It's still annoying to have to do that, though.
It's a recent development, before it would at least make a backup before
overwriting.
On 7/30/2010 7:34 PM, ics wrote:
Put this line in your server.cfg: motdfile "somefile.txt"
where the somefile.txt is your motd. Then it won't get overwritten and
doesn't matter if the default one does. You can do the hostfile.
-ics
31.7.2010 2:22, tom nikitopoulos kirjoitti:
Okay,okay Im sorry.
Tell me why then(with hands pointing to sky.) must valve FUCKING update
motd,txt everytime?
Ive learned my lesson- now I just keep a copy of my motd on my gamer for
when friday nite rolls around.
Some conspiracy theories are starting to flow in my head
On Fri, Jul 30, 2010 at 6:11 PM, Steffen Schmolinske
<[email protected]>wrote:
/this
we should just be happy about valve actually doing something (unlike
css
before the engine update).
----- Original Message ----- From: "ics"<[email protected]>
To: "Half-Life dedicated Linux server mailing list"<
[email protected]>
Sent: Saturday, July 31, 2010 12:48 AM
Subject: Re: [hlds_linux] L4D2 updates
Do you seriously think that having updates is a bad thing? Though
I agree
that the time isn't exactly favorable to people in europe (10-11pm
friday
evening).
-ics
31.7.2010 1:12, Saint K. kirjoitti:
Are doin my fkin head in. I've been very patient, but seriously,
what the
fuck is up with the weekly, and sometimes twice a week. I really
can't be
arsed anymore to host l4d2 due to this cycle. I've taken down all
normal
l4d2 servers, and just kept 2 10vs10 servers, which are on the
same "you can
fuck off in a corner" nomination list.
Friday evening primetime each bloody week updates. Fucking hell
who came
up with this crap?
//end of rant
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