You're absolutely right, Dave. For example, we run our community's coop 
instance as a steamgroup_exclusive server and our versus instance with a 
password. We find that pubbies routinely get routed to our exclusive servers. 
But bigger than that, from the GSP perspective, if your customer is getting a 
discount on their private servers only to have regular pub traffic, they are 
outside of the AUP. This impacts $$$.

Again, I don't think any of us would care about how exclusivity is established, 
as long as it DOES exist and that we're informed of the general plan and time 
frame.

Kerry

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of David A. Parker
Sent: Wednesday, October 28, 2009 11:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ?

I make no secret of the fact that I hate the lobby system introduced in 
L4D.  I don't think the idea is bad, but the implementation sucks.  One 
of the big problems is that sv_password has never worked with the lobby 
system, and this makes it very difficult to set up a truly private 
(password-protected) server.  In L4D, sv_password only works if you 
connect to the server directly, but then you can't use any of the 
features that require the lobby system, such as voting.  Sure, you can 
jump through lots of hoops using combinations sv_search_key, 
sv_steamgroup_exclusive, etc., but why should you have to?  As long as 
you're going to make the game use a lobby system, why not put something 
into the GUI where you can easily specify a game server, like the good 
old "Favorites" tab in the server browser.  And if the game server you 
specified is protected by a password, the password box should pop up 
when you connect.

I would imagine that sv_password is being deprecated in favor of the 
lobby system and sv_search_key, and that's why it doesn't work in L4D2.

     - Dave

Kerry Dorsey wrote:
> I absolutely agree with Davide, regarding the essential aspect of 
> community-only servers. Plus, large GSPs have a different pricing structure 
> for private servers. A lack thereof would impact everyone's bottomline. If 
> Valve purposely borks the sv_password cvar, it would be courteous to say so. 
> And as for being a bug? In the 8+ years of hosting Valve product, I don't 
> recall a problem with passwording our servers. Just sayin'...
> 
> Kerry
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of D4rKr0W
> Sent: Wednesday, October 28, 2009 9:33 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ?
> 
> On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers <[email protected]> wrote:
>> i know what
>> will happen the instant i turn them on, there full.. and then i/community
>> cant even join the servers.. i own the damn thing.
> 
> That's why i'm making such "malicious" claims. I think every small
> community has the same concerns and with sv_password broken and no
> information whatsoever on the compatibility of plugins such as
> metamod/sourcemod, i can't help but to worry about it.
> 
> --
> Davide Mirtillo aka DPI - D4rKr0W
> http://www.dpi-clan.org
> http://steamcommunity.com/groups/DemolitionandPyromaniac
> 
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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