This is not fixed.  Re-set our sv_region yesterday.  Lobbies could connect
to the servers, but our steam community servers would not show up for
people.

On Wed, Oct 7, 2009 at 4:05 PM, Oliver Salzburg <[email protected]>wrote:

> Yeah I know of the general use of the variable.
> I just had it disabled after the Crash Course release.
> I'll turn it back on asap and see if the issue is resolved.
>
> Richard Eid wrote:
> > You should.  Without defining this, you do a huge disservice to the
> player
> > base if your server is public.  It wasn't so much a problem in past
> games,
> > but with the way lobbies are sent to servers by Matchmaking, it has
> recently
> > resulted in a lot of Return to Lobby votes.
> >
> > Setting up a proper region should ensure that players from one region
> don't
> > end up on servers in another.  There seemed to have been an issue with
> this
> > during the Crash Course release, but by all accounts I've run across, the
> > issue is resolved.
> >
> >                                                     -Richard Eid
> >
> >
> > On Wed, Oct 7, 2009 at 6:14 AM, Oliver Salzburg <[email protected]
> >wrote:
> >
> >
> >> Jonah Hirsch wrote:
> >>
> >>> Can anyone confirm that you can again used sv_region, and be able to
> see
> >>> your server in the community list, connect to it with a search key, and
> >>>
> >> get
> >>
> >>> public lobbies in it?
> >>> I've been told it's been fixed, but I can't test it myself ATM.
> >>>
> >>>
> >>>
> >> search key is working fine for me. And so are public lobbies.
> >> I haven't tried re-enabling sv_region.
> >>
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> >>
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>
>
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