Nemrun will only update your servers on required updates. Required updates mean the version has changed (which is what makes them required). The master server will only decline if the version does not match which will trigger nemrun to update.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of PharaohsPaw Sent: Saturday, August 28, 2010 6:22 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Nemrun v1.5.1 Released (bugfix... again) > Oh boy more spam. > > Its been brought to my attention that valve's master server ignores > the requested port in server registration packets - instead using the > source port of the packet to identify the server. This causes update > daemons to register multiple fake servers on valve's list instead of > just one - which isnt' the nicest thing for a script to be doing to > valve's servers. So... fix'd. > > Get it here: > http://nephyrin.net/tools/nemrun/1.5.1/ > (only the srcupdatecheck script has changed since 1.5) Hi Nephyrin, Thanks for your work with nemrun. I've started using it in the last month or so and it has been nice to use. One question I've thought of after seeing it in action for a while and looking at the srcupdatecheck script a bit -- and I get the impression this may be more of an issue with challenge/responses -- but is there some way to tell the difference between a mandatory update and an optional update with the responses we can get from the valve master server indicating an update is available? The reason I'm wondering is, if there was a way to distinguish between them, it might be neat to only have nemrun's updatedaemon only update the server when it's a mandatory update. I've also been working on adding a couple extra configurable screen stuff commands so that when an update is detected, it will (for example) throw an "exec update-pending-alert.cfg" into all the games running off of that tree, with sm_say commands etc. to alert the players that are currently on the server that an update is coming in - and another "exec blah.cfg" hook for when the update is complete which execs right before sending the 'quit' to reboot the servers, so currently connected players know why the server is about to go down and that they should reconnect. Right now they only work for -updatefirst scenarios but I'm getting ready to add similar options for when -updatefirst is not being used (as I am probably going to stop using -updatefirst myself). If thats something you think might be neat I'm glad to share what I have. Cheers, PharaohsPaw _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

