> We run L4D, L4D2, CSS and TF2 servers on the same machine and VAC works
> fine on 64bit Debian.
>
> I had issue like you had once but it was related to screen being "stuck"
> and VAC didn't go on at a CSS server untill i killed the old screen
> session. This usually happens if you run a CSS server on screen, then
> kill the server, leave screen on and start another screen session and
> run the CSS server with same ip and port on new screen. For some reason,
> VAC won't go on untill you kill the previous screen. Atleast that was
> the case back then.
>
> -ics

I am reproducing this issue at the moment. My system (GFM) actually killed
the screen first and then game server start-up script and it´s pid. Now i
have changed it only kill the screen because when the screen gets killed,
all it`s child processes will get killed as well.

Currently on a test server CS:S & L4D2 servers have VAC status on even i
restart/stop/start those servers, looks good...

Thank you for this tip. Need to test this out with all my machines,
hopefully this issue will be gone.

>
> 8.2.2010 15:22, [email protected] kirjoitti:
>> This is a Steam based issue where CS:S and L4D2 servers loose their VAC
>> secure status after a while, or not even start secure.
>>
>> Having CS:S and L4D2 servers on same machine causes the above issue.
>> Could
>> Valve possibly fix this issue?
>>
>> Currently you cannot host those servers on same machine which is very
>> annoying. The problem goes away when you shutdown all L4D2 servers and
>> restart CS:S servers.
>>
>> I did not had this issue with L4D/CS:S servers on same machine...
>>
>> Problem persists with all of my ten 32/64bit machines.
>>
>> Best regards
>> Tapio Niemelä
>> GameFrame.net CEO
>>
>>
>>
>> _______________________________________________
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>>
>
>
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