I've had this same issue. With addons folder removed, I run update with -verify_all and it doesn't change anything. Server still segfaults on start. Any idea what this is about? I don't really want to have to reinstall/redownload the whole thing. > ---------- Forwarded message ---------- > From: ics <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Date: Sun, 11 Jul 2010 23:04:01 +0300 > Subject: Re: [hlds_linux] New error starting Left 4 Dead 2 > You need to update your server in order it to work correctly. If you cannot > get any files with the update, run it with -verify_all option. > > -ics > > 11.7.2010 22:54, pat w kirjoitti: >> >> Hi all, >> >> I've been running a L4D2 server for some time now with no errors. >> The other day I checked my server processes to see that they >> required a restart. I assumed it was a new patch, so I restarted >> the processes, only to find I was thrown into an infinite loop of >> restarts due to a new segmentation fault. I was also prompted to >> install the package gdb, which I did. >> >> Has anyone else experienced this new error since the latest >> update rolled out? >> >> ./srcds_run: line 336: 24625 Segmentation fault $HL_CMD >> Add "-debug" to the ./srcds_run command line to generate a debug.log to help >> with solving this problem >> Sun Jul 11 12:51:13 PDT 2010: Server restart in 10 seconds >> >> I also get this error when I do not use my start scripts, but >> only run srcds_run -debug. >> >> Patrick >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > > > ---------- Forwarded message ---------- > From: Kyle Sanderson <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Date: Sun, 11 Jul 2010 14:40:39 -0700 > Subject: Re: [hlds_linux] Nemrun v1.3 Released > <3 > > Thanks, > Kyle. > > On Sun, Jul 11, 2010 at 3:45 AM, Nephyrin Zey <[email protected]> wrote: >> Get it here: >> http://nephyrin.net/tools/nemrun/1.3/ >> >> Mainly, it fixes a few bugs related to new updates, namely srcds_i486 -> >> srcds_linux, and a bug with handling the new master protocol. >> >> All changes: >>> >>> v1.3 Released 07/11/2010 @ 0300PDT >>> FEATURES >>> - Passing -verify_all will now cause the script to use -verify_all when >>> performing updates >>> - Cleaned up help text >>> - added --help_examples >>> BUGS >>> - Removed remaining mention of NephCPUFix.so >>> - Replaced srcds_i486 mentions with srcds_linux >>> - Now passes "Counter-Strike Source" to hldsupdatetool instead of >>> 'cstrike' if >>> updating that game. >>> SRCUPDATECHECK >>> - No longer fails randomly for some users. This was due to the 'your >>> server is >>> out of date' A2C_PRINT packet the master server sends arriving before >>> the >>> normal master communications finish. >>> - No longer binds to 47015 - the master server doesn't seem to care if >>> the >>> packet came from the port it is registering, and this was tripping up >>> two or more update daemons running on the same IP. >>> - Now always uses hl2master.steampowered.com. Previously this was the >>> slowest >>> and least reliable master server - now it is just a DNS round robin. >>> - Added GPL license text >>> MISC >>> - Added GPL license text, contact me if you want a different license for >>> some >>> reason. (I'm talking to you, four-five worldwide users) >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > > ---------- Forwarded message ---------- > From: "Keeper" <[email protected]> > To: "'Half-Life dedicated Linux server mailing list'" > <[email protected]> > Date: Sun, 11 Jul 2010 20:55:32 -0400 > Subject: [hlds_linux] EP1 engine is not working > Is anybody else out there having issues with HL2MP/EP1 games no longer > working on Linux? Ever since the engie update this last week, it seem as > though a few of the EP1 binaries (not game specific) were updated also. > > It's working on windows just fine, but clients are getting the following > error on linux: > "Failed to get server encryption key" > > When I update the servers, windows is at version 100, while Linux is at 99. > Don't know if this is the issue or not, but wanted to see if others were > having this problem: > > Windows: > Updating 'Source Dedicated Server' from version 98 to version 100 > > 47.80% downloading C:\plugins\scripts/../srcds_1\bin\engine.dll > 92.00% downloading C:\plugins\scripts/../srcds_1\bin\steamclient.dll > 95.39% downloading C:\plugins\scripts/../srcds_1\bin\tier0_s.dll > 100.00% downloading C:\plugins\scripts/../srcds_1\bin\vstdlib_s.dll > > Linux: > Updating 'Source Dedicated Server Linux' from version 98 to version 99 > > 2.61% downloading ./bin/libtier0_s.so > 5.86% downloading ./bin/libvstdlib_s.so > 91.38% downloading ./bin/steamclient_i486.so > > No plugins, and logged off and back onto steam. All with the same result. > > Thanks, > Keeper > > > > > > ---------- Forwarded message ---------- > From: E3pO <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Date: Mon, 12 Jul 2010 01:55:50 -0700 > Subject: [hlds_linux] This is a bit weird.. Only happens with custom maplist > PreMinidumpCallback: updating dump comment > Uploading dump (in-process) [proxy ''] > /tmp/dumps/4a1002bd-2518-ad3a-2efb9b2a-3e7323f0.dmp > Segmentation fault (core dumped) > BFD: Warning: /home/srcds/srcds_css_gungame/orangebox/core is truncated: > expected core file size >= 281944064, found: 1081344. > Cannot access memory at address 0xf77028f0 > Cannot access memory at address 0xf0185d60 > /home/srcds/srcds_css_gungame/orangebox/debug.cmds:4: Error in sourced > command file: > Cannot access memory at address 0xf77028f0 > email debug.log to [email protected] > Sun Jul 11 23:53:59 HADT 2010: Server restart in 10 seconds > > Any clue why this is happening? > > > debug.log > ---------------------------------------------- > CRASH: Sun Jul 11 23:55:48 HADT 2010 > Start Line: ./srcds_linux -console -game cstrike +ip 192.168.1.2 +port 27099 > +map gg_treehugger_v2 +maxplayers 40 -autoupdate -insecure -debug > [New Thread 17425] > [New Thread 17433] > [New Thread 17436] > [New Thread 17424] > #0 0xffffffff in ?? () > No symbol table info available. > eax 0xf0 240 > ecx 0x0 0 > edx 0x2 2 > ebx 0xf0b40b5c -256636068 > esp 0xf01b0d60 0xf01b0d60 > ebp 0xf01b0d98 0xf01b0d98 > esi 0x0 0 > edi 0x0 0 > eip 0xffffffff 0xffffffff > eflags 0x10202 [ IF RF ] > cs 0x23 35 > ss 0x2b 43 > ds 0x2b 43 > es 0x2b 43 > fs 0x0 0 > gs 0x63 99 > End of Source crash report > ---------------------------------------------- > > > > ---------- Forwarded message ---------- > From: ics <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Date: Mon, 12 Jul 2010 12:41:57 +0300 > Subject: Re: [hlds_linux] This is a bit weird.. Only happens with custom > maplist > Because Eventscripts and thus GunGame is broken and there has not been a > proper update since CSS went OB. The bugfix does not work properly. > > -ics > > 12.7.2010 11:55, E3pO kirjoitti: >> >> PreMinidumpCallback: updating dump comment >> Uploading dump (in-process) [proxy ''] >> /tmp/dumps/4a1002bd-2518-ad3a-2efb9b2a-3e7323f0.dmp >> Segmentation fault (core dumped) >> BFD: Warning: /home/srcds/srcds_css_gungame/orangebox/core is truncated: >> expected core file size>= 281944064, found: 1081344. >> Cannot access memory at address 0xf77028f0 >> Cannot access memory at address 0xf0185d60 >> /home/srcds/srcds_css_gungame/orangebox/debug.cmds:4: Error in sourced >> command file: >> Cannot access memory at address 0xf77028f0 >> email debug.log to [email protected] >> Sun Jul 11 23:53:59 HADT 2010: Server restart in 10 seconds >> >> Any clue why this is happening? >> >> >> debug.log >> ---------------------------------------------- >> CRASH: Sun Jul 11 23:55:48 HADT 2010 >> Start Line: ./srcds_linux -console -game cstrike +ip 192.168.1.2 +port 27099 >> +map gg_treehugger_v2 +maxplayers 40 -autoupdate -insecure -debug >> [New Thread 17425] >> [New Thread 17433] >> [New Thread 17436] >> [New Thread 17424] >> #0 0xffffffff in ?? () >> No symbol table info available. >> eax 0xf0 240 >> ecx 0x0 0 >> edx 0x2 2 >> ebx 0xf0b40b5c -256636068 >> esp 0xf01b0d60 0xf01b0d60 >> ebp 0xf01b0d98 0xf01b0d98 >> esi 0x0 0 >> edi 0x0 0 >> eip 0xffffffff 0xffffffff >> eflags 0x10202 [ IF RF ] >> cs 0x23 35 >> ss 0x2b 43 >> ds 0x2b 43 >> es 0x2b 43 >> fs 0x0 0 >> gs 0x63 99 >> End of Source crash report >> ---------------------------------------------- >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > > > ---------- Forwarded message ---------- > From: "Michael K. Gosvig" <[email protected]> > To: "Valve maling ist" <[email protected]> > Date: Mon, 12 Jul 2010 15:55:48 +0200 > Subject: [hlds_linux] Bind Client port- Linux > Hi all. > > > > Can any of you guys tell me if there is a way to bind the Client port on > Linux Source servers. We have been trying "-clintport XXXXX", > > But the server still seems to take a random port each time. > > > > Michael > > > > > ---------- Forwarded message ---------- > From: "David A. Parker" <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Date: Mon, 12 Jul 2010 10:08:52 -0400 > Subject: Re: [hlds_linux] Bind Client port- Linux > You mean the port that a client connects to? You just use -port to specify > that. The default it 27015 (UDP). > > Michael K. Gosvig wrote: >> >> Hi all. >> >> >> Can any of you guys tell me if there is a way to bind the Client port on >> Linux Source servers. We have been trying "-clintport XXXXX", >> >> But the server still seems to take a random port each time. >> >> Michael >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > -- > > Dave Parker > Systems Administrator > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > > > > > ---------- Forwarded message ---------- > From: Daniel Vogel <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Date: Mon, 12 Jul 2010 17:30:24 +0200 > Subject: Re: [hlds_linux] Bind Client port- Linux > I'm sure he means this: > Network: IP ???.???.???.???, mode MP, dedicated Yes, ports 28001 SV / 27006 CL > the "27006 CL" part. > I'm interested in that too, since I can see the ports counting up > every time I start a new server on the machine, but I'd rather want > them to be in the 28xxx range as well. > > On 12 July 2010 16:08, David A. Parker <[email protected]> wrote: >> You mean the port that a client connects to? You just use -port to specify >> that. The default it 27015 (UDP). >> >> Michael K. Gosvig wrote: >>> >>> Hi all. >>> >>> >>> Can any of you guys tell me if there is a way to bind the Client port on >>> Linux Source servers. We have been trying "-clintport XXXXX", >>> >>> But the server still seems to take a random port each time. >>> >>> Michael >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> -- >> >> Dave Parker >> Systems Administrator >> Utica College >> Integrated Information Technology Services >> (315) 792-3229 >> Registered Linux User #408177 >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > Mit freundlichen Grüssen, > Sincerely Yours, > Daniel Vogel > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >
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