Milton, Can you tell us if Valve has acknowledged the rcon response issue on linux l4d2 servers and plans on fixing it sometime in the near future?
Milton Ngan wrote: > Netcon works, but the disadvantage is that you get console spew that can > potentially get mixed in with your responses. There isn't a clear response > format. (e.g a prompt or end of message character). > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of David A. > Parker > Sent: Tuesday, November 17, 2009 9:56 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] L4D2 rcon query > > What about using the netcon for each server instead of rcon? (Just > throwing ideas out, I haven't actually tried anything using netcon > remotely yet). > > - Dave > > Jay Deiman wrote: > >> Ronny Schedel wrote: >> >>> The protocol: >>> http://developer.valvesoftware.com/wiki/Server_Queries >>> >>> Scroll down for samples. >>> >> Great info, but it still doesn't change the fact that rcon over tcp to >> the server ports doesn't work. Here's a little debug info from a script >> I wrote using the docs at >> http://developer.valvesoftware.com/wiki/Source_RCON_Protocol >> >> -------------------------------- >> $ ./rcon.py -c status janus.splitstreams.com:27021 xxxxxxx >> >> reqid: 2094234817 >> >> SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xxxxxx\x00\x00' >> >> RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' >> >> RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' >> >> reqid: 954561615 >> >> SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' >> >> RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00' >> -------------------------------- >> >> The server authenticates me and even responds to the status command, it >> just give me back an empty null terminated string. >> >> Compare the above to l4d1: >> >> -------------------------------- >> $ ./rcon.py -c status janus.splitstreams.com:27016 xxxxxxx >> >> reqid: 1811805914 >> >> SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xxxxxx\x00\x00' >> >> RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' >> >> RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' >> >> reqid: 929550210 >> >> SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' >> >> RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 >> 4023 secure (unknown)\nudp/ip : 209.98.155.113:27016 [ public same >> ]\nos : Linux Dedicated\nmap : >> l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) >> (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss >> state rate adr\n#end\n\x00\x00' >> >> >> -------------------------------- >> >> If A2S queries are working, that's great, but rcon should be fixed >> nonetheless. Rcon is used by some (including me) for more than just >> getting current players. >> >> Jay Deiman >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

