Milton,

Can you tell us if Valve has acknowledged the rcon response issue on 
linux l4d2 servers and plans on fixing it sometime in the near future?

Milton Ngan wrote:
> Netcon works, but the disadvantage is that you get console spew that can 
> potentially get mixed in with your responses. There isn't a clear response 
> format. (e.g a prompt or end of message character).
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of David A. 
> Parker
> Sent: Tuesday, November 17, 2009 9:56 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D2 rcon query
>
> What about using the netcon for each server instead of rcon?  (Just
> throwing ideas out, I haven't actually tried anything using netcon
> remotely yet).
>
>       - Dave
>
> Jay Deiman wrote:
>    
>> Ronny Schedel wrote:
>>      
>>> The protocol:
>>> http://developer.valvesoftware.com/wiki/Server_Queries
>>>
>>> Scroll down for samples.
>>>        
>> Great info, but it still doesn't change the fact that rcon over tcp to
>> the server ports doesn't work.  Here's a little debug info from a script
>> I wrote using the docs at
>> http://developer.valvesoftware.com/wiki/Source_RCON_Protocol
>>
>> --------------------------------
>> $ ./rcon.py -c status janus.splitstreams.com:27021 xxxxxxx
>>
>> reqid: 2094234817
>>
>> SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xxxxxx\x00\x00'
>>
>> RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00'
>>
>> RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00'
>>
>> reqid: 954561615
>>
>> SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00'
>>
>> RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
>> --------------------------------
>>
>> The server authenticates me and even responds to the status command, it
>> just give me back an empty null terminated string.
>>
>> Compare the above to l4d1:
>>
>> --------------------------------
>> $ ./rcon.py -c status janus.splitstreams.com:27016 xxxxxxx
>>
>> reqid: 1811805914
>>
>> SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xxxxxx\x00\x00'
>>
>> RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00'
>>
>> RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00'
>>
>> reqid: 929550210
>>
>> SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00'
>>
>> RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6
>> 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same
>> ]\nos      : Linux Dedicated\nmap     :
>> l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max)
>> (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss
>> state rate adr\n#end\n\x00\x00'
>>
>>
>> --------------------------------
>>
>> If A2S queries are working, that's great, but rcon should be fixed
>> nonetheless. Rcon is used by some (including me) for more than just
>> getting current players.
>>
>> Jay Deiman
>>
>>      
>    


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