It sounds to me like he might be crazy, but I can have good latency to a
server but have bad registration. 30 ping and he has problems? That is most
likely his problem. That is why I always blame the connection. When you look
at it realistically, these sorts of rates are at most only consistent in a
lan based environment.

Even though I argue your point for you in a way, I can still feel it. I know
when I'm playing on a shit server. Cruddy peering,cruddy routing from isp's,
and bad connections. I don't want to get into all that. There are too many
variables on he user's end.

I run my servers via Debian. I made my own kernel and trimmed all the phat
from it. Currently it is rt but have heard that I am better off not using
that so I am going to try it without it. All I need is consistency and I'm
happy..

cheers,
Gregg

On Tue, Sep 8, 2009 at 11:58 PM, Eric Greer <[email protected]> wrote:

> I recently had a guy complain about ping from Chicago to Montreal.
> His ping was 30 and he proclaimed his internet was 'badass' and he
> pings 80 to china so my servers had a problem.
>
> I explained exactly how the internet works but he insisted my server
> had issues.  I further explained it takes 300ms to blink your eye.
> They named their clan '300ms or FAIL' and dedicated it to hating me
> :-)
>
> I feel honored :-)
>
> Eric
>
>
>
> On Tue, Sep 8, 2009 at 7:55 PM, Gregg Hanpeter<[email protected]> wrote:
> > On a side note, whenever anyone complains about bad registration I
> usually
> > ask them for a traceroute and most often that player is shitty at the
> > moment. But anyways, with the many seasons I have spent in cal and cevo,
> I
> > know a cruddy server when I join it, especially when the ip begins with
> an 8
> > (hehe).
> >
> > On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter <[email protected]>
> wrote:
> >
> >> Yes, I probably would if there were 9 other players in the server.. But
> you
> >> have to keep in mind that I am on comcast and they blow. More often than
> not
> >> I blame the isp or anyone that is located in giganet.
> >>
> >>
> >>
> >>
> >> On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer <[email protected]> wrote:
> >>
> >>> I think servers above 350 FPS are just one of those "What the customer
> >>> wants, the customer gets" things.
> >>>
> >>> Do you think you would notice a difference with tick rate at 100 and
> >>> FPS over 350 Gregg?
> >>>
> >>> Eric
> >>>
> >>>
> >>>
> >>> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<[email protected]>
> >>> wrote:
> >>> > I would be complaining. I hate cruddy registry. If you take this
> >>> discussion
> >>> > to CEVO forums you would get a lot of negative opinions to low fps
> >>> rates.
> >>> > Sure the average joe won't notice but I sure would.
> >>> >
> >>> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <[email protected]> wrote:
> >>> >
> >>> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no
> >>> our
> >>> >> players didnt even realise setting that i set fps_max to 75 @ tick
> 66.
> >>> >> I was just curious if they would realise and they did not...
> >>> >>
> >>> >> Eric Greer schrieb:
> >>> >> > I was reading about 'if its really worth it' today.
> >>> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers
> >>> add
> >>> >> 1ms
> >>> >> > delay.  Also, 2000 FPS adds only .5ms.
> >>> >> >
> >>> >> > Considering it takes the human being 300ms to blink his eye, and i
> >>> can do
> >>> >> > that while typing accurately... talking about anything over 350fps
> >>> >> literally
> >>> >> > becomes trivial.  Include in tick rates deprecating this math and
> >>> you're
> >>> >> > literally down to nothing more than the CPU calculating the same
> crap
> >>> >> over
> >>> >> > and over and over.
> >>> >> >
> >>> >> > The most important thing is tick rate.  In my opinion, if a blind
> >>> study
> >>> >> was
> >>> >> > done NOBODY would be able to accurately tell the difference
> between a
> >>> 100
> >>> >> > tick 350fps server compared to anything higher - ever.
> >>> >> >
> >>> >> > But that never stopped people from selling what the public wants
> to
> >>> pay
> >>> >> for
> >>> >> > :-).  Plus, the amount of placebo effect involved with 'pro' PC
> >>> gamers is
> >>> >> so
> >>> >> > intense I have a hard time comprehending it.   Simply telling them
> >>> >> they've
> >>> >> > switched to a 1000 FPS server should make them rave about how
> great
> >>> it
> >>> >> is.
> >>> >> >  The only REAL difference is what number comes up in tests.
> >>> >> >
> >>> >> > I'm sure gamers will never believe this and you'll find lines of
> >>> people
> >>> >> > waiting to tell you that they can see the difference between 350,
> >>> 500,
> >>> >> 1000
> >>> >> > and 2000 FPS servers.  *sigh*
> >>> >> >
> >>> >> > Eric
> >>> >> >
> >>> >> >
> >>> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <
> >>> [email protected]
> >>> >> >wrote:
> >>> >> >
> >>> >> >
> >>> >> >> It´s very true that many do not see the difference from different
> >>> >> >> ticrates. Mainly because thare are no big difference (Especialy
> from
> >>> 66
> >>> >> >> to 100). Now several of you will protest. But the most important
> is
> >>> the
> >>> >> >> following
> >>> >> >>
> >>> >> >> 1. The fps must in must be stable.
> >>> >> >>
> >>> >> >> 2. The box must have an stabile networking to avoid changes in
> >>> packages
> >>> >> >> sent and recived. This part i have noticed on my own when playing
> >>> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take
> an
> >>> >> >> look at the in and out on the netgraph and voila. They drop from
> 60
> >>> to
> >>> >> >> 40, up to 50 and so on.
> >>> >> >>
> >>> >> >> Swithces to an more stable server and suddenly i hit everything,
> >>> almost.
> >>> >> >> But the funny part imo is that is it unstable for everyone or
> youst
> >>> me
> >>> >> >> because of my isp peering to that server isp or is it the same
> for
> >>> >> >> everyone on that server. If it is the latest part. Why does some
> hit
> >>> on
> >>> >> >> those servers at all.
> >>> >> >>
> >>> >> >>
> >>> >> >> //Daniel
> >>> >> >>
> >>> >> >>
> >>> >> >>
> >>> >> >> Ulrich Block skrev:
> >>> >> >>
> >>> >> >>> Same here. The most players can not even notice if they are
> playing
> >>> on
> >>> >> >>> tick 33, 66 or even 100.
> >>> >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of
> >>> the
> >>> >> >>> players out there do not know to alter this cvars, so that they
> can
> >>> not
> >>> >> >>> notice the tick
> >>> >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody
> >>> ever
> >>> >> >>> complained about bad hit registration.
> >>> >> >>> The 1000fps thing is only for the wannabe pro players that are
> not
> >>> able
> >>> >> >>> to say its their fault they died. Besides there are no real
> 1000fps
> >>> >> >>> only values close to that number like 950-990 fps. But again
> nobody
> >>> >> will
> >>> >> >>> notice the difference between 500 and 1000fps Servers.
> >>> >> >>> Maybe some players from 250 to 500...
> >>> >> >>> What i noticed is the fact, that the ping is slightly reduced
> when
> >>> >> >>> running at higher fps.
> >>> >> >>>
> >>> >> >>> Ferenc Kovacs schrieb:
> >>> >> >>>
> >>> >> >>>
> >>> >> >>>> If you was fine before you heard about the 1000fps thing, I
> think
> >>> you
> >>> >> >>>> shouldnt bother.
> >>> >> >>>> The difference between stable ~250 and 1000 fps is almost zero
> >>> from
> >>> >> >>>> the players perspective, but requires higher cpu cost, so you
> can
> >>> have
> >>> >> >>>> fewer server on the same box.
> >>> >> >>>> just my 2c
> >>> >> >>>>
> >>> >> >>>> Tyrael
> >>> >> >>>>
> >>> >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<[email protected]>
> >>> wrote:
> >>> >> >>>>
> >>> >> >>>>
> >>> >> >>>>
> >>> >> >>>>> Very insteresting thread!
> >>> >> >>>>>
> >>> >> >>>>> I run a lot of servers in the same box with stock debian
> kernel.
> >>> >> >>>>> Wich optimization is suitable for me?
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>>> Thank you all!
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>>> _______________________________________________
> >>> >> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>> >> archives,
> >>> >> >>>>>
> >>> >> >> please visit:
> >>> >> >>
> >>> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>>>
> >>> >> >>>> _______________________________________________
> >>> >> >>>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> >> >>>>
> >>> >> >> please visit:
> >>> >> >>
> >>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >> >>>>
> >>> >> >>>>
> >>> >> >>>>
> >>> >> >>>>
> >>> >> >>> _______________________________________________
> >>> >> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> >> >>>
> >>> >> >> please visit:
> >>> >> >>
> >>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >> >>>
> >>> >> >>>
> >>> >> >>>
> >>> >> >>> __________ Information from ESET NOD32 Antivirus, version of
> virus
> >>> >> >>>
> >>> >> >> signature database 4402 (20090907) __________
> >>> >> >>
> >>> >> >>> The message was checked by ESET NOD32 Antivirus.
> >>> >> >>>
> >>> >> >>> http://www.eset.com
> >>> >> >>>
> >>> >> >>>
> >>> >> >>>
> >>> >> >>>
> >>> >> >>
> >>> >> >> __________ Information from ESET NOD32 Antivirus, version of
> virus
> >>> >> >> signature database 4403 (20090907) __________
> >>> >> >>
> >>> >> >> The message was checked by ESET NOD32 Antivirus.
> >>> >> >>
> >>> >> >> http://www.eset.com
> >>> >> >>
> >>> >> >>
> >>> >> >>
> >>> >> >> _______________________________________________
> >>> >> >> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> >> >> please visit:
> >>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >> >>
> >>> >> >>
> >>> >> > _______________________________________________
> >>> >> > To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> >> please visit:
> >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >> >
> >>> >>
> >>> >>
> >>> >> _______________________________________________
> >>> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> >> please visit:
> >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >>
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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