It's been more than 1 year since L4D release and this is still not fixed. I guess it's broken on L4D2 too, isn't it?
2009/5/22 w4rezz <[email protected]> > I tryed that, and wallhack still works, but also try it yourself. > > 2009/5/22 AnAkIn . <[email protected]>: > > It seems that VALVe did some modification on TF2 (I guess of $ignoreZ) > with > > the last update. I've seen some people on cheating site complains that > their > > material hacks no longer work :D > > I guess VALVe have seen our emails. I'll do some testing later and see if > > it's really fixed. > > > > 2009/5/7 w4rezz <[email protected]> > > > >> 2009/5/7 AnAkIn . <[email protected]>: > >> > AFAIK, the public memory cheats can be detected very easily by VAC and > >> most > >> > of them are detected. But of course, the privates ones, VAC rarely > detect > >> > any of them, same for public ring 0 cheats, which are increasing those > >> last > >> > years. > >> > I've seen many people getting banned for this. One of the most known > >> memory > >> > cheat which work on many games and allow you to "freeze" any cvar > value > >> on > >> > HL1/HL2 is Cheat Engine, and you'll surely get banned for it (I used > it > >> to > >> > test things a few years ago on a HL1 account and got banned). > >> > >> Nope, still exist "proof of code" to modify client cvar to bypass > >> sv_pure, allow wireflame wallhack etc, what isnt detected by VAC, i > >> have no idea if is this code public, but if servers sv_pure is 1 and > >> clients is 0, and VAC dont take care.. something is wrong here.. > >> > >> > >> > Then, maybe VALVe could add some sort of code for the detection of > memory > >> > hacks to be automatic, like it would check for the server value, and > if > >> the > >> > client value is different or forced to an other value, you would get > >> kicked > >> > from the server? (not VAC banned since people could probably use some > >> sort > >> > of plugin to trigger the detection) > >> > >> Yes, there are many plugins to check players cvars, like sv_pure, but > >> it doesnt works well.. specialy for memory cheats, r_Drawothermodels > >> is 2 on client (wireflame wh), but client console and server say its 1 > >> (default) .. you can use eventscripts or sourcemod to check variables > >> on client, as you can see with "xray anticheat" (what make screenshots > >> on clients), many cheaters use just this type of wireflame wh, becouse > >> public memory cheats are not checked/detected by VAC.. i have no idea > >> why.. > >> > >> > >> > The main problem in L4D is the VPKs files not being checked for > >> > modifications by Steam, like it does for GCF. Of course modders would > >> then > >> > cry because they can't modify the VPKs, and ATM that's what they're > doing > >> to > >> > use custom skins. This could be fixed by allowing files to be loaded > >> outside > >> > of the VPKs. Then, we could just use sv_pure 2 and it would load > content > >> > from the VPK, exactly like it does on other source games for GCF (or > use > >> the > >> > from_steam parameter with sv_pure 1). > >> > > >> > And of course, disallow $ignoreZ to be used on any player models at > >> least. I > >> > don't understand why this hasn't been done yet. > >> > >> Becouse valve released sv_pure, and they think it can do everything, > >> but its not true! > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

