>>
>>    1. Do I really need to mess with the kernel default configuration for
>>    stable 1000fps kernel?
>>    2. Should I use 100HZ and no tickless system instead of 1000HZ and
>>    tickless system enabled?
>>    3. What would you suggest to do more? (For example to "enable x",
>>    "disable y", or "dont do z")
>
> Why do you need stable FPS? There is no evidence at all that stable
> FPS does anything at all.  100HZ may be better for large servers
> because HZ on newer kernels is tied to msleep() and using 100HZ may
> increase throughput slightly as msleep() doesn't use hrtimers,
> msleep() is used by a large amount of drivers and other things inside
> the kernel.
>
> The wiki you posted was written by a guy who has no idea how the
> engine works. He posts speculation without any technical proof
> (external monitoring) and assumes his results are better because FPS
> is tied into everything like ping calculation. It's no different than
> altering sv_fps on Quake/CoD games and watching your ping drop
> because of rounding errors or fixed math that isn't a multiple or
> divisible by the default number. I would be very careful on believing
> everything you read about gameserver stuff, only a handful of people
> have a clue about it's internals and most others that say otherwise
> just repeat nonsense that others have said over the years.
>
>
>
>
> G. "Monk" Stanley
> <gary at summit-servers dot com | gary at DragonflyBSD dot org>
> http://leaf.dragonflybsd.org/~gary
>
>

Smack
  |
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  V



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