Hi, Would you mind sharing your config? I just did some research and our servers don't appear on the list either anymore. Several machines which also run L4D2. L4D2 has no issues.
Cheers, -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of PharaohsPaw Sent: Wednesday, March 03, 2010 10:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] No challenge for your address > Just adding another message to the list. My server has been getting > spamming with this AC2 thing for a while now, and I don't show up on > the master list now because of it. My server has always been Vanilla > so I can't imagine it's any blacklisting problem. Obviously Valve broke something in one of the last couple of recent updates. Imagine that.... Hey Valve - when are you going to start up a dedicated server beta testing program for the community so your OMGMUSTHAVE updates can be tested by REAL SERVER OPERATORS before shoving them down everybody's throats and blowing up servers by the thousands? Most people running dedicated servers pay monthly rental fees and really don't appreciate having a mandatory update render their server useless. Maybe if Valve had to pay the server bills for folks' servers that are down because of megafail updates, Valve might take testing their updates a little more seriously. There is a sourcemod plugin named "Server Crontab" which can be used to make your server execute various commands on a schedule. This has proven to be helpful with this latest Valve screwup. Server Crontab Plugin http://forums.alliedmods.net/showthread.php?p=523298 Call it over the top or whatever makes you feel better, but this is what I have added to my tf2/orangebox/tf/cfg/sourcemod/sc_jobs.cfg file on our TF2 servers: // force masters every 6 minutes since valve is criminally stupid sc_addjob ? ? ? ? 0 1 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 1 2 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 6 7 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 7 8 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 12 13 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 13 14 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 18 19 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 19 20 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 24 25 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 25 26 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 30 31 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 31 32 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 36 37 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 37 38 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 42 43 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 43 44 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 48 49 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" sc_addjob ? ? ? ? 49 50 "setmaster remove 69.28.140.247:27011 ; wait ; setmaster add 69.28.140.247:27011" sc_addjob ? ? ? ? 54 55 "setmaster remove 72.165.61.151:27011 ; wait ; setmaster add 72.165.61.151:27011" Which to summarize, means that every 6 minutes, each gameserver will remove named master server from list of masters, wait 1 second, then add it back. A minute later, it does the same thing with a second server. You may have acquired 2 totally different masters from a server startup. Don't worry about it. After several minutes of (re)starting your server those 2 (unless they happen to be one of the ones you define in your sc_jobs.cfg) are going to be tits-up anyway and not helping you be listed in the server browser (or getting you players), and having 4 masters doesn't seem to be a problem. At least you'll have 2 that ARE listing you and bringing you players. Clearly this is a problem where registering with a master (ANY master) from a linux dedicated TF2 server only lasts somewhere around 6-10 minutes before it forgets who you are and de-lists you. By forcing a remove/add with any working master every on a regular interval, you stay listed. Map changes, as far as our testing has shown, do not affect the list of masters your server currently has. Try this. It works. Until Valve can put out an update that works. I won't be holding my breath. PharaohsPaw _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2718 - Release Date: 03/03/10 08:34:00 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

