Can any of you show me how your Linux CSS command line looks like ? Michael
-----Oprindelig meddelelse----- Fra: [email protected] [mailto:[email protected]] På vegne af Allan Button Sendt: 27. juni 2010 18:57 Til: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] New Source server takes a random port Client Port: http://tinyurl.com/2awheq7 Sent from my mobile. On Jun 27, 2010, at 12:52 PM, "Saul Rennison" <[email protected]> wrote: > What is a client port anyway? > > On Sunday, June 27, 2010, Cc2iscooL <[email protected]> wrote: >> Uh... >> >> The source engine always takes two ports. One server and one client. >> >> Either specify client ports as ICS mentioned or put servers farther >> apart. >> >> On Sun, Jun 27, 2010 at 9:08 AM, Michael K. Gosvig <[email protected] >> >wrote: >> >>> The problem is, in the start command line the server is set to a >>> specific >>> port, example 27030. But in the screen it writes. " Network: IP >>> 92.246.12.12, mode MP, dedicated Yes, ports 27030 SV / 27031 CL" >>> >>> The server side is set to 27030, but then the client side takes >>> 27031, and >>> there the problem starts, as there is another server on 27031. And >>> when it >>> trys to start it's port I taken by the previous one on the client >>> side. >>> >>> Why is it that the client side on some severs take the next port >>> but on >>> others take "-1" in screen ? >>> >>> Michael >>> >>> -----Oprindelig meddelelse----- >>> Fra: [email protected] >>> [mailto:[email protected]] På vegne af M >>> arc.B >>> Sendt: 27. juni 2010 14:45 >>> Til: Half-Life dedicated Linux server mailing list >>> Emne: Re: [hlds_linux] New Source server takes a random port >>> >>> Michael, >>> >>> As far as I know, it don't pick up a random port. It try port + 1 >>> until it >>> find a free port. >>> There are other games that work the same way, so I think you >>> should make a >>> fix on your side since you are not supposed to start a server on a >>> port >>> that >>> is already used. >>> >>> Checking if that the port is available using netstat before you >>> launch a >>> server is the best way, and you can also make a sleep between the >>> server >>> kill and the server start. >>> >>> We are hosting about 5.000 and have no issue with this new port >>> management. >>> We do also reboot most servers in the morning. >>> >>> Cheers, >>> >>> Marc. >>> >>> On Sun, Jun 27, 2010 at 2:04 PM, Eric Riemers <[email protected]> >>> wrote: >>> >>>> You can always do a netstat -an|grep LISTEN|grep <portnumber> >>>> then "if >>>> found, wait 10 seconds" and try again before starting. >>>> Might not be the nicest solution , but could work for you. >>>> >>>> Eric >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> Michael >>> K. >>>> Gosvig >>>> Sent: zondag 27 juni 2010 2:50 >>>> To: 'Half-Life dedicated Linux server mailing list' >>>> Subject: Re: [hlds_linux] New Source server takes a random port >>>> >>>> No luck with "-hostport" instead of "-port" >>>> >>>> -----Oprindelig meddelelse----- >>>> Fra: [email protected] >>>> [mailto:[email protected]] På vegne af >>>> Cc2iscooL >>>> Sendt: 27. juni 2010 02:38 >>>> Til: Half-Life dedicated Linux server mailing list >>>> Emne: Re: [hlds_linux] New Source server takes a random port >>>> >>>> Yes but the ports shouldn't be in use if they're restarting. >>>> Maybe try >>>> adding some delays to your reboot scripts so the daemon has a >>>> chance to >>>> shut >>>> down and a check to see if the process is closed before starting >>>> up a new >>>> server. >>>> >>>> On Sat, Jun 26, 2010 at 7:27 PM, Michael K. Gosvig >>>> <[email protected]>wrote: >>>> >>>>> The problem is, that we are an official Gameserver provider, so >>>>> when >>>>> our servers restart in the morning, som servers are faster than >>>>> others, it depends on how many mods the customer has installed. >>>>> >>>>> That why we loved the way the old engine worked, if it could not >>>>> get >>>>> the port, written in the command line, it would not start. But >>>>> the new >>>>> Source Engine, just takes a random port to start on. It's seams >>>>> like >>>>> the server sometimes ignores the "-port xxxxx" in the command >>>>> line. >>>>> >>>>> > > -- > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

