I believe zBlock has tried to implement some things to try and combat this, but I've noticed one or two side effects with people who have a blip in their connection, then packets seemingly get flushed all at once, they 'jump' on the server, and it triggers the fix and ended up booted.
Might be a slippery slope to go down. Ryan Lewis [email protected] On 14 August 2010 01:08, clad iron <[email protected]> wrote: > Has anyone else thought about this, or know if it's even possible ? > > First off , i know this has to be asked at Sourcemod's website. > I just wanted to ask here first if anyone with more knowledge about the > engine could throw some light in the idea. > > Could a coder either for SM or even for MM create a plugin that would allow > the admin to change/set a cvar for the max speed of each player ? > AND > Also be able to change the command (like an alias) that the scripts hackers > use to increase there speed > > > This is all in theory that it would stop speedhacker's > I'm sure there are other plugins > sm_<speed-increase-command> <custom-cvar-for-speed> // > <---- class specific (un-known) > > sm_scout_speed_min 18 > sm_scout_speed_max 20 > sm_heavy_speed_min 5 > sm_heavy_speed_max 7 > ect.. > > I'm speaking of TF2 ,but in general it could be made for DODS and CSS as > well. > > If you know of 1 that does exactly this please let me know. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

