- Fixed a memory leak in the dedicated server.

Which memory leak to be specific? It's hard to get it to happen, however to
a certain extent the memory leak with setting a clients listening flags
still exists in the OrangeBox engine that was there from Episode 1. I
thought it had dissappeared, however I was quickly proven wrong when I saw a
SRCDS instance taking over 3GB of memory, again.

Cheers,
Kyle.

On Mon, Aug 23, 2010 at 2:55 PM, Jason Ruymen <[email protected]>wrote:

> A required update for Counter-Strike: Source Beta is now available.  The
> specific changes include:
>
> - Fixed a memory leak in the dedicated server.
> - Fixed a problem that could cause the crosshair to expand briefly after
> the trigger is released.
> - Made crosshair scale independently of framerate, matching the old
> behavior at 100 fps.  This does not affect actual recoil, fire rate, or
> spread - only the expansion of the crosshair.  Added cl_legacy_crosshair,
> which defaults to the new behavior.
> - Made the crosshair for the Glock and Famas scale correctly upon firing in
> burst mode.
> - Removed ability to jump to inaccessible locations using grenades
> (flashboosting).  Added sv_enableboost (defaulted to 0) for those who prefer
> to allow this behavior.
> - Fixed an issue with involving incorrect armor protection vs. grenade
> damage.  Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to
> revert to the original behavior.
> - Fixed an issue that sometimes caused the freezecam sound to be heard when
> spectating a player who dies.
> - Fixed an issue that could cause KeyHintText to generate junk characters.
> - Prevented ragdoll spasm that could occur when using the jointeam command.
> - Addressed a problem with the sniper rifles that prevented unzooming
> during auto-reload after shooting all the bullets in a clip.
> - Fixed an issue with the AWP and Scout that could cause their zooms to
> vibrate briefly after a reload.
> - Fixed map cycling so that the cycle now starts from the map selected by
> the user instead of going back to the first map.
> - Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
> - Removed fun fact from achievements summary screen and associated
> playerblotter functionality.
> - Throttled warning messages for disabled achievements to no more than once
> every 60 seconds.
> - Made disconnect messages wrap so they don't get truncated.
> - Made kick / disconnect messages more legible.
> - Made the silhouette that appears when you hit AUTO-SELECT on the
> Terrorist choose a class screen fit within its borders.
> - Made the 'X' that closes the achievements screen visible by default in
> 1280x720 resolution.
> - Fixed lock radar rotation option in the GUI.  Setting this option now
> works.
> - Fixed a buffer overrun exploit that could be used to attack/crash
> servers.
> - Fixed a crash at startup when no sound emitter scripts were loaded.
> - Smoke grenades:
>        - fixed occlusion bug.
>        - made it bigger.
>        - reduced grenade elasticity.
> - De_Inferno
>        -fixed known exploits and bugs.
>
> Jason
>
>
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