Can anyone, technically, tell me what high FPS is supposed to do? After reading through the technical documents on valve's site, there is no mention to server FPS in any performance context, at all. The only thing it mentions is how the server tickrate influences precision of operations. I do know that tickrate needs 1 frame for simulation, on newer engines 66hz needs 1 frame for each hz, so 66fps are required. On high FPS servers like 1000fps and above, what are the other 933 'frames' doing? I can understand everyone wants low latency, what the hell does a 10,000FPS server do better than a 1,000FPS server, besides suck up massive amounts of CPU, for syscalls?
Valid reasons should be some kind of code (a plugin that measures latency or bullet spread and prints the numbers for measurement), or <insert technical discussion here> Invalid reasons are the following: - It feels better / I can kill people better - http://www.fpsmeter.org/p,faq.html - Realtime kernels make the FPS more steady - Larger number are always better _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

