Welcome to ob engine. Don't worry about cleaning up as you leave.

Valve always leaves it's junk variables in the engine.

No wonder the engine is so bloated.

Sent from my mobile.

On Jun 28, 2010, at 10:00 AM, "clad iron" <[email protected]> wrote:

> Also ran across these in the list. (Looks like TF2 cvars.)
> Have these just forgotten to be taken out, or are they getting new  
> names ?
>
>         tf_arena_max_streak                      : 3        : ,  
> "sv", "nf",
>> "rep" : Teams will be scrambled if one team reaches this streak
>>         tf_arena_preround_time                   : 10       : , "sv",
>> "nf", "rep" : Length of the Pre-Round time
>>         tf_arena_round_time                      : 0        : , "sv",
>> "nf", "rep" :
>>         tf_arena_use_queue                       : 1        : , "sv",
>> "nf", "rep" : Enables the spectator queue system for Arena.
>>         tf_escort_score_rate                     : 1        : , "sv",
>> "cheat"  : Score for escorting the train, in points per second
>>
>
>
> On Mon, Jun 28, 2010 at 9:49 AM, clad iron <[email protected]> wrote:
>
>> For any of you CSS admin's out there that don't know you can run  
>> "cvarlist"
>> in the server console to get the latest cvars released.
>>
>> While checking , i found this which i'm sure you admins would love  
>> to see.
>> This is directly from the css  cvarlist.
>>
>>   sv_max_usercmd_future_ticks              : 8        : ,  
>> "sv"           :
>>> Prevents clients from running usercmds too far in the future.  
>>> Prevents speed
>>> hacks.
>>>
>>
>> I never really played css so i'm not sure how long it's been in  
>> there.
>> perhaps it came out with the OB for css ?
>>
>> Note: when doing cvarlist in the server console, you can not scroll  
>> up far
>> enough to even see half of the list.
>>          The way i get around this is by using HLSW <http:// 
>> hlsw.org>with rcon access you can run the command there to retrieve  
>> the list.
>>
>> I think there some way to have the cvarlist dumped to a .txt file,  
>> but i'm
>> unsure of how to do that.
>>
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