I totally agree with you Lee, it s a bit of a mine field but so far it looks like a mask.
Always worth a look: http://www.multiplaygameservers.com/help/source-engine-performance-guide / -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of RTL-Servers | Lee Sent: 29 July 2010 15:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] High FPS? Hello, We've operated 1000fps servers for around 3-4 years now and I'm unable to notice any difference between this and a 10,000fps+ server. We do however allow clients the ability to run at high fps' but I've made it known we find there is no benefit from doing so, giving clients the freedom to alter it seems to keep them happy. The methods used for high fps are generally more of a mask than anything beneficial I find. If you'd like to try the following lib out: http://forums.srcds.com/viewtopic/13230 If you find any change, please let me know :-) Kind Regards Lee Gardiner RTL-Servers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

