- Fixed a memory leak in the dedicated server. Which memory leak to be specific? It's hard to get it to happen, however to a certain extent the memory leak with setting a clients listening flags still exists in the OrangeBox engine that was there from Episode 1. I thought it had dissappeared, however I was quickly proven wrong when I saw a SRCDS instance taking over 3GB of memory, again.
Cheers, Kyle. On Mon, Aug 23, 2010 at 2:55 PM, Jason Ruymen <[email protected]>wrote: > A required update for Counter-Strike: Source Beta is now available. The > specific changes include: > > - Fixed a memory leak in the dedicated server. > - Fixed a problem that could cause the crosshair to expand briefly after > the trigger is released. > - Made crosshair scale independently of framerate, matching the old > behavior at 100 fps. This does not affect actual recoil, fire rate, or > spread - only the expansion of the crosshair. Added cl_legacy_crosshair, > which defaults to the new behavior. > - Made the crosshair for the Glock and Famas scale correctly upon firing in > burst mode. > - Removed ability to jump to inaccessible locations using grenades > (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer > to allow this behavior. > - Fixed an issue with involving incorrect armor protection vs. grenade > damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to > revert to the original behavior. > - Fixed an issue that sometimes caused the freezecam sound to be heard when > spectating a player who dies. > - Fixed an issue that could cause KeyHintText to generate junk characters. > - Prevented ragdoll spasm that could occur when using the jointeam command. > - Addressed a problem with the sniper rifles that prevented unzooming > during auto-reload after shooting all the bullets in a clip. > - Fixed an issue with the AWP and Scout that could cause their zooms to > vibrate briefly after a reload. > - Fixed map cycling so that the cycle now starts from the map selected by > the user instead of going back to the first map. > - Fixed mp_restartgame so that it resets MVPs as well as score and deaths. > - Removed fun fact from achievements summary screen and associated > playerblotter functionality. > - Throttled warning messages for disabled achievements to no more than once > every 60 seconds. > - Made disconnect messages wrap so they don't get truncated. > - Made kick / disconnect messages more legible. > - Made the silhouette that appears when you hit AUTO-SELECT on the > Terrorist choose a class screen fit within its borders. > - Made the 'X' that closes the achievements screen visible by default in > 1280x720 resolution. > - Fixed lock radar rotation option in the GUI. Setting this option now > works. > - Fixed a buffer overrun exploit that could be used to attack/crash > servers. > - Fixed a crash at startup when no sound emitter scripts were loaded. > - Smoke grenades: > - fixed occlusion bug. > - made it bigger. > - reduced grenade elasticity. > - De_Inferno > -fixed known exploits and bugs. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

