We're running Ubuntu Server, 2.6.31-22-server (SMP) x86_64kernel, and have seen
issues with disconnection pending.  It's random and we've tried to compensate
with -pingboost.  We didn't have this issue before the conversion to orangebox
nor did we have problems with tf2 when we were running it.  As far as processor
goes, the twin dualcore Opty 875 HE's don't even break a sweat with people on
the server.  My question is this:
 
What fundamential network code changes and requirements for bandwidth have
happened with the conversion?  We have no 'extra' drivers like a winblows box
would, nor do we have extra services like it.
 



> Message: 1
> Date: Mon, 09 Aug 2010 16:55:25 -0400
> From: Gary Stanley <[email protected]>
> Subject: Re: [hlds_linux] Anyway to handle many players?
> To: Half-Life dedicated Linux server mailing list
>         <[email protected]>, [email protected]
> Message-ID:
>         <[email protected]>
> Content-Type: text/plain; charset="us-ascii"; format=flowed
>
> At 10:35 AM 8/9/2010, Christoffer Pedersen wrote:
> >Hello
> >
> >I am trying to figure out how to get my server to handle the many
> >players that visit my servers each day. I have a big 40 slots
> >deathmatch-server and a 30 slots rpg-server. Before the CS:S update,
> >the servers used to run just fine, but after, im getting huge
> >lagspikes and FPS-drops. I have been looking at the CPU-usage and
> >load, but nothing indicates that my server is overloaded. My load is
> >even at 0.60 when the Deathmatch is full.
> >
> >Im using the vanilla ubuntu 9.10 x64 kernel, but i have used 2.6.32-
> >ck2... Anyone here that knows why this is happening and maybe how i
> >could resolve this issue?
>
> You could try reducing HZ from 1000 to 100 to reduce overhead on
> certain drivers etc.
>
> But, as others have stated, the new engine consumes a large amount of CPU.
>
 
Have you looked at any of the crash files?  Tried stripping it down from all the
mods/addons?
 
 

>
> ------------------------------
>
> Message: 8
> Date: Tue, 10 Aug 2010 17:30:40 +0200
> From: Eric Riemers <[email protected]>
> Subject: [hlds_linux] css hickups
> To: Half-Life dedicated Linux server mailing list
>         <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="UTF-8"
>
>
> So in contrast to the servers i am running on tf2 (windows and linux
> version) which basicly keep running like a charm with no crashes...
>
> The css instances just crash on a daily basis, most of these crashes occur
> on windows (yes i know this is the linux thread)
> I have a couple on linux and did not hear a lot of issues on those.
>
> Would you say your linux css server(s) are running rock steady atm?
> Otherwise i might move them away from windows to linux.
>
> Eric
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