This is a normal brute force attack to get your rcon password, it is not 
related to the exploit. You should set your rcon ban penalty to 2 or 3 to 
get the IP banned after 2 or 3 wrong attempts.


> Hmm, I wonder... My server was lagging pretty bad today, looking in my 
> logs
> I found this.
> L 11/15/2009 - 23:12:59: rcon from "174.89.221.99:4014": Bad Password
> L 11/15/2009 - 23:12:59: rcon from "174.89.221.99:4014": Bad Password
> L 11/15/2009 - 23:12:59: rcon from "174.89.221.99:4014": Bad Password
> L 11/15/2009 - 23:12:59: rcon from "174.89.221.99:4014": Bad Password
> L 11/15/2009 - 23:12:59: rcon from "174.89.221.99:4014": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:13:00: rcon from "174.89.221.99:4016": Bad Password
> L 11/15/2009 - 23:26:19: "Mike #RGaming<619><STEAM_ID_PENDING><>" 
> connected,
> address "174.89.221.99:27005"
> I wonder if it's related at all, although my server didn't crash (Thanks
> DeviceNull for making Rcon_Lock!) my server was... unplayable during this
> attack.
>
> Mikes Steamid: STEAM_0:0:27410772
> Mikes Community profile:
> http://steamcommunity.com/profiles/76561198015087272
>
> If anyone has any idea how I could prevent/automatically ban his IP don't
> hesitate to mail me.
> Kyle.
>
> On Sun, Nov 15, 2009 at 3:41 PM, Nephyrin Zey 
> <[email protected]>wrote:
>
>>  Actually, OnClientCommand doesn't get commands from unconnected
>> clients, so it cannot block them. In the newest sourcemod trunk, there
>> is a function you can use to hook *all* commands and veto them as
>> necessary:
>>
>> > functag public Action:CommandListener(client, const String:command[],
>> > argc);
>> > native bool:AddCommandListener(CommandListener:callback, const
>> > String:command[]="");
>>
>> So you could do something like this:
>> http://pastebin.com/f12cd3cf8 (I just wrote this and haven't tested it,
>> might not be exactly right)
>>
>> To block it, but you need a newish snapshot of sourcemod for it to work.
>>
>> - Neph
>>
>>
>> On 11/15/2009 03:18 PM, Tony Paloma wrote:
>> > The command block plugin is a Lua script I wrote for my SourceOP plugin
>> and
>> > wouldn't help since the released version of SourceOP doesn't have that
>> > functionality.
>> >
>> > But, if you meant the Sourcemod plugin to see all commands run by 
>> > users,
>> I
>> > don't have a link, but Nephyrin said he wrote this:
>> > public Action:OnClientCommand(client, args)
>> > {
>> >          decl String:argstr[1024];
>> >          decl String:cmd[256];
>> >          GetCmdArg(0, cmd, sizeof(cmd));
>> >          GetCmdArgString(argstr, sizeof(argstr));
>> >          LogAction(client, -1, "%L issued client command \"%s\" with 
>> > args
>> > \"%s\"", client, cmd, argstr);
>> >
>> >          return Plugin_Continue;
>> > }
>> >
>> > This is his entire plugin:
>> > http://pastebin.com/m1a64b18f
>> >
>> > You could probably extend it to block commands from players with null
>> > entities.
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