Well they did say they improved matchmaking system. I guess the 
improvements are: (just guessing here)

1. Servers now use the Valve ranking system and find a server highest on 
the list. (i have one ranked in top 200 according to that and there's 
versus on all the time)
2. Matchmaking seems to assign people now to servers that they have over 
200ms pings (again, just like in the early release days). This could be 
related to point #1 ^. (People are getting thrown by some system that 
accounts pings, server ranks and current player counts and players skill 
level)
3. The matchmaking now ignores sv_gametypes sometimes, either its a bug 
or game is forced on if there are no free servers around.

This might explain why some servers are pretty much empty. I have one 
server too where there has been only 1 versus game despite the server 
allowing only survival and coop. While this isnt really concerning 
servers, how can simple thing as "filter by ping" be missing from the 
matchmaking completely? The commands are usable via console anyway. 
Today while i tried to play, i got thrown either high ping servers or 
there wasnt any games on for expert level (yet there was 20 000 people 
playing so finding only 5 servers on expert level with crash course 
sounds very suspicious. As if the system wouldn't work as it should. I 
would also welcome a system where a player (lobby host) could 
pre-reserve a steamgroup server for their game if they belong to the 
steamgroup. If they do not connect within 5 mins, then the server should 
be free'ed. Its very annoying to get a lobby going and then find out you 
have ti play on some crappy random server.

-ics


Shane Arnold kirjoitti:
> I've noticed on my servers that sv_search_key and steamgroup is not 
> always working.
>
> Also, something you may want to let your players know if they use 
> mm_dedicated_force_servers, they need to enable sv_cheats and then 
> DISABLE BEFORE THE MAP STARTS. With sv_cheats enabled, acheivements are 
> not counted.
>
> I await patiently a semi-rollback from the L4D dev team...
>
> David A. Parker wrote:
>   
>> Same here.  We only have 4 public servers and they usually have players 
>> on them all day.  Mostly empty since the update.
>>
>> f7 f0rkz wrote:
>>     
>>> Yup.  Things are megaborked.
>>>
>>> On Wed, Sep 30, 2009 at 2:10 PM, Saint K. <[email protected]> wrote:
>>>
>>>       
>>>> I notice something odd. We have 24 L4D servers running, mostly their almost
>>>> all full during the day. Today, after the update I've only observed like 2
>>>> or 3 games in total.
>>>>
>>>> Anyone els seeing this?
>>>>
>>>> cheers
>>>>
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>
>
>
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