Required updates for Left 4 Dead 2 are now available.  Please run 
hldsupdatetool to receive them.  The specific changes include:

Gameplay:
- Now ghost PZ's can never be staggered
- Enabled PZ bots 
- PZ bots use their more aggressive survival mode behavior in versus and 
scavenge
- Enabled finale manual spawn by default
- Fixed human PZ players not getting counted when they were dead, allowing 
extra PZ bots to spawn
- Reduced effectiveness of melee weapons against the Tank ( 5% of max health, 
from 10% )
- Fixed a case where a player who dies, then is rescued from a rescue closet, 
and then is revived from a ledge hang receives the secondary weapon that he 
lost when he was initially killed
- Improved SurvivorBot AI in cases where the bots refused to shoot through 
their teammates and became non-responsive
- Fixed issue with witch sometimes taking on uncommon common properties
- Fix for cheaters quitting before the vote to kick them would succeed and 
avoiding ban on server
- VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes:
- Dark Carnival Fair Ground: added env_player_blocker to keep special infected 
from getting stuck
- Dark Carnival Fair Ground: added navigation area that was missing
- Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of 
a fence
- Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree 
trunks you can't pass through
- Swamp Fever Shanty Town: Redrew ladder thinner so special infected could 
climb up to the roof
- The Parish Waterfront: Fixed various navigation areas
- Mall: Tuned spawning for difficulty

SDK Content:
- Added missing nature/blend tooltextures added
- Added missing cs models/textures
- Added missing acunit01 model/texture
- Added missing ammo_can_02 model/texture
- Added missing patio_chair model/texture

Jason


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