Don't know if it still valid (comes out of my old brain segment), but otherwise you can use connection tracking, which basicly means that a port opened locally to the client will allow the client to send data back on that port too. (giving the option to further close down the inbound ports)
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of D4rKr0W Sent: zaterdag 10 juli 2010 22:04 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] srcds port usage I'm trying to secure my linux box (debian stable amd64) which is running mainly l4d and l4d2 servers, but i don't seem to be able to find the right way to set up my firewall. I'm using bastille at the moment, which is pretty straightforward, but i notice a lot of packets from the clients are getting rejected because they're not being sent to the right ports. I've been told i should only worry about opening the ports that i specify on the server startup line, since i'm not putting any rule to block outbound connections. Is there a pattern of some sort in the service ports? Allowing TCP\UDP only on the hostports isn't causing any trouble for the players, from what i could see, but i wouldn't want to block any other port and possibly mess up. How did you guys deal with the issue? Is there some good source of information you would reccomend? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

