I guess the lobby system checks where the player is from and tries to 
define "closest" server but fails miserably. I know for a fact that 
while i played yesterday, there were lots of empty servers in this 
country but i got assigned to 200ms+ servers. That lobby thing is far 
from perfect.

-ics


f7 f0rkz kirjoitti:
> Yeah, just changed ours as well.  Servers filled right up...
>
> Anyone know why this is even related?
>
> On Thu, Oct 1, 2009 at 4:33 AM, Saint K. <[email protected]> wrote:
>
>   
>> Confirmed. Removed region settings, all servers instantly full.
>>
>> Saint K.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Jonah Hirsch
>> Sent: Thursday, October 01, 2009 9:10 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Left 4 Dead Update Available
>>
>> WOWOWOWOWOWW
>> I just commented out sv_region
>> 6 of my servers filled up RIGHT after they came back up.
>>
>> Jonah Hirsch
>> -----------------------
>>
>>
>> On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel <[email protected]
>>     
>>> wrote:
>>>       
>>> engine.dll was updated, but not engine.so
>>>
>>>
>>>       
>>>> A highly recommended update for Left 4 Dead is now available.  Please
>>>>         
>> run
>>     
>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>
>>>> - Item density calculation corrected for Versus games
>>>> - Fixed weapon density in Crash Course
>>>> - mp_gamemode now a valid command
>>>> - New localized audio for Crash Course now available
>>>> - Fixed achievement issues in Crash Course
>>>> - Fixed dedicated servers not updating correctly to master server
>>>> - Increased the timeout to fallback to listen server when searching for
>>>>         
>> a
>>     
>>>> dedicated server to 45 seconds
>>>>
>>>> Jason
>>>>
>>>>
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>>>>         
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