I'm confused about what you mean by "no versus games can be setup at the 
lobby".  I was able to set up a versus lobby last night and then play versus on 
our steamgroup server just fine.  The problem is that I shouldn't have been 
able to play on that server, since I wasn't a member of the group (and no one 
else in the lobby was, either).  It looks like sv_steamgroup_exclusive is not 
being honored if the user forces a lobby to a specific server instead of using 
the matchmaking system.

    - Dave

----- Original Message -----
From: Kerry Dorsey <[email protected]>
Date: Saturday, November 21, 2009 9:52 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
<[email protected]>

> Our 2 exclusive servers seem to be defining tags and search_keys 
> fine, but no versus games can be setup at the lobby. In fact, 
> ALL versus games are being directed locally. I did 
> mm_dedicated_force_servers on my client and set search_keys, but 
> all connections to our servers resulted in the existing campaign 
> already idle. Can anyone force their servers into versus mode 
> from console? If so, I'd love to know how. Limiting sv_gametypes 
> is not getting the job done.
> 
> Reports from others also state that all versus game lobbies are 
> being hosted locally only. Any other confirmations?
> 
> Like David mentioned, last night I could force versus lobby on 
> our machines with mm_dedicated_force_servers and search_keys.
> 
> --Kerry
> ________________________________________
> From: [email protected] [hlds_linux-
> [email protected]] On Behalf Of David Parker 
> [[email protected]]sent: Saturday, November 21, 2009 9:36 PM
> To: [email protected]
> Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
> 
> Hello,
> 
> I'm running a vanilla L4D2 server with four public forks and two 
> private forks which have sv_steamgroup and 
> sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems 
> to work as intended, and matchmaking keeps my public servers 
> full most of the time wile the group servers sit empty unless 
> group members are using it.
> 
> However, I noticed last night that if I use 
> mm_dedicated_force_servers as a non-group user and specify the 
> IP and port of a group server, it connects my lobby to that 
> server.  We had a 8-player lobby full of users which are 
> not in the Steam group, but I was able to get us onto the 
> group's server simply by specifying it.  Is this a bug? Has 
> anyone else seen this?
> 
>     Thanks,
>     Dave
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to