No, sv_pure does not stop the exploit from working. (It doesn't stop the 
multi-sentry script edit from working, either, but that's serverside, not a 
client exploit.) 

You couldn't reproduce it on your servers because Valve pushed an update that 
partially fixes the exploit. You can't do it by using positive numbers any more 
(e.g. build 2 1), but you *can* still do it by using *negative* numbers - e.g. 
"build 2 -10".

As of right now the only way to stop people using the exploit completely is 
still to use a plugin.

-Dave
 
On Friday, April 30, 2010, at 07:34AM, "Silent" <[email protected]> wrote:
>I tried the exploit on our servers and it does NOT work.
>
>I know that sv_pure is just related to file consistency and therefore I
>think the exploit will not work on pure servers.
>
>AFAIK the exploit is based on a changed script file and sv_pure 1
>prevents clients script files efficiently.
>
>Am I right?
>
>Silent
>
>
>doc schrieb:
>> I'm not sure you fully understand what sv_pure 1 is doing...
>>
>> On Thu, Apr 29, 2010 at 2:09 PM, Silent <[email protected]> wrote:
>>   
>>> Thanks a lot - I think our servers are not affected because we run it
>>> all with sv_pure 1
>>>
>>> But anyway - thanks :)
>>>     
>>
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