That comparison is total pfail.

2009/11/8 Steven Hartland <kill...@multiplay.co.uk>

> ----- Original Message -----
> From: "Michael RISBY" <michael.ri...@ap.equinix.com>
>
>
> > It's exactly what ID Software has done for QuakeLive.
> > There are no dedicated servers, to a certain degree. Servers are
> > 'spawned' where needed with different game types where needed.
>
> That's totally wrong, QuakeLive is totally the opposite, in that
> ALL servers are dedicated servers. While I still believe ID have
> made an error in not opening up the dedicated server to the masses,
> hence provide optimum servers to all locations, its an understandable
> decision and as such I respect them.
>
> IWNet on the other hand really isn't. There are no real benefits
> apart from making it slightly easier for console gamers to get
> into a PC game and adding steam cloud support, which is a great idea.
>
> I think the following sums it all up quite nicely:
>
> http://www.mapmodnews.com/images/library/image/mw2/CoD4%20Vs%20MW2%20PC%20comparison%20chart.png
>
>    Regards
>    Steve
>
> ================================================
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the
> person or entity to whom it is addressed. In the event of misdirection, the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to postmas...@multiplay.co.uk.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to