number comes up in tests.
>>> >> >
>>> >> > I'm sure gamers will never believe this and you'll find lines of
>>> people
>>> >> > waiting to tell you that they can see the difference between 350,
>>> 500,
>>> >> 1000
>>> >> > and 2000 FPS servers.  *sigh*
>>> >> >
>>> >> > Eric
>>> >> >
>>> >> >
>>> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <
>>> [email protected]
>>> >> >wrote:
>>> >> >
>>> >> >
>>> >> >> It´s very true that many do not see the difference from different
>>> >> >> ticrates. Mainly because thare are no big difference (Especialy from
>>> 66
>>> >> >> to 100). Now several of you will protest. But the most important is
>>> the
>>> >> >> following
>>> >> >>
>>> >> >> 1. The fps must in must be stable.
>>> >> >>
>>> >> >> 2. The box must have an stabile networking to avoid changes in
>>> packages
>>> >> >> sent and recived. This part i have noticed on my own when playing
>>> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
>>> >> >> look at the in and out on the netgraph and voila. They drop from 60
>>> to
>>> >> >> 40, up to 50 and so on.
>>> >> >>
>>> >> >> Swithces to an more stable server and suddenly i hit everything,
>>> almost.
>>> >> >> But the funny part imo is that is it unstable for everyone or youst
>>> me
>>> >> >> because of my isp peering to that server isp or is it the same for
>>> >> >> everyone on that server. If it is the latest part. Why does some hit
>>> on
>>> >> >> those servers at all.
>>> >> >>
>>> >> >>
>>> >> >> //Daniel
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >> Ulrich Block skrev:
>>> >> >>
>>> >> >>> Same here. The most players can not even notice if they are playing
>>> on
>>> >> >>> tick 33, 66 or even 100.
>>> >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of
>>> the
>>> >> >>> players out there do not know to alter this cvars, so that they can
>>> not
>>> >> >>> notice the tick
>>> >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody
>>> ever
>>> >> >>> complained about bad hit registration.
>>> >> >>> The 1000fps thing is only for the wannabe pro players that are not
>>> able
>>> >> >>> to say its their fault they died. Besides there are no real 1000fps
>>> >> >>> only values close to that number like 950-990 fps. But again nobody
>>> >> will
>>> >> >>> notice the difference between 500 and 1000fps Servers.
>>> >> >>> Maybe some players from 250 to 500...
>>> >> >>> What i noticed is the fact, that the ping is slightly reduced when
>>> >> >>> running at higher fps.
>>> >> >>>
>>> >> >>> Ferenc Kovacs schrieb:
>>> >> >>>
>>> >> >>>
>>> >> >>>> If you was fine before you heard about the 1000fps thing, I think
>>> you
>>> >> >>>> shouldnt bother.
>>> >> >>>> The difference between stable ~250 and 1000 fps is almost zero
>>> from
>>> >> >>>> the players perspective, but requires higher cpu cost, so you can
>>> have
>>> >> >>>> fewer server on the same box.
>>> >> >>>> just my 2c
>>> >> >>>>
>>> >> >>>> Tyrael
>>> >> >>>>
>>> >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]>
>>> wrote:
>>> >> >>>>
>>> >> >>>>
>>> >> >>>>
>>> >> >>>>> Very insteresting thread!
>>> >> >>>>>
>>> >> >>>>> I run a lot of servers in the same box with stock debian kernel.
>>> >> >>>>> Wich optimization is suitable for me?
>>> >> >>>>>
>>> >> >>>>>
>>> >> >>>>> Thank you all!
>>> >> >>>>>
>>> >> >>>>>
>>> >> >>>>>
>>> >> >>>>> _______________________________________________
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>>> >> >>>>>
>>> >> >> please visit:
>>> >> >>
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>>> >> >>>>>
>>> >> >>>>>
>>> >> >>>>>
>>> >> >>>>>
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>>> >> >>>>
>>> >> >> please visit:
>>> >> >>
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>>> >> >>>>
>>> >> >>>>
>>> >> >>>>
>>> >> >>>>
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>>> >> >>>
>>> >> >> please visit:
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>>> >> >>>
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