As a matter of fact, i've seen one case like this with the lobby res and 
then alarm clock right after on one of our 5 L4D2 servers. Then the 
server crashed. It has not done that never before. Perhaps there was 
something within the latest mutation update.

-ics

17.5.2010 23:43, Arthur Lin kirjoitti:
> Alright, so we know that my ip is alright since I'm able to run a game a
> game with three other friends. So maybe SIGALRM means something?
>
> Summary:
> I'm able to run a regular coop game from start to finish with three other
> friends on my server and it runs really well. Any other mode, including
> 4-player realism mode, causes the server to reset. Friends are able to
> connect to my public IP perfectly fine, the load up requires the IP that is
> internally provided by my router (those ports have been properly forwarded.
>
> Crash info in debug mode:
> ->  Reservation cookie 1840725eaf53800:  reason ReplyReservationRequest
> Alarm clock
> cat: hlds.22250.pid: No such file or directory
> email debug.log to [email protected]
> Sun May 16 05:21:11 CDT 2010: Server restart in 10 seconds
> (debug.log only contains a note that the crash happened with no additional
> info)
>
> OS and Hardware Setup:
> Ubuntu Linux 10.04 Desktop
> Pentium 4 2.66 ghz
> 512 MB RAM
>
> On Mon, May 17, 2010 at 3:37 PM, Joonas Lehtolahti<
> [email protected]>  wrote:
>
>    
>> Nice to know that someone else also gets Alarm clocks with L4D2 (signal
>> SIGALRM). Sometime last year I got these very frequently, then I haven't
>> seen them until last week when the server went down once with SIGALRM
>> right after lobby tried connecting.
>>
>>
>> On Mon, 17 May 2010 23:32:41 +0300, Arthur Lin<[email protected]>
>> wrote:
>>
>>      
>>> Alarm clock
>>>        
>>
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