My experience is: - sourcemod (no matter what mix of plugins) is crashing Windows when a player joins - metamod without sourcemod works fine on windows (though it's a tad useless) - metamod on Linux doesn't load, though the servers are running fine (albeit with reduced functionality)
> -----Original Message----- > From: [email protected] [mailto:hlds- > [email protected]] On Behalf Of msleeper > Sent: 29 April 2010 02:28 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update > > "Is linux crashing?" > "Yeah windows runs fine." > > Thanks. > > > > On Thu, 2010-04-29 at 11:18 +1000, Arg! wrote: > > Windows, SM 1.2.3 running fine here > > > > On Thu, Apr 29, 2010 at 11:12 AM, Rory King <[email protected]> > wrote: > > > Yes, it is not loading for Linux, but some windows users are also > > > saying that they are getting crashes when a player joins while > metamod > > > is running. > > > > > > > > > > > > On 29 Apr 2010, at 02:07, msleeper <[email protected]> > wrote: > > > > > >> So SM/MM is broke for linux? > > >> > > >> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: > > >>> Ignore my issue, replied to the wrong mailing list. The issue I'm > > >>> having only affects Linux and it's cause already stated by Jason. > > >>> > > >>> > > >>> > > >>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> > wrote: > > >>> > > >>>> its a very common error with windows update.. that the update > > >>>> fails to > > >>>> update your bin folder which includes essential files for your > > >>>> server to > > >>>> start lol. mot likely that the issue > > >>>> > > >>>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King > <[email protected]> > > >>>> wrote: > > >>>> > > >>>>> This update appears to have stopped metamod/sourcemod from > running/ > > >>>>> starting on my servers (not crashing) , can anyone else > confirm? > > >>>>> > > >>>>> > > >>>>> > > >>>>> On 29 Apr 2010, at 01:32, Jason Ruymen > <[email protected]> > > >>>>> wrote: > > >>>>> > > >>>>>> Required updates to Team Fortress 2 and Day of Defeat: Source > have > > >>>>>> been released. Please run hldsupdatetool to receive the > updates. > > >>>>>> The specific changes include: > > >>>>>> > > >>>>>> Dedicated server > > >>>>>> - Linux optimizations. > > >>>>>> - Fixed Linux servers not relisting correctly after a master > > >>>>>> server > > >>>>>> restart. > > >>>>>> - Fixed a case where servers could have "ghost" players > consuming > > >>>>>> player slots. > > >>>>>> > > >>>>>> Engine > > >>>>>> - Marked the "snd_show" convar as a cheat. > > >>>>>> > > >>>>>> Team Fortress 2 > > >>>>>> New content: > > >>>>>> - Added new community map cp_freight. > > >>>>>> - Added missing physics models for several items. > > >>>>>> - Added jiggle bones to the Sam & Max items, and The Buff > Banner. > > >>>>>> - Added Crit-a-Cola. > > >>>>>> > > >>>>>> Gameplay Changes: > > >>>>>> - Pyro changes: > > >>>>>> - Flamethrower direct damage reduced 20%. > > >>>>>> - Burn duration reduced (10 -> 6 seconds). > > >>>>>> - Airblast re-fire delay reduced by 25%. > > >>>>>> - Airblast ammo usage reduced by 20%. > > >>>>>> - All reflected rockets/grenades/arrows now mini-crit. > > >>>>>> - Airblasting enemies into environmental deaths now awards the > > >>>>>> death > > >>>>>> credit to the Pyro. > > >>>>>> - Heavy changes: > > >>>>>> - Minigun spin-up/down time reduced by 25% > > >>>>>> - Minigun firing movement speed increased to just under half- > > >>>>>> normal > > >>>>>> (from 80 to 110). > > >>>>>> - Throwing a sandvich to a teammate now earns a full bonus > point > > >>>>>> (was half a point). > > >>>>>> - Bonk! changes: > > >>>>>> - Post-use movement penalty removed. > > >>>>>> - Now has a re-use cooldown time, like The Sandman. > > >>>>>> - The Chargin' Target changes: > > >>>>>> - Direct charge hit now does 50 damage + 10 per > head > > >>>>>> (up to 5 heads). > > >>>>>> - Capped the turn rate from +left and +right while > > >>>>>> charging. > > >>>>>> - The Huntsman changes: > > >>>>>> - Removed restriction that arrows need to be aimed before they > can > > >>>>>> be lit by a Pyro. > > >>>>>> - Bow can now be lowered without losing the lit arrow. > > >>>>>> - Changed bow so you can start charging it while you're > jumping, > > >>>>>> but > > >>>>>> you can't fire until you're on the ground. > > >>>>>> - Fixed bug where flame effect would get stuck on if you > change > > >>>>>> weapons with a lit arrow. > > >>>>>> - Backpack changes: > > >>>>>> - Moved Crafting button out to the root class/backpack > selection > > >>>>>> panel. > > >>>>>> - Dragging and dropping items in your backpack now makes > > >>>>>> appropriate > > >>>>>> sounds. > > >>>>>> - Bot changes: > > >>>>>> - Bots don't retreat to gather health as readily if they are > in > > >>>>>> combat. > > >>>>>> - Bots no longer retreat when moving to block a point capture. > > >>>>>> - Bots should now equip an appropriate combat weapon and fight > > >>>>>> while > > >>>>>> moving to collect health. > > >>>>>> - Bots who are roaming the map and hunting now chase down > their > > >>>>>> victims, following them around corners. > > >>>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't > hold > > >>>>>> down their fire button for a minimum time. This was causing > > >>>>>> Soldier > > >>>>>> bots to fire rockets into nearby walls as they strafed, > killing > > >>>>>> themselves. > > >>>>>> - Soldiers bots now switch to their shotgun after firing all > four > > >>>>>> rockets when engaging an enemy. > > >>>>>> - Added a few more bot names from community suggestions. > > >>>>>> - Fixed a behavior loop with Engineer metal gathering. > > >>>>>> - The Sandman change: > > >>>>>> - Added a slight speed reduction to stunned > players. > > >>>>>> - Community requests > > >>>>>> - Added ConVars log_verbose_enable and log_verbose_interval to > > >>>>>> report player positions in the server log at regular intervals > > >>>>>> - log_verbose_enable default: 0 > > >>>>>> - log_verbose_interval default: 3 secs > > >>>>>> - "Last-weapon" initialization on respawn now > sets > > >>>>>> itself to be the melee weapon if you don't have a selectable > > >>>>>> secondary weapon (like The Razorback). > > >>>>>> > > >>>>>> Bug Fixes: > > >>>>>> - Fixed an case where The Gunboats didn't apply their damage > > >>>>>> reduction properly. > > >>>>>> - The amount count in the HUD now flashes red when you're low > on > > >>>>>> ammo. > > >>>>>> - Extinguishing a burning teammate now earns a full bonus > point > > >>>>>> (was > > >>>>>> half a point). > > >>>>>> - Fixed a permanent overheal exploit involving dispensers. > > >>>>>> - Fixed a bug in spectator mode where the user aborted out of > > >>>>>> freezecam, setup a spec mode (like IN_EYE), and would then > have > > >>>>>> the > > >>>>>> setting stomped after the freezecam timer expired. > > >>>>>> - Fixed bug with disguised spy sometimes seeing his own name > in > > >>>>>> the > > >>>>>> disguise status HUD. > > >>>>>> - Fixed a client crash that could result from players with > arrows > > >>>>>> embedded in them. > > >>>>>> - Fixed items that can be worn by any class having the wrong > model > > >>>>>> when worn by a disguised Spy. > > >>>>>> - Added missing map prefixes to server browser game types. > > >>>>>> - Killing yourself with your own sentry no longer increments > the > > >>>>>> sentry's kill counter. > > >>>>>> - Fixed dropped hats sometimes having the wrong team color. > > >>>>>> - Fixed crit-boosted players not getting critical hits if > their > > >>>>>> weapon has custom no-crit behavior. > > >>>>>> - Fixed the achievement dialog taking a long time to pop up, > and > > >>>>>> completed achievements now sort to the bottom of the list. > > >>>>>> - Fixed Spies disguised as Medics hearing the autocaller > sound. > > >>>>>> > > >>>>>> Jason > > >>>>>> > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> archives, please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>> > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

