Don't know if it still valid (comes out of my old brain segment), but
otherwise you can use connection tracking, which basicly means that a port
opened locally to the client will allow the client to send data back on that
port too. (giving the option to further close down the inbound ports) 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of D4rKr0W
Sent: zaterdag 10 juli 2010 22:04
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] srcds port usage

I'm trying to secure my linux box (debian stable amd64) which is running
mainly l4d and l4d2 servers, but i don't seem to be able to find the right
way to set up my firewall. I'm using bastille at the moment, which is pretty
straightforward, but i notice a lot of packets from the clients are getting
rejected because they're not being sent to the right ports. I've been told i
should only worry about opening the ports that i specify on the server
startup line, since i'm not putting any rule to block outbound connections.

Is there a pattern of some sort in the service ports? Allowing TCP\UDP only
on the hostports isn't causing any trouble for the players, from what i
could see, but i wouldn't want to block any other port and possibly mess up.

How did you guys deal with the issue? Is there some good source of
information you would reccomend?

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