I had this issue solved by executing changelevel after the server fork goes
back to hibernation. You can find a small SM plugin for this at
http://pastebin.com/f1b6a394c (compile with spcomp etc).

please let me know if this is of any help for your problem.

regards,

On Mon, Sep 14, 2009 at 6:09 PM, Jonah Hirsch <[email protected]> wrote:

> I've seen it happen on my servers, and people always yell "MODDED SERVER"
> and leave. Like gulfy, sometimes a tank will kill itself, so one team gets
> one more tank than the other.
>
> Jonah Hirsch
> -----------------------
>
>
> On Mon, Sep 14, 2009 at 7:45 AM, gulfy32 <[email protected]> wrote:
>
> > I'm glad to know I'm not the only one it is happening to.  Probably once
> a
> > day this happens.  One side will get a witch and 2 tanks and the other
> side
> > gets 1 tank and no witch.
> >
> > On Mon, Sep 14, 2009 at 9:26 AM, Aaron A. Maricic <[email protected]
> > >wrote:
> >
> > > This happens to us occasionally too on the vanilla server I run, so
> it's
> > > likely not related to any plugins.
> > >
> > > Brent Veal wrote:
> > > > Very rarely. Doesn't happen enough for me to be able to figure out if
> > > it's a
> > > > bug in the game or if there's a conflict with one of my plugins
> > > >
> > > > On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 <[email protected]> wrote:
> > > >
> > > >
> > > >> Has anyone else had issues with 2 or 3 tanks spawning per level in
> > L4D.
> > > >> Either for both teams or just one?  We had this issue a while back
> but
> > > it
> > > >> hasn't happened in 3-4 months.  Running Debian 5 with L4D running
> > > >> sourcemod.  I don't have any cvars that would change any of these
> > > settings
> > > >> nor have I messed with any of the settings before.
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