You missed a point.  They are coming from the same IP address.  But
different computers.  When 2 computers are behind a NAT router, the server
only sees 1 IP address.  Somehow the NAT router must make the server happy.
I assume the NAT router maps 2 different outgoing ports in this case.  But I
don't really know.  I am assuming that some routers don't do it correctly.

} -----Original Message-----
} From: [email protected] [mailto:hlds_linux-
} [email protected]] On Behalf Of Ook
} Sent: Saturday, December 19, 2009 8:41 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] TF2 Multiple clients from the same IP
} 
} The only time I've had to use clientport was when I was running something
} on
} the same box that was causing a conflict. Two seperate computers using the
} same outgoing port won't cause a problem because they have different ip
} addresses. I've done this for years - the server doesn't care - I've
} connected to my server with five computers at the same time, all using the
} same outgoing port. Never had a problem with it. The server recognizes
} that
} they have different IPs, and doesn't care if the port is the same. Neither
} does the router. IPs or ports don't have to be unique, but ip/port
} combinations absolutely must be unique, and they will be unless two
} computers have the same IP, or your router is doing something stupid.
} 
} I wonder if TF2 has some issues with clients using the same port, even
} with
} the ip is different? Or vice versa, problems with clients using the same
} IP
} but different ports? I would not say this is not a TF2 or L4D/L4D2 bug
} with
} srcds.
} 
} Toss a coin - heads, it's a router problem, tails it's a srcds problem :-)
} 
} ----- Original Message -----
} From: "Richard Eid" <[email protected]>
} To: "Half-Life dedicated Linux server mailing list"
} <[email protected]>
} Sent: Saturday, December 19, 2009 1:40 PM
} Subject: Re: [hlds_linux] TF2 Multiple clients from the same IP
} 
} 
} > It sounds like they just need to set an alternate clientport.  On one
} > machine, no changes will need to be made.  The second one will need to
} > have
} > a launch option added:
} >
} > +clientport xxxxx
} >
} > I think the default clientport is 27005, which the client that is not
} > setting a clientport using launch options will be using.  The one that
} > needs
} > to add this to their launch options can use whatever, but 27006 is a
} safe
} > alternative.
} >
} > Both clients behind one router connecting to two different servers at
} the
} > same time shouldn't experience this issue, but if you have two clients
} > behind the same router and you're both trying to connect to the same
} > server,
} > one of them needs to use an alternate clientport.
} >
} > Then again, maybe I'm misunderstanding the problem and this won't solve
} a
} > thing.  Good Luck!
} >
} >                                                    -Richard Eid
} >
} >
} > On Sat, Dec 19, 2009 at 4:28 PM, John <[email protected]> wrote:
} >
} >> I can vouch for the same problem on my own Left 4 Dead and Left 4 Dead
} 2
} >> servers. My roommate and I can both connect to some dedicated servers,
} >> however my own and a few others, one of us gets in and the other
} >> eventually times out and is never able to connect.
} >>
} >> Richard Eid wrote:
} >> > Is your server denying them the connection or is it just a local
} >> > timeout
} >> on
} >> > their end?  Have they set +clientport on one of the clients so they
} >> > both
} >> > aren't trying to connect through the same port?
} >> >
} >> >                                                     -Richard Eid
} >> >
} >> >
} >> > On Sat, Dec 19, 2009 at 2:44 PM, Tony Paloma <[email protected]
} >> >wrote:
} >> >
} >> > _______________________________________________
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} >> please visit:
} >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >> >
} >>
} >>
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} >> please visit:
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} >>
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} 
} 
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