Had this on l4d(1), only a handfull, did a full restart and all servers full. Happens now and then..
On l4d2 i have not seen this that "often" but less then l4d(1) I do however see sometimes in netconsole a fork that has no current map when i check with status. Most of those times the cpu is 100% for that single fork too then. On Wed, 16 Dec 2009 12:17:41 -0500, "David A. Parker" <[email protected]> wrote: > Hello, > > Since the last L4D2 update, only 1 of the 4 public forks on my server > has had players on it constantly, while the other 3 sit empty. Is > anyone else seeing this? > > Before the update it was normal for at least 3 of the forks to have > players on them at any given time, and all 4 would be full at peak times > (usually late at night). But since the update, 3 of the forks haven't > had any players at all. The forks are running (I can telnet to them and > use their netconsoles) and I have tried issuing "heartbeat" commands on > each one but this has not helped. I have avoided a full restart of > srcds because the one fork always has players on it. > > Any ideas? > > Thanks, > Dave _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

