That comparison is total pfail. 2009/11/8 Steven Hartland <kill...@multiplay.co.uk>
> ----- Original Message ----- > From: "Michael RISBY" <michael.ri...@ap.equinix.com> > > > > It's exactly what ID Software has done for QuakeLive. > > There are no dedicated servers, to a certain degree. Servers are > > 'spawned' where needed with different game types where needed. > > That's totally wrong, QuakeLive is totally the opposite, in that > ALL servers are dedicated servers. While I still believe ID have > made an error in not opening up the dedicated server to the masses, > hence provide optimum servers to all locations, its an understandable > decision and as such I respect them. > > IWNet on the other hand really isn't. There are no real benefits > apart from making it slightly easier for console gamers to get > into a PC game and adding steam cloud support, which is a great idea. > > I think the following sums it all up quite nicely: > > http://www.mapmodnews.com/images/library/image/mw2/CoD4%20Vs%20MW2%20PC%20comparison%20chart.png > > Regards > Steve > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to postmas...@multiplay.co.uk. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux