Servers of my HL2 (Orange Box) mod receive these UDP packets:
FFFFFFFF71303030303030303030303030303000 (20 bytes long) with spoofed
source IP. Linux servers can easily firewall these but it's harder on
Windows. I also don't know if attacker can use a different packet data
to achieve the same result.
Result of the attack is server disappearing from Steam browser, ticks
run per second go down to ~1 and CPU use skyrockets. As far as I know
attacked server doesn't receive a lot of these packets. Something
around 100 per second.

I'm sending it to hlds_linux because I'm not registered on hlds list. :)

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