There are some posts on the steampowered forums on this issue too.
Plus rumors that it might be an attempt at limiting idling, except it  
seems to affect non-idle maps/servers.

I've experienced it myself, even timing out seconds after connecting.
Also found out that setting cl_timeout (clientside) to a big number  
helps a bit.

The old adage of "if it ain't broke, don't fix it" comes to mind.

G.

On Feb 17, 2010, at 7:31 PM, Nick Turner <[email protected]> wrote:

> The HLDS list has a thread on the same issue.  Many servers seeing  
> the problem.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected] 
> ] On Behalf Of DrGamez
> Sent: Thursday, February 18, 2010 11:19 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Clients Timing Out
>
> For the past few hours now my server has been having people dropping
> left and right, from anywhere from 1 minute connected to 20 minutes
> connected.
>
> Player FerretParade! left the game (Client timed out)
> Player malarkie left the game (Client timed out)
>
> I've heard from the people who have been kind enough to reconnect what
> is wrong (as it's happening to me as well) and they said the
> connection to all servers has been spotty like this, even in other
> source-based games. Is anything going on in other servers like this?
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to