On Sat, Jul 10, 2010 at 10:42 AM, ics <[email protected]> wrote:

> Why don't you specify a path, other than . or ./blabla? Like
> /home/user/server/hl2mp into the -dir option.
>
> -ics
>
> 10.7.2010 13:42, Jesse Molina kirjoitti:
>
>
>> Hello
>>
>> I'm doing this;
>>
>> sudo -u steamuser ./steam -command update -game hl2mp -dir
>> ./hl2mp-whatever
>
>
>> And, my CPU core goes to 100% and the command does nothing.  I have to
>> TERM it to stop, and no files have been created.
>>
>>
>>
>> sudo -u steamuser ./steam -command update -game hl2mp -dir .
>>
>> This works fine.
>>
>>
>>
>> Is the steam binary too stupid to install anywhere but the local
>> directory?  If so, why offer the -dir argument?
>>
>> So, I guess if I want multiple servers installed, I need multiple
>> directories each with their own steam binary?  That's the impression that I
>> am getting.
>>
>
[on Linux]: I use a wrapper to install steam only once <
http://srcds.info/steam.html>. The wrapper forces all PATHs absolute for
convenience of itself. If you want multiple servers, it's easy to make a
master folder and copy the folder recursively to other folders or "Even
better, than copying a whole directory tree, is to use the –symbolic-link
(-s) option of the GNU cp utility, (e.g., cp -s SOURCE DEST). This creates a
shadow directory with symbolic links instead of duplicating files. We can
then safely replace individual symbolic links with copies of the actual
files we wish to modify. This also makes it easy to determine which
modifications belong to us and require backup."



>
>> I'm a noob at Steam servers/HLDS, so maybe this is just common knowledge,
>> but googling didn't find me anything on the subject, and I've read multiple
>> how-tos that mentioned using a specified "-dir ./whatever".
>>
>> It's noteworthy that I did install some game servers in a "-dir tf2"
>> recently, so I know it's not completely broken, it wasn't in previous steam
>> binary versions.
>>
>>
>>
>>
>
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-- 
Erik S
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