Required updates for Left 4 Dead 2 are now available. Please run hldsupdatetool to receive them. The specific changes include:
Gameplay: - Now ghost PZ's can never be staggered - Enabled PZ bots - PZ bots use their more aggressive survival mode behavior in versus and scavenge - Enabled finale manual spawn by default - Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn - Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% ) - Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed - Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive - Fixed issue with witch sometimes taking on uncommon common properties - Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server - VAC banned users can now play L4D2 single-player, commentary mode and credits Map Fixes: - Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck - Dark Carnival Fair Ground: added navigation area that was missing - Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence - Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through - Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof - The Parish Waterfront: Fixed various navigation areas - Mall: Tuned spawning for difficulty SDK Content: - Added missing nature/blend tooltextures added - Added missing cs models/textures - Added missing acunit01 model/texture - Added missing ammo_can_02 model/texture - Added missing patio_chair model/texture Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

