>> >> 1. Do I really need to mess with the kernel default configuration for >> stable 1000fps kernel? >> 2. Should I use 100HZ and no tickless system instead of 1000HZ and >> tickless system enabled? >> 3. What would you suggest to do more? (For example to "enable x", >> "disable y", or "dont do z") > > Why do you need stable FPS? There is no evidence at all that stable > FPS does anything at all. 100HZ may be better for large servers > because HZ on newer kernels is tied to msleep() and using 100HZ may > increase throughput slightly as msleep() doesn't use hrtimers, > msleep() is used by a large amount of drivers and other things inside > the kernel. > > The wiki you posted was written by a guy who has no idea how the > engine works. He posts speculation without any technical proof > (external monitoring) and assumes his results are better because FPS > is tied into everything like ping calculation. It's no different than > altering sv_fps on Quake/CoD games and watching your ping drop > because of rounding errors or fixed math that isn't a multiple or > divisible by the default number. I would be very careful on believing > everything you read about gameserver stuff, only a handful of people > have a clue about it's internals and most others that say otherwise > just repeat nonsense that others have said over the years. > > > > > G. "Monk" Stanley > <gary at summit-servers dot com | gary at DragonflyBSD dot org> > http://leaf.dragonflybsd.org/~gary > >
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