In the addition:

As i see, it cannot bind to the external IP, as the server is behind the NAT
and firewall. I turned +IP off and server sturted, but, of cource, it cannot
be seen outside.

So before the update -IP 192.168.1.2 +IP 78.107.254.109 worked just fine.
What I got do now??


> And now, after 3 or 4 more updates I've got:
>
> Couldn't allocate any server IP port, tried 1 addresses
>
> And goes into loop.
>
> Ideas?
>
> Server rebooted twice.
>
> ------------------------------
> >
> > Message: 2
> > Date: Tue, 29 Sep 2009 23:32:40 +0400
> > From: ?????? ?????? [Nikita Bulaev]     <[email protected]>
> > Subject: Re: [hlds_linux] Update not working on Linux servers Was:
> >        Left 4  Dead Update Available
> > To: [email protected]
> > Message-ID:
> >        <[email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > OpenSUSE 11.1:
> >
> > Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open
> > shared object file: No such file or directory)
> >
> > What the?
> >
> >
> > > ------------------------------
> > >
> > > Message: 5
> > > Date: Tue, 29 Sep 2009 20:56:41 +0200
> > > From: "Ronny Schedel" <[email protected]>
> > > Subject: [hlds_linux] Update not working on Linux servers Was: Left 4
> > >        Dead    Update Available
> > > To: "Half-Life dedicated Linux server mailing list"
> > >        <[email protected]>
> > > Message-ID: <57ec882162fc4f05b3288f698d130...@notebook>
> > > Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> > >        reply-type=original
> > >
> > >
> > > I have the same on Debian Linux Lenny fully updated. Server is not
> > running
> > > on Linux!
> > >
> > >
> > > > Auto detecting CPU
> > > > Using SSE2 Optimised binary.
> > > > Server will auto-restart if there is a crash.
> > > > Running a benchmark to measure system clock frequency...
> > > > Finished RDTSC test. To prevent the startup delay from this
> benchmark,
> > > set
> > > > the environment variable RDTSC_FREQUENCY to 2826.000000 on this
> system.
> > > > This
> > > > value is dependent upon the CPU clock speed and architecture and
> should
> > > be
> > > > determined separately for each server. The use of this mechanism for
> > > > timing
> > > > can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> > > > #
> > > > #Console initialized.
> > > > Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> > > > #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> > > > #Shutdown function Sys_ShutdownAuthentication() not in list!!!
> > > > #Shutdown function Host_Shutdown() not in list!!!
> > > > #Shutdown function Decal_Shutdown() not in list!!!
> > > > #Shutdown function modelloader->Shutdown() not in list!!!
> > > > #Shutdown function ShutdownStudioRender() not in list!!!
> > > > #Shutdown function StaticPropMgr()->Shutdown() not in list!!!
> > > > #Shutdown function ShutdownMaterialSystem() not in list!!!
> > > > #Shutdown function HLTV_Shutdown() not in list!!!
> > > > #Shutdown function g_Log.Shutdown() not in list!!!
> > > > #Shutdown function g_GameEventManager.Shutdown() not in list!!!
> > > > #Shutdown function g_pMaster->Shutdown() not in list!!!
> > > > #Shutdown function missionmanager->Shutdown() not in list!!!
> > > > #Shutdown function g_pSteamSocketMgr->Shutdown() not in list!!!
> > > > #Shutdown function sv.Shutdown() not in list!!!
> > > > #Shutdown function NET_Shutdown() not in list!!!
> > > > #Shutdown function Filter_Shutdown() not in list!!!
> > > > #Shutdown function COM_Shutdown() not in list!!!
> > > > #Shutdown function g_pCVar->Shutdown() not in list!!!
> > > > #Shutdown function Cmd_Shutdown() not in list!!!
> > > > #Shutdown function Cbuf_Shutdown() not in list!!!
> > > > #Shutdown function Con_Shutdown() not in list!!!
> > > > #Shutdown function Memory_Shutdown() not in list!!!
> > > > #Shutdown function Sys_ShutdownMemory() not in list!!!
> > > > #Shutdown function Sys_Shutdown() not in list!!!
> > > > Tue Sep 29 21:38:54 EEST 2009: Server Quit
> > > >
> > > >
> > > >
> > > > Any ideas?
> > > >
> > > > ----- Original Message -----
> > > > From: "Jason Ruymen" <[email protected]>
> > > > To: <[email protected]>; <
> [email protected]
> > >;
> > > > <[email protected]>
> > > > Sent: Tuesday, September 29, 2009 8:59 PM
> > > > Subject: [hlds_linux] Left 4 Dead Update Available
> > > >
> > > >
> > > >>A required update for Left 4 Dead has been released.  Please run
> > > >>hldsupdatetool to receive the update.  The specific changes include:
> > > >>
> > > >> - A new campaign, "Crash Course", is now available for play in
> > Campaign,
> > > >> Versus and Survival modes
> > > >> - In Versus mode, all weapons, pills, health packs, molotovs, pipe
> > bombs
> > > >> and other items will now be identical for the second round of a
> > chapter
> > > >> - Matchmaking has had several improvements to make finding and
> joining
> > > >> games even faster
> > > >> - Ten all new "Crash Course" achievements have been added
> > > >>
> > > >> Jason
> > > >>
> > > >>
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Tue, 29 Sep 2009 22:46:20 +0300
> > From: ics <[email protected]>
> > Subject: Re: [hlds_linux] Update not working on Linux servers Was:
> >        Left 4 Dead Update Available
> > To: Half-Life dedicated Linux server mailing list
> >        <[email protected]>
> > Message-ID: <[email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> > You seem to have same thing as i do. I have now 80% free and still no
> > linux .so files.
> >
> > -ics
> >
> > ?????? ?????? [Nikita Bulaev] kirjoitti:
> > > OpenSUSE 11.1:
> > >
> > > Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot
> open
> > > shared object file: No such file or directory)
> > >
> > > What the?
> > >
> > >
> > >
> > >> ------------------------------
> > >>
> > >> Message: 5
> > >> Date: Tue, 29 Sep 2009 20:56:41 +0200
> > >> From: "Ronny Schedel" <[email protected]>
> > >> Subject: [hlds_linux] Update not working on Linux servers Was: Left 4
> > >>        Dead    Update Available
> > >> To: "Half-Life dedicated Linux server mailing list"
> > >>        <[email protected]>
> > >> Message-ID: <57ec882162fc4f05b3288f698d130...@notebook>
> > >> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> > >>        reply-type=original
> > >>
> > >>
> > >> I have the same on Debian Linux Lenny fully updated. Server is not
> > running
> > >> on Linux!
> > >>
> > >>
> > >>
> > >>> Auto detecting CPU
> > >>> Using SSE2 Optimised binary.
> > >>> Server will auto-restart if there is a crash.
> > >>> Running a benchmark to measure system clock frequency...
> > >>> Finished RDTSC test. To prevent the startup delay from this
> benchmark,
> > >>>
> > >> set
> > >>
> > >>> the environment variable RDTSC_FREQUENCY to 2826.000000 on this
> system.
> > >>> This
> > >>> value is dependent upon the CPU clock speed and architecture and
> should
> > >>>
> > >> be
> > >>
> > >>> determined separately for each server. The use of this mechanism for
> > >>> timing
> > >>> can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> > >>> #
> > >>> #Console initialized.
> > >>> Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> > >>> #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> > >>> #Shutdown function Sys_ShutdownAuthentication() not in list!!!
> > >>> #Shutdown function Host_Shutdown() not in list!!!
> > >>> #Shutdown function Decal_Shutdown() not in list!!!
> > >>> #Shutdown function modelloader->Shutdown() not in list!!!
> > >>> #Shutdown function ShutdownStudioRender() not in list!!!
> > >>> #Shutdown function StaticPropMgr()->Shutdown() not in list!!!
> > >>> #Shutdown function ShutdownMaterialSystem() not in list!!!
> > >>> #Shutdown function HLTV_Shutdown() not in list!!!
> > >>> #Shutdown function g_Log.Shutdown() not in list!!!
> > >>> #Shutdown function g_GameEventManager.Shutdown() not in list!!!
> > >>> #Shutdown function g_pMaster->Shutdown() not in list!!!
> > >>> #Shutdown function missionmanager->Shutdown() not in list!!!
> > >>> #Shutdown function g_pSteamSocketMgr->Shutdown() not in list!!!
> > >>> #Shutdown function sv.Shutdown() not in list!!!
> > >>> #Shutdown function NET_Shutdown() not in list!!!
> > >>> #Shutdown function Filter_Shutdown() not in list!!!
> > >>> #Shutdown function COM_Shutdown() not in list!!!
> > >>> #Shutdown function g_pCVar->Shutdown() not in list!!!
> > >>> #Shutdown function Cmd_Shutdown() not in list!!!
> > >>> #Shutdown function Cbuf_Shutdown() not in list!!!
> > >>> #Shutdown function Con_Shutdown() not in list!!!
> > >>> #Shutdown function Memory_Shutdown() not in list!!!
> > >>> #Shutdown function Sys_ShutdownMemory() not in list!!!
> > >>> #Shutdown function Sys_Shutdown() not in list!!!
> > >>> Tue Sep 29 21:38:54 EEST 2009: Server Quit
> > >>>
> > >>>
> > >>>
> > >>> Any ideas?
> > >>>
> > >>> ----- Original Message -----
> > >>> From: "Jason Ruymen" <[email protected]>
> > >>> To: <[email protected]>; <
> [email protected]
> > >;
> > >>> <[email protected]>
> > >>> Sent: Tuesday, September 29, 2009 8:59 PM
> > >>> Subject: [hlds_linux] Left 4 Dead Update Available
> > >>>
> > >>>
> > >>>
> > >>>> A required update for Left 4 Dead has been released.  Please run
> > >>>> hldsupdatetool to receive the update.  The specific changes include:
> > >>>>
> > >>>> - A new campaign, "Crash Course", is now available for play in
> > Campaign,
> > >>>> Versus and Survival modes
> > >>>> - In Versus mode, all weapons, pills, health packs, molotovs, pipe
> > bombs
> > >>>> and other items will now be identical for the second round of a
> > chapter
> > >>>> - Matchmaking has had several improvements to make finding and
> joining
> > >>>> games even faster
> > >>>> - Ten all new "Crash Course" achievements have been added
> > >>>>
> > >>>> Jason
> > >>>>
> >
> >
> >
> >
>
>
> ------------------------------
>
> _______________________________________________
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> please visit:
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>
>
>
> End of hlds_linux Digest, Vol 19, Issue 55
> ******************************************
>
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