I've had this same issue. With addons folder removed, I run update
with -verify_all and it doesn't change anything. Server still
segfaults on start. Any idea what this is about? I don't really want
to have to reinstall/redownload the whole thing.
> ---------- Forwarded message ----------
> From: ics <[email protected]>
> To: Half-Life dedicated Linux server mailing list 
> <[email protected]>
> Date: Sun, 11 Jul 2010 23:04:01 +0300
> Subject: Re: [hlds_linux] New error starting Left 4 Dead 2
> You need to update your server in order it to work correctly. If you cannot 
> get any files with the update, run it with -verify_all option.
>
> -ics
>
> 11.7.2010 22:54, pat w kirjoitti:
>>
>> Hi all,
>>
>> I've been running a L4D2 server for some time now with no errors.
>> The other day I checked my server processes to see that they
>> required a restart.  I assumed it was a new patch, so I restarted
>> the processes, only to find I was thrown into an infinite loop of
>> restarts due to a new segmentation fault.  I was also prompted to
>> install the package gdb, which I did.
>>
>> Has anyone else experienced this new error since the latest
>> update rolled out?
>>
>> ./srcds_run: line 336: 24625 Segmentation fault      $HL_CMD
>> Add "-debug" to the ./srcds_run command line to generate a debug.log to help
>> with solving this problem
>> Sun Jul 11 12:51:13 PDT 2010: Server restart in 10 seconds
>>
>> I also get this error when I do not use my start scripts, but
>> only run srcds_run -debug.
>>
>> Patrick
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
>
>
> ---------- Forwarded message ----------
> From: Kyle Sanderson <[email protected]>
> To: Half-Life dedicated Linux server mailing list 
> <[email protected]>
> Date: Sun, 11 Jul 2010 14:40:39 -0700
> Subject: Re: [hlds_linux] Nemrun v1.3 Released
> <3
>
> Thanks,
> Kyle.
>
> On Sun, Jul 11, 2010 at 3:45 AM, Nephyrin Zey <[email protected]> wrote:
>>  Get it here:
>> http://nephyrin.net/tools/nemrun/1.3/
>>
>> Mainly, it fixes a few bugs related to new updates, namely srcds_i486 ->
>> srcds_linux, and a bug with handling the new master protocol.
>>
>> All changes:
>>>
>>> v1.3 Released 07/11/2010 @ 0300PDT
>>>  FEATURES
>>>  - Passing -verify_all will now cause the script to use -verify_all when
>>>    performing updates
>>>  - Cleaned up help text
>>>  - added --help_examples
>>>  BUGS
>>>  - Removed remaining mention of NephCPUFix.so
>>>  - Replaced srcds_i486 mentions with srcds_linux
>>>  - Now passes "Counter-Strike Source" to hldsupdatetool instead of
>>> 'cstrike' if
>>>    updating that game.
>>>  SRCUPDATECHECK
>>>  - No longer fails randomly for some users. This was due to the 'your
>>> server is
>>>    out of date' A2C_PRINT packet the master server sends arriving before
>>> the
>>>    normal master communications finish.
>>>  - No longer binds to 47015 - the master server doesn't seem to care if
>>> the
>>>    packet came from the port it is registering, and this was tripping up
>>>    two or more update daemons running on the same IP.
>>>  - Now always uses hl2master.steampowered.com. Previously this was the
>>> slowest
>>>    and least reliable master server - now it is just a DNS round robin.
>>>  - Added GPL license text
>>>  MISC
>>>  - Added GPL license text, contact me if you want a different license for
>>> some
>>>    reason. (I'm talking to you, four-five worldwide users)
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
>
> ---------- Forwarded message ----------
> From: "Keeper" <[email protected]>
> To: "'Half-Life dedicated Linux server mailing list'" 
> <[email protected]>
> Date: Sun, 11 Jul 2010 20:55:32 -0400
> Subject: [hlds_linux] EP1 engine is not working
> Is anybody else out there having issues with HL2MP/EP1 games no longer 
> working on Linux?  Ever since the engie update this last week, it seem as 
> though a few of the EP1 binaries (not game specific) were updated also.
>
> It's working on windows just fine, but clients are getting the following 
> error on linux:
> "Failed to get server encryption key"
>
> When I update the servers, windows is at version 100, while Linux is at 99.  
> Don't know if this is the issue or not, but wanted to see if others were 
> having this problem:
>
> Windows:
> Updating 'Source Dedicated Server' from version 98 to version 100
>
> 47.80%  downloading C:\plugins\scripts/../srcds_1\bin\engine.dll
> 92.00%  downloading C:\plugins\scripts/../srcds_1\bin\steamclient.dll
> 95.39%  downloading C:\plugins\scripts/../srcds_1\bin\tier0_s.dll
> 100.00% downloading C:\plugins\scripts/../srcds_1\bin\vstdlib_s.dll
>
> Linux:
> Updating 'Source Dedicated Server Linux' from version 98 to version 99
>
> 2.61%   downloading ./bin/libtier0_s.so
> 5.86%   downloading ./bin/libvstdlib_s.so
> 91.38%  downloading ./bin/steamclient_i486.so
>
> No plugins, and logged off and back onto steam.  All with the same result.
>
> Thanks,
> Keeper
>
>
>
>
>
> ---------- Forwarded message ----------
> From: E3pO <[email protected]>
> To: Half-Life dedicated Linux server mailing list 
> <[email protected]>
> Date: Mon, 12 Jul 2010 01:55:50 -0700
> Subject: [hlds_linux] This is a bit weird.. Only happens with custom maplist
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/4a1002bd-2518-ad3a-2efb9b2a-3e7323f0.dmp
> Segmentation fault (core dumped)
> BFD: Warning: /home/srcds/srcds_css_gungame/orangebox/core is truncated:
> expected core file size >= 281944064, found: 1081344.
> Cannot access memory at address 0xf77028f0
> Cannot access memory at address 0xf0185d60
> /home/srcds/srcds_css_gungame/orangebox/debug.cmds:4: Error in sourced
> command file:
> Cannot access memory at address 0xf77028f0
> email debug.log to [email protected]
> Sun Jul 11 23:53:59 HADT 2010: Server restart in 10 seconds
>
> Any clue why this is happening?
>
>
> debug.log
> ----------------------------------------------
> CRASH: Sun Jul 11 23:55:48 HADT 2010
> Start Line: ./srcds_linux -console -game cstrike +ip 192.168.1.2 +port 27099
> +map gg_treehugger_v2 +maxplayers 40  -autoupdate -insecure -debug
> [New Thread 17425]
> [New Thread 17433]
> [New Thread 17436]
> [New Thread 17424]
> #0  0xffffffff in ?? ()
> No symbol table info available.
> eax            0xf0    240
> ecx            0x0    0
> edx            0x2    2
> ebx            0xf0b40b5c    -256636068
> esp            0xf01b0d60    0xf01b0d60
> ebp            0xf01b0d98    0xf01b0d98
> esi            0x0    0
> edi            0x0    0
> eip            0xffffffff    0xffffffff
> eflags         0x10202    [ IF RF ]
> cs             0x23    35
> ss             0x2b    43
> ds             0x2b    43
> es             0x2b    43
> fs             0x0    0
> gs             0x63    99
> End of Source crash report
> ----------------------------------------------
>
>
>
> ---------- Forwarded message ----------
> From: ics <[email protected]>
> To: Half-Life dedicated Linux server mailing list 
> <[email protected]>
> Date: Mon, 12 Jul 2010 12:41:57 +0300
> Subject: Re: [hlds_linux] This is a bit weird.. Only happens with custom 
> maplist
> Because Eventscripts and thus GunGame is broken and there has not been a 
> proper update since CSS went OB. The bugfix does not work properly.
>
> -ics
>
> 12.7.2010 11:55, E3pO kirjoitti:
>>
>> PreMinidumpCallback: updating dump comment
>> Uploading dump (in-process) [proxy '']
>> /tmp/dumps/4a1002bd-2518-ad3a-2efb9b2a-3e7323f0.dmp
>> Segmentation fault (core dumped)
>> BFD: Warning: /home/srcds/srcds_css_gungame/orangebox/core is truncated:
>> expected core file size>= 281944064, found: 1081344.
>> Cannot access memory at address 0xf77028f0
>> Cannot access memory at address 0xf0185d60
>> /home/srcds/srcds_css_gungame/orangebox/debug.cmds:4: Error in sourced
>> command file:
>> Cannot access memory at address 0xf77028f0
>> email debug.log to [email protected]
>> Sun Jul 11 23:53:59 HADT 2010: Server restart in 10 seconds
>>
>> Any clue why this is happening?
>>
>>
>> debug.log
>> ----------------------------------------------
>> CRASH: Sun Jul 11 23:55:48 HADT 2010
>> Start Line: ./srcds_linux -console -game cstrike +ip 192.168.1.2 +port 27099
>> +map gg_treehugger_v2 +maxplayers 40  -autoupdate -insecure -debug
>> [New Thread 17425]
>> [New Thread 17433]
>> [New Thread 17436]
>> [New Thread 17424]
>> #0  0xffffffff in ?? ()
>> No symbol table info available.
>> eax            0xf0    240
>> ecx            0x0    0
>> edx            0x2    2
>> ebx            0xf0b40b5c    -256636068
>> esp            0xf01b0d60    0xf01b0d60
>> ebp            0xf01b0d98    0xf01b0d98
>> esi            0x0    0
>> edi            0x0    0
>> eip            0xffffffff    0xffffffff
>> eflags         0x10202    [ IF RF ]
>> cs             0x23    35
>> ss             0x2b    43
>> ds             0x2b    43
>> es             0x2b    43
>> fs             0x0    0
>> gs             0x63    99
>> End of Source crash report
>> ----------------------------------------------
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
>
>
> ---------- Forwarded message ----------
> From: "Michael K. Gosvig" <[email protected]>
> To: "Valve maling ist" <[email protected]>
> Date: Mon, 12 Jul 2010 15:55:48 +0200
> Subject: [hlds_linux] Bind Client port- Linux
> Hi all.
>
>
>
> Can any of you guys tell me if there is a way to bind the Client port on
> Linux Source servers. We have been trying "-clintport XXXXX",
>
> But the server still seems to take a random port each time.
>
>
>
> Michael
>
>
>
>
> ---------- Forwarded message ----------
> From: "David A. Parker" <[email protected]>
> To: Half-Life dedicated Linux server mailing list 
> <[email protected]>
> Date: Mon, 12 Jul 2010 10:08:52 -0400
> Subject: Re: [hlds_linux] Bind Client port- Linux
> You mean the port that a client connects to?  You just use -port to specify 
> that.  The default it 27015 (UDP).
>
> Michael K. Gosvig wrote:
>>
>> Hi all.
>>
>>
>> Can any of you guys tell me if there is a way to bind the Client port on
>> Linux Source servers. We have been trying "-clintport XXXXX",
>>
>> But the server still seems to take a random port each time.
>>
>> Michael
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> --
>
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
>
>
>
> ---------- Forwarded message ----------
> From: Daniel Vogel <[email protected]>
> To: Half-Life dedicated Linux server mailing list 
> <[email protected]>
> Date: Mon, 12 Jul 2010 17:30:24 +0200
> Subject: Re: [hlds_linux] Bind Client port- Linux
> I'm sure he means this:
> Network: IP ???.???.???.???, mode MP, dedicated Yes, ports 28001 SV / 27006 CL
> the "27006 CL" part.
> I'm interested in that too, since I can see the ports counting up
> every time I start a new server on the machine, but I'd rather want
> them to be in the 28xxx range as well.
>
> On 12 July 2010 16:08, David A. Parker <[email protected]> wrote:
>> You mean the port that a client connects to?  You just use -port to specify
>> that.  The default it 27015 (UDP).
>>
>> Michael K. Gosvig wrote:
>>>
>>> Hi all.
>>>
>>>
>>> Can any of you guys tell me if there is a way to bind the Client port on
>>> Linux Source servers. We have been trying "-clintport XXXXX",
>>>
>>> But the server still seems to take a random port each time.
>>>
>>> Michael
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> --
>>
>> Dave Parker
>> Systems Administrator
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> Mit freundlichen Grüssen,
> Sincerely Yours,
> Daniel Vogel
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>

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