I like the sound of those features a lot, will have to give it at try.

Richard

On Wed, Oct 6, 2010 at 1:14 AM, Ryan Lewis <[email protected]> wrote:
> I'm all good if it's obvious theres a mod on the server. I think you can all 
> see where I was going with this.
>
> On 5 Oct 2010, at 20:24, Daniel Nilsson <[email protected]> wrote:
>
>> You never play games on servers with server plugins.
>>
>> Ryan Lewis skrev 2010-10-05 21:10:
>>> I'm more worried about a team of 5 in the middle of a match being sat in a 
>>> ventrilo channel while a sixth spectates the 2D overview of the opposing 
>>> team, relaying live updates of their positions.
>>>
>>> On 5 Oct 2010, at 18:39, Tony Paloma<[email protected]> wrote:
>>>
>>>> You can disable the remote admin feature by setting the contents of
>>>> addons/SourceOP/features/remote.txt to 0. Alternatively, don't give any
>>>> remote admins permission to view player chat or view the map overview.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Ryan Lewis
>>>> Sent: Tuesday, October 05, 2010 12:49 AM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] SourceOP Plugin for Orangebox
>>>>
>>>> How possible is it to hard lock out the remote eaves-dropping/2D spectator
>>>> features when zb_warmode 1 is on?
>>>>
>>>> These features look abusable for competitive gaming.
>>>>
>>>> On 5 Oct 2010, at 01:49, Tony Paloma<[email protected]>  wrote:
>>>>
>>>>> Hey list,
>>>>>
>>>>>
>>>>>
>>>>> When I was talking about this in the IRC channel a while ago, it
>>>>> seemed like there was a bit of interest, so I thought I'd bring it up
>>>>> here for more visibility.
>>>>>
>>>>>
>>>>>
>>>>> This weekend I released a beta for my SourceOP plugin. SourceOP is
>>>>> basically an admin mod type of plugin with features similar to Mani and
>>>> SourceMod.
>>>>> However, there are two distinguishing features that everyone seems to
>>>>> agree are pretty sweet.
>>>>>
>>>>>
>>>>>
>>>>> The first is the ability to remotely admin your server. With a
>>>>> separate client program, you can connect to your server, deal with
>>>>> players, eavesdrop on their chat, and also hear everything they are
>>>>> saying over voice chat. Not only that, but with the 2D overview, you
>>>>> can see where everyone is in real-time allowing easy access to find
>>>>> and deal with trouble makers without starting the game. Here is a quick
>>>> screenshot showing everything in action:
>>>>> http://www.sourceop.com/randomimages/remote_admin_20100608.png
>>>>>
>>>>>
>>>>>
>>>>> The second-most-awesome feature is the Lua scripting engine. It is
>>>>> possible to implement commands, features, and even custom entities
>>>>> that maps can use from a SourceOP script. Many of the commands and
>>>>> features are implemented in Lua, so there are plenty of examples to
>>>>> help get you started if you wanted to customize or write your own scripts.
>>>>>
>>>>>
>>>>>
>>>>> Every feature is disableable, so if you wanted to use only the remote
>>>>> admin or only the entity editing commands, that is certainly possible.
>>>>>
>>>>>
>>>>>
>>>>> This is a beta release, but it's the same plugin I've been using
>>>>> exclusively on my own TF2 servers for years, so it should be pretty
>>>>> stable. The only thing majorly lacking right now is documentation. If
>>>>> you'd like to help out with that, please shoot me an email and I will
>>>>> get you everything you need to help.
>>>>>
>>>>>
>>>>>
>>>>> If you're interested, you can find more information on the wiki here:
>>>>>
>>>>> http://www.sourceop.com/wiki/Main_Page
>>>>>
>>>>> Downloads page is here:
>>>>>
>>>>> http://www.sourceop.com/modules.php?name=Downloads
>>>>> <http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&;
>>>>> cid=1>
>>>>> &d_op=viewdownload&cid=1
>>>>>
>>>>>
>>>>>
>>>>> If you try it and run into any problems at all, please do not hesitate
>>>>> to bring them forward either by email to me or on the forums.
>>>>>
>>>>>
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Tony
>>>>>
>>>>>
>>>>>
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