What is it with CSS Players that they always argue about the tickrate so 
much? Since tf2 released it is 66 with no complaining at all.
I guess it is because the most players are kids that are into 
"competetive gaming". When they loose it is hard to blaim their self for 
being worse than the opponent ( or bringing the client out of sync with 
their "pro" config). So it must be tickrate/serverfps/whatever...

Think positive. No speeding, no stuck doors etc. On every Server the 
speed etc is the same. The overall experience will be better than before.

But again thats seems to be the problem. I already had complains about 
the hitregistration is now accurate today. The player was like:
Before the update you needed "Skill" to know where the hitbox is, now 
every one can see it. The update sucks...  They do not care that the 
software is better or more orecise now. They want to win thats all.

I hope Valve sticks to 66 so that the average fun players have a better 
experience.

Just my 2 cents...



ps: not send from any mobile. instead from the oldest pc I have :P

Cc2iscooL schrieb:
> - Removed -tickrate command line option and defaulted tick rate to 66 rather
> than 33. This addressed a number of issues, including:
>        - Tick rate affecting how fast doors open / close
>        - Tick rate causing players hitting the ground to stutter
>        - Tick rate affecting the firing mechanisms of certain guns
>
> On Sat, Jun 26, 2010 at 5:03 PM, E3pO <[email protected]> wrote:
>
>   
>> Will their be a custom patch released or a detours function that we
>> can use to set tickrates? I don't see the purpose in blocking the
>> changes of tickrates.
>>
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