The problem is, that we are an official Gameserver provider, so when our
servers restart in the morning, som servers are faster than others, it
depends on how many mods the customer has installed.

That why we loved the way the old engine worked, if it could not get the
port, written in the command line, it would not start. But the new Source
Engine, just takes a random port to start on. It's seams like the server
sometimes ignores the "-port xxxxx" in the command line. 

Michael 

-----Oprindelig meddelelse-----
Fra: [email protected]
[mailto:[email protected]] På vegne af Eric Riemers
Sendt: 27. juni 2010 01:51
Til: 'Half-Life dedicated Linux server mailing list'
Emne: Re: [hlds_linux] New Source server takes a random port


If it cant get it's own, I would look at that problem first.

If you did a restart and it changed port after that, try waiting some time
before starting up again, perhaps the process is keeping the port in use for
a little while (rare conditions, but could occur)

Eric
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: zondag 27 juni 2010 1:28
To: [email protected]
Subject: [hlds_linux] New Source server takes a random port

Hi.

After the new update to source, we have been having som problems whit our
servers.

The new engine takes a random port, if i can't get it's own. Thats a major
problem for us, as we host a lot af serveres, an when a server take a port
that it should not have, the another server, can't start on the right one.

In our start command line we uses the "-port xxxxx" but it's still able to
take other ports. Is there any way to lock the new source server to only one
port, as the old server engine?

Best Regards
Michael

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