@ ics...thank you! The problem some admins are having is relinquishing traditional server control for lobby-generated control. I'm fine with it as long as the relationship(s) are understood between the cvars. Granted, some of the functionality is changing from release to release, but hey, we're used to that! I only wanted a means to audit the settings I set.
Is there a comprehensive document on the Steam/L4D2 lobby system? @ gameadmin...I'm trying to grasp the big picture since L4D2's release. The more I understand the better I can prepare for the future. With L4D we could skip some of the cvars that yielded unpredictable results (tags vs lobby listing, etc), but those days are over. And yes, I may glean some status info directly to trigger our server monitoring system. --Kerry On Nov 23, 2009, at 2:29 PM, Shane Arnold wrote: > That's what we are saying. With most modifications that you make to > the > server, it will change tags to suit, the same way in TF2 where if you > turned crits off it would add the tag "nocrit" or something similar. > The > way the lobby system works is when you chose a mode and then when it > displays the servers, it is looking for those tags. So if you chose > survival in the lobby system, it would display servers with "survival" > in their tag string. > > I think you are getting us mixed up with forcing a server into a mode, > as opposed to a server showing up as that mode in the lobby system. > > [email protected] wrote: >> It _must_ broadcast it somehow, because joining via steamgroup only >> show >> servers of the currently selected type... no idea how to find out >> though >> To the OP: can I ask why it matters? Collecting stats or something >> else? >> >> >>> -----Original Message----- >>> From: [email protected] [mailto:hlds_linux- >>> [email protected]] On Behalf Of ics >>> Sent: 23 November 2009 15:33 >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available >>> >>> sv_showtags will show what mode the server is on and what >>> gamemodes the >>> server supports. You can limit these with sv_gametypes. For example >>> this >>> would force server to obey only coop and survival, sv_gametypes >>> "coop, >>> survival" >>> >>> -ics >>> >>> Kerry Dorsey kirjoitti: >>> >>>> mp_gamemode was decommissioned with L4D2 release. Any other >>>> guesses? >>>> What does the server broadcast to the matchmaking system reflecting >>>> the existing gametype? >>>> >>>> --Kerry >>>> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

