Hi,

The games crash on map loading since last update (maybe the one just before 
too). I don't use any addons. Using a debian lenny on an old Athlon XP.

Team Fortress:
./srcds_run -game tf +map cp_junction_final +port 27020 +maxplayers 16 
mp_disable_respawn_times 1 +tv_port 27046 +tv_enable 1 -debug

CRagdollProp::CreateObjects:  Couldn't Lookup Bone control_room_console_physbox
CRagdollProp::CreateObjects:  Couldn't Lookup Bone propane_tank_tall01_physbox
CRagdollProp::CreateObjects:  Couldn't Lookup Bone propane_tank_tall01_physbox
CRagdollProp::CreateObjects:  Couldn't Lookup Bone propane_tank_tall01_physbox
CRagdollProp::CreateObjects:  Couldn't Lookup Bone propane_tank_tall01_physbox
CRagdollProp::CreateObjects:  Couldn't Lookup Bone wastebasket01_physbox
prop at -278 2329 49 missing modelname
Cannot verify load for invalid steam ID [I:0:0]
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
./srcds_run: line 335:  2715 Instruction illégale    (core dumped) $HL_CMD
Cannot access memory at address 0xb8001658
Cannot access memory at address 0xbfafc6b0
/home/serveur/css/orangebox/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xb8001658
email debug.log to [email protected]

Dod source
./srcds_run -game dod +maxplayers 14 +map dod_avalanche -port 27018 -nohltv 
-debug
./srcds_run: line 335:  2886 Instruction illégale    (core dumped) $HL_CMD
Cannot access memory at address 0xb8026658
Cannot access memory at address 0xbfa20e00
/home/serveur/css/orangebox/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xb8026658
email debug.log to [email protected]

I tried to delete the clientregistrery.blob with no result. I did a  
-verify_all a dozen times.
After the crash (dod or tf2), dod source crashs before loading map.
Yesterday, a few hours after the first TF2 update, as customers was playing 
L4D2 on this server that had a SourceTV on TF2 with bots, both games crashed 
even if no autoupdate command line argument was set for any games. strange 
thing.
L4D2 works good.

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