My experience is:

- sourcemod (no matter what mix of plugins) is crashing Windows when a
player joins
- metamod without sourcemod works fine on windows (though it's a tad
useless)
- metamod on Linux doesn't load, though the servers are running fine (albeit
with reduced functionality)

> -----Original Message-----
> From: [email protected] [mailto:hlds-
> [email protected]] On Behalf Of msleeper
> Sent: 29 April 2010 02:28
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
> 
> "Is linux crashing?"
> "Yeah windows runs fine."
> 
> Thanks.
> 
> 
> 
> On Thu, 2010-04-29 at 11:18 +1000, Arg! wrote:
> > Windows, SM 1.2.3 running fine here
> >
> > On Thu, Apr 29, 2010 at 11:12 AM, Rory King <[email protected]>
> wrote:
> > > Yes, it is not loading for Linux, but some windows users are also
> > > saying that they are getting crashes when a player joins while
> metamod
> > > is running.
> > >
> > >
> > >
> > > On 29 Apr 2010, at 02:07, msleeper <[email protected]>
> wrote:
> > >
> > >> So SM/MM is broke for linux?
> > >>
> > >> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
> > >>> Ignore my issue, replied to the wrong mailing list. The issue I'm
> > >>> having only affects Linux and it's cause already stated by Jason.
> > >>>
> > >>>
> > >>>
> > >>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]>
> wrote:
> > >>>
> > >>>> its a very common error with windows update.. that the update
> > >>>> fails to
> > >>>> update your bin folder  which includes essential files for your
> > >>>> server to
> > >>>> start lol. mot likely that the issue
> > >>>>
> > >>>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King
> <[email protected]>
> > >>>> wrote:
> > >>>>
> > >>>>> This update appears to have stopped metamod/sourcemod from
> running/
> > >>>>> starting on my servers (not crashing) , can anyone else
> confirm?
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>> On 29 Apr 2010, at 01:32, Jason Ruymen
> <[email protected]>
> > >>>>> wrote:
> > >>>>>
> > >>>>>> Required updates to Team Fortress 2 and Day of Defeat: Source
> have
> > >>>>>> been released.  Please run hldsupdatetool to receive the
> updates.
> > >>>>>> The specific changes include:
> > >>>>>>
> > >>>>>> Dedicated server
> > >>>>>> - Linux optimizations.
> > >>>>>> - Fixed Linux servers not relisting correctly after a master
> > >>>>>> server
> > >>>>>> restart.
> > >>>>>> - Fixed a case where servers could have "ghost" players
> consuming
> > >>>>>> player slots.
> > >>>>>>
> > >>>>>> Engine
> > >>>>>> - Marked the "snd_show" convar as a cheat.
> > >>>>>>
> > >>>>>> Team Fortress 2
> > >>>>>> New content:
> > >>>>>> - Added new community map cp_freight.
> > >>>>>> - Added missing physics models for several items.
> > >>>>>> - Added jiggle bones to the Sam & Max items, and The Buff
> Banner.
> > >>>>>> - Added Crit-a-Cola.
> > >>>>>>
> > >>>>>> Gameplay Changes:
> > >>>>>> - Pyro changes:
> > >>>>>> - Flamethrower direct damage reduced 20%.
> > >>>>>> - Burn duration reduced (10 -> 6 seconds).
> > >>>>>> - Airblast re-fire delay reduced by 25%.
> > >>>>>> - Airblast ammo usage reduced by 20%.
> > >>>>>> - All reflected rockets/grenades/arrows now mini-crit.
> > >>>>>> - Airblasting enemies into environmental deaths now awards the
> > >>>>>> death
> > >>>>>> credit to the Pyro.
> > >>>>>> - Heavy changes:
> > >>>>>> - Minigun spin-up/down time reduced by 25%
> > >>>>>> - Minigun firing movement speed increased to just under half-
> > >>>>>> normal
> > >>>>>> (from 80 to 110).
> > >>>>>> - Throwing a sandvich to a teammate now earns a full bonus
> point
> > >>>>>> (was half a point).
> > >>>>>> - Bonk! changes:
> > >>>>>> - Post-use movement penalty removed.
> > >>>>>> - Now has a re-use cooldown time, like The Sandman.
> > >>>>>> - The Chargin' Target changes:
> > >>>>>>             - Direct charge hit now does 50 damage + 10 per
> head
> > >>>>>> (up to 5 heads).
> > >>>>>>             - Capped the turn rate from +left and +right while
> > >>>>>> charging.
> > >>>>>> - The Huntsman changes:
> > >>>>>> - Removed restriction that arrows need to be aimed before they
> can
> > >>>>>> be lit by a Pyro.
> > >>>>>> - Bow can now be lowered without losing the lit arrow.
> > >>>>>> - Changed bow so you can start charging it while you're
> jumping,
> > >>>>>> but
> > >>>>>> you can't fire until you're on the ground.
> > >>>>>> - Fixed bug where flame effect would get stuck on if you
> change
> > >>>>>> weapons with a lit arrow.
> > >>>>>> - Backpack changes:
> > >>>>>> - Moved Crafting button out to the root class/backpack
> selection
> > >>>>>> panel.
> > >>>>>> - Dragging and dropping items in your backpack now makes
> > >>>>>> appropriate
> > >>>>>> sounds.
> > >>>>>> - Bot changes:
> > >>>>>> - Bots don't retreat to gather health as readily if they are
> in
> > >>>>>> combat.
> > >>>>>> - Bots no longer retreat when moving to block a point capture.
> > >>>>>> - Bots should now equip an appropriate combat weapon and fight
> > >>>>>> while
> > >>>>>> moving to collect health.
> > >>>>>> - Bots who are roaming the map and hunting now chase down
> their
> > >>>>>> victims, following them around corners.
> > >>>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't
> hold
> > >>>>>> down their fire button for a minimum time. This was causing
> > >>>>>> Soldier
> > >>>>>> bots to fire rockets into nearby walls as they strafed,
> killing
> > >>>>>> themselves.
> > >>>>>> - Soldiers bots now switch to their shotgun after firing all
> four
> > >>>>>> rockets when engaging an enemy.
> > >>>>>> - Added a few more bot names from community suggestions.
> > >>>>>> - Fixed a behavior loop with Engineer metal gathering.
> > >>>>>> - The Sandman change:
> > >>>>>>              - Added a slight speed reduction to stunned
> players.
> > >>>>>> - Community requests
> > >>>>>> - Added ConVars log_verbose_enable and log_verbose_interval to
> > >>>>>> report player positions in the server log at regular intervals
> > >>>>>>                    - log_verbose_enable     default: 0
> > >>>>>>                    - log_verbose_interval   default:  3 secs
> > >>>>>>              - "Last-weapon" initialization on respawn now
> sets
> > >>>>>> itself to be the melee weapon if you don't have a selectable
> > >>>>>> secondary weapon (like The Razorback).
> > >>>>>>
> > >>>>>> Bug Fixes:
> > >>>>>> - Fixed an case where The Gunboats didn't apply their damage
> > >>>>>> reduction properly.
> > >>>>>> - The amount count in the HUD now flashes red when you're low
> on
> > >>>>>> ammo.
> > >>>>>> - Extinguishing a burning teammate now earns a full bonus
> point
> > >>>>>> (was
> > >>>>>> half a point).
> > >>>>>> - Fixed a permanent overheal exploit involving dispensers.
> > >>>>>> - Fixed a bug in spectator mode where the user aborted out of
> > >>>>>> freezecam, setup a spec mode (like IN_EYE), and would then
> have
> > >>>>>> the
> > >>>>>> setting stomped after the freezecam timer expired.
> > >>>>>> - Fixed bug with disguised spy sometimes seeing his own name
> in
> > >>>>>> the
> > >>>>>> disguise status HUD.
> > >>>>>> - Fixed a client crash that could result from players with
> arrows
> > >>>>>> embedded in them.
> > >>>>>> - Fixed items that can be worn by any class having the wrong
> model
> > >>>>>> when worn by a disguised Spy.
> > >>>>>> - Added missing map prefixes to server browser game types.
> > >>>>>> - Killing yourself with your own sentry no longer increments
> the
> > >>>>>> sentry's kill counter.
> > >>>>>> - Fixed dropped hats sometimes having the wrong team color.
> > >>>>>> - Fixed crit-boosted players not getting critical hits if
> their
> > >>>>>> weapon has custom no-crit behavior.
> > >>>>>> - Fixed the achievement dialog taking a long time to pop up,
> and
> > >>>>>> completed achievements now sort to the bottom of the list.
> > >>>>>> - Fixed Spies disguised as Medics hearing the autocaller
> sound.
> > >>>>>>
> > >>>>>> Jason
> > >>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>> archives, please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>>
> > >>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>> archives,
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > >>>> archives, please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> _______________________________________________
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> please visit:
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